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- package gg
- import "math"
- func quadratic(x0, y0, x1, y1, x2, y2, t float64) (x, y float64) {
- u := 1 - t
- a := u * u
- b := 2 * u * t
- c := t * t
- x = a*x0 + b*x1 + c*x2
- y = a*y0 + b*y1 + c*y2
- return
- }
- func QuadraticBezier(x0, y0, x1, y1, x2, y2 float64) []Point {
- l := (math.Hypot(x1-x0, y1-y0) +
- math.Hypot(x2-x1, y2-y1))
- n := int(l + 0.5)
- if n < 4 {
- n = 4
- }
- d := float64(n) - 1
- result := make([]Point, n)
- for i := 0; i < n; i++ {
- t := float64(i) / d
- x, y := quadratic(x0, y0, x1, y1, x2, y2, t)
- result[i] = Point{x, y}
- }
- return result
- }
- func cubic(x0, y0, x1, y1, x2, y2, x3, y3, t float64) (x, y float64) {
- u := 1 - t
- a := u * u * u
- b := 3 * u * u * t
- c := 3 * u * t * t
- d := t * t * t
- x = a*x0 + b*x1 + c*x2 + d*x3
- y = a*y0 + b*y1 + c*y2 + d*y3
- return
- }
- func CubicBezier(x0, y0, x1, y1, x2, y2, x3, y3 float64) []Point {
- l := (math.Hypot(x1-x0, y1-y0) +
- math.Hypot(x2-x1, y2-y1) +
- math.Hypot(x3-x2, y3-y2))
- n := int(l + 0.5)
- if n < 4 {
- n = 4
- }
- d := float64(n) - 1
- result := make([]Point, n)
- for i := 0; i < n; i++ {
- t := float64(i) / d
- x, y := cubic(x0, y0, x1, y1, x2, y2, x3, y3, t)
- result[i] = Point{x, y}
- }
- return result
- }
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