bezier.go 1.2 KB

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  1. package gg
  2. import "math"
  3. func quadratic(x0, y0, x1, y1, x2, y2, t float64) (x, y float64) {
  4. u := 1 - t
  5. a := u * u
  6. b := 2 * u * t
  7. c := t * t
  8. x = a*x0 + b*x1 + c*x2
  9. y = a*y0 + b*y1 + c*y2
  10. return
  11. }
  12. func QuadraticBezier(x0, y0, x1, y1, x2, y2 float64) []Point {
  13. l := (math.Hypot(x1-x0, y1-y0) +
  14. math.Hypot(x2-x1, y2-y1))
  15. n := int(l + 0.5)
  16. if n < 4 {
  17. n = 4
  18. }
  19. d := float64(n) - 1
  20. result := make([]Point, n)
  21. for i := 0; i < n; i++ {
  22. t := float64(i) / d
  23. x, y := quadratic(x0, y0, x1, y1, x2, y2, t)
  24. result[i] = Point{x, y}
  25. }
  26. return result
  27. }
  28. func cubic(x0, y0, x1, y1, x2, y2, x3, y3, t float64) (x, y float64) {
  29. u := 1 - t
  30. a := u * u * u
  31. b := 3 * u * u * t
  32. c := 3 * u * t * t
  33. d := t * t * t
  34. x = a*x0 + b*x1 + c*x2 + d*x3
  35. y = a*y0 + b*y1 + c*y2 + d*y3
  36. return
  37. }
  38. func CubicBezier(x0, y0, x1, y1, x2, y2, x3, y3 float64) []Point {
  39. l := (math.Hypot(x1-x0, y1-y0) +
  40. math.Hypot(x2-x1, y2-y1) +
  41. math.Hypot(x3-x2, y3-y2))
  42. n := int(l + 0.5)
  43. if n < 4 {
  44. n = 4
  45. }
  46. d := float64(n) - 1
  47. result := make([]Point, n)
  48. for i := 0; i < n; i++ {
  49. t := float64(i) / d
  50. x, y := cubic(x0, y0, x1, y1, x2, y2, x3, y3, t)
  51. result[i] = Point{x, y}
  52. }
  53. return result
  54. }