impl.go 205 KB

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  1. // generated by "go run gen.go". DO NOT EDIT.
  2. package draw
  3. import (
  4. "image"
  5. "image/color"
  6. "math"
  7. "golang.org/x/image/math/f64"
  8. )
  9. func (z nnInterpolator) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  10. // Try to simplify a Scale to a Copy when DstMask is not specified.
  11. // If DstMask is not nil, Copy will call Scale back with same dr and sr, and cause stack overflow.
  12. if dr.Size() == sr.Size() && (opts == nil || opts.DstMask == nil) {
  13. Copy(dst, dr.Min, src, sr, op, opts)
  14. return
  15. }
  16. var o Options
  17. if opts != nil {
  18. o = *opts
  19. }
  20. // adr is the affected destination pixels.
  21. adr := dst.Bounds().Intersect(dr)
  22. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  23. if adr.Empty() || sr.Empty() {
  24. return
  25. }
  26. // Make adr relative to dr.Min.
  27. adr = adr.Sub(dr.Min)
  28. if op == Over && o.SrcMask == nil && opaque(src) {
  29. op = Src
  30. }
  31. // sr is the source pixels. If it extends beyond the src bounds,
  32. // we cannot use the type-specific fast paths, as they access
  33. // the Pix fields directly without bounds checking.
  34. //
  35. // Similarly, the fast paths assume that the masks are nil.
  36. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  37. switch op {
  38. case Over:
  39. z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
  40. case Src:
  41. z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
  42. }
  43. } else if _, ok := src.(*image.Uniform); ok {
  44. Draw(dst, dr, src, src.Bounds().Min, op)
  45. } else {
  46. switch op {
  47. case Over:
  48. switch dst := dst.(type) {
  49. case *image.RGBA:
  50. switch src := src.(type) {
  51. case *image.NRGBA:
  52. z.scale_RGBA_NRGBA_Over(dst, dr, adr, src, sr, &o)
  53. case *image.RGBA:
  54. z.scale_RGBA_RGBA_Over(dst, dr, adr, src, sr, &o)
  55. default:
  56. z.scale_RGBA_Image_Over(dst, dr, adr, src, sr, &o)
  57. }
  58. default:
  59. switch src := src.(type) {
  60. default:
  61. z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
  62. }
  63. }
  64. case Src:
  65. switch dst := dst.(type) {
  66. case *image.RGBA:
  67. switch src := src.(type) {
  68. case *image.Gray:
  69. z.scale_RGBA_Gray_Src(dst, dr, adr, src, sr, &o)
  70. case *image.NRGBA:
  71. z.scale_RGBA_NRGBA_Src(dst, dr, adr, src, sr, &o)
  72. case *image.RGBA:
  73. z.scale_RGBA_RGBA_Src(dst, dr, adr, src, sr, &o)
  74. case *image.YCbCr:
  75. switch src.SubsampleRatio {
  76. default:
  77. z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
  78. case image.YCbCrSubsampleRatio444:
  79. z.scale_RGBA_YCbCr444_Src(dst, dr, adr, src, sr, &o)
  80. case image.YCbCrSubsampleRatio422:
  81. z.scale_RGBA_YCbCr422_Src(dst, dr, adr, src, sr, &o)
  82. case image.YCbCrSubsampleRatio420:
  83. z.scale_RGBA_YCbCr420_Src(dst, dr, adr, src, sr, &o)
  84. case image.YCbCrSubsampleRatio440:
  85. z.scale_RGBA_YCbCr440_Src(dst, dr, adr, src, sr, &o)
  86. }
  87. default:
  88. z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
  89. }
  90. default:
  91. switch src := src.(type) {
  92. default:
  93. z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
  94. }
  95. }
  96. }
  97. }
  98. }
  99. func (z nnInterpolator) Transform(dst Image, s2d f64.Aff3, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  100. // Try to simplify a Transform to a Copy.
  101. if s2d[0] == 1 && s2d[1] == 0 && s2d[3] == 0 && s2d[4] == 1 {
  102. dx := int(s2d[2])
  103. dy := int(s2d[5])
  104. if float64(dx) == s2d[2] && float64(dy) == s2d[5] {
  105. Copy(dst, image.Point{X: sr.Min.X + dx, Y: sr.Min.X + dy}, src, sr, op, opts)
  106. return
  107. }
  108. }
  109. var o Options
  110. if opts != nil {
  111. o = *opts
  112. }
  113. dr := transformRect(&s2d, &sr)
  114. // adr is the affected destination pixels.
  115. adr := dst.Bounds().Intersect(dr)
  116. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  117. if adr.Empty() || sr.Empty() {
  118. return
  119. }
  120. if op == Over && o.SrcMask == nil && opaque(src) {
  121. op = Src
  122. }
  123. d2s := invert(&s2d)
  124. // bias is a translation of the mapping from dst coordinates to src
  125. // coordinates such that the latter temporarily have non-negative X
  126. // and Y coordinates. This allows us to write int(f) instead of
  127. // int(math.Floor(f)), since "round to zero" and "round down" are
  128. // equivalent when f >= 0, but the former is much cheaper. The X--
  129. // and Y-- are because the TransformLeaf methods have a "sx -= 0.5"
  130. // adjustment.
  131. bias := transformRect(&d2s, &adr).Min
  132. bias.X--
  133. bias.Y--
  134. d2s[2] -= float64(bias.X)
  135. d2s[5] -= float64(bias.Y)
  136. // Make adr relative to dr.Min.
  137. adr = adr.Sub(dr.Min)
  138. // sr is the source pixels. If it extends beyond the src bounds,
  139. // we cannot use the type-specific fast paths, as they access
  140. // the Pix fields directly without bounds checking.
  141. //
  142. // Similarly, the fast paths assume that the masks are nil.
  143. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  144. switch op {
  145. case Over:
  146. z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  147. case Src:
  148. z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  149. }
  150. } else if u, ok := src.(*image.Uniform); ok {
  151. transform_Uniform(dst, dr, adr, &d2s, u, sr, bias, op)
  152. } else {
  153. switch op {
  154. case Over:
  155. switch dst := dst.(type) {
  156. case *image.RGBA:
  157. switch src := src.(type) {
  158. case *image.NRGBA:
  159. z.transform_RGBA_NRGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  160. case *image.RGBA:
  161. z.transform_RGBA_RGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  162. default:
  163. z.transform_RGBA_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  164. }
  165. default:
  166. switch src := src.(type) {
  167. default:
  168. z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  169. }
  170. }
  171. case Src:
  172. switch dst := dst.(type) {
  173. case *image.RGBA:
  174. switch src := src.(type) {
  175. case *image.Gray:
  176. z.transform_RGBA_Gray_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  177. case *image.NRGBA:
  178. z.transform_RGBA_NRGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  179. case *image.RGBA:
  180. z.transform_RGBA_RGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  181. case *image.YCbCr:
  182. switch src.SubsampleRatio {
  183. default:
  184. z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  185. case image.YCbCrSubsampleRatio444:
  186. z.transform_RGBA_YCbCr444_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  187. case image.YCbCrSubsampleRatio422:
  188. z.transform_RGBA_YCbCr422_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  189. case image.YCbCrSubsampleRatio420:
  190. z.transform_RGBA_YCbCr420_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  191. case image.YCbCrSubsampleRatio440:
  192. z.transform_RGBA_YCbCr440_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  193. }
  194. default:
  195. z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  196. }
  197. default:
  198. switch src := src.(type) {
  199. default:
  200. z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  201. }
  202. }
  203. }
  204. }
  205. }
  206. func (nnInterpolator) scale_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.Gray, sr image.Rectangle, opts *Options) {
  207. dw2 := uint64(dr.Dx()) * 2
  208. dh2 := uint64(dr.Dy()) * 2
  209. sw := uint64(sr.Dx())
  210. sh := uint64(sr.Dy())
  211. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  212. sy := (2*uint64(dy) + 1) * sh / dh2
  213. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  214. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  215. sx := (2*uint64(dx) + 1) * sw / dw2
  216. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  217. pr := uint32(src.Pix[pi]) * 0x101
  218. out := uint8(pr >> 8)
  219. dst.Pix[d+0] = out
  220. dst.Pix[d+1] = out
  221. dst.Pix[d+2] = out
  222. dst.Pix[d+3] = 0xff
  223. }
  224. }
  225. }
  226. func (nnInterpolator) scale_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  227. dw2 := uint64(dr.Dx()) * 2
  228. dh2 := uint64(dr.Dy()) * 2
  229. sw := uint64(sr.Dx())
  230. sh := uint64(sr.Dy())
  231. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  232. sy := (2*uint64(dy) + 1) * sh / dh2
  233. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  234. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  235. sx := (2*uint64(dx) + 1) * sw / dw2
  236. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
  237. pa := uint32(src.Pix[pi+3]) * 0x101
  238. pr := uint32(src.Pix[pi+0]) * pa / 0xff
  239. pg := uint32(src.Pix[pi+1]) * pa / 0xff
  240. pb := uint32(src.Pix[pi+2]) * pa / 0xff
  241. pa1 := (0xffff - pa) * 0x101
  242. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  243. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  244. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  245. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  246. }
  247. }
  248. }
  249. func (nnInterpolator) scale_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  250. dw2 := uint64(dr.Dx()) * 2
  251. dh2 := uint64(dr.Dy()) * 2
  252. sw := uint64(sr.Dx())
  253. sh := uint64(sr.Dy())
  254. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  255. sy := (2*uint64(dy) + 1) * sh / dh2
  256. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  257. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  258. sx := (2*uint64(dx) + 1) * sw / dw2
  259. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
  260. pa := uint32(src.Pix[pi+3]) * 0x101
  261. pr := uint32(src.Pix[pi+0]) * pa / 0xff
  262. pg := uint32(src.Pix[pi+1]) * pa / 0xff
  263. pb := uint32(src.Pix[pi+2]) * pa / 0xff
  264. dst.Pix[d+0] = uint8(pr >> 8)
  265. dst.Pix[d+1] = uint8(pg >> 8)
  266. dst.Pix[d+2] = uint8(pb >> 8)
  267. dst.Pix[d+3] = uint8(pa >> 8)
  268. }
  269. }
  270. }
  271. func (nnInterpolator) scale_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
  272. dw2 := uint64(dr.Dx()) * 2
  273. dh2 := uint64(dr.Dy()) * 2
  274. sw := uint64(sr.Dx())
  275. sh := uint64(sr.Dy())
  276. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  277. sy := (2*uint64(dy) + 1) * sh / dh2
  278. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  279. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  280. sx := (2*uint64(dx) + 1) * sw / dw2
  281. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
  282. pr := uint32(src.Pix[pi+0]) * 0x101
  283. pg := uint32(src.Pix[pi+1]) * 0x101
  284. pb := uint32(src.Pix[pi+2]) * 0x101
  285. pa := uint32(src.Pix[pi+3]) * 0x101
  286. pa1 := (0xffff - pa) * 0x101
  287. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  288. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  289. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  290. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  291. }
  292. }
  293. }
  294. func (nnInterpolator) scale_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
  295. dw2 := uint64(dr.Dx()) * 2
  296. dh2 := uint64(dr.Dy()) * 2
  297. sw := uint64(sr.Dx())
  298. sh := uint64(sr.Dy())
  299. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  300. sy := (2*uint64(dy) + 1) * sh / dh2
  301. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  302. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  303. sx := (2*uint64(dx) + 1) * sw / dw2
  304. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx)-src.Rect.Min.X)*4
  305. pr := uint32(src.Pix[pi+0]) * 0x101
  306. pg := uint32(src.Pix[pi+1]) * 0x101
  307. pb := uint32(src.Pix[pi+2]) * 0x101
  308. pa := uint32(src.Pix[pi+3]) * 0x101
  309. dst.Pix[d+0] = uint8(pr >> 8)
  310. dst.Pix[d+1] = uint8(pg >> 8)
  311. dst.Pix[d+2] = uint8(pb >> 8)
  312. dst.Pix[d+3] = uint8(pa >> 8)
  313. }
  314. }
  315. }
  316. func (nnInterpolator) scale_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  317. dw2 := uint64(dr.Dx()) * 2
  318. dh2 := uint64(dr.Dy()) * 2
  319. sw := uint64(sr.Dx())
  320. sh := uint64(sr.Dy())
  321. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  322. sy := (2*uint64(dy) + 1) * sh / dh2
  323. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  324. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  325. sx := (2*uint64(dx) + 1) * sw / dw2
  326. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  327. pj := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  328. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  329. pyy1 := int(src.Y[pi]) * 0x10101
  330. pcb1 := int(src.Cb[pj]) - 128
  331. pcr1 := int(src.Cr[pj]) - 128
  332. pr := (pyy1 + 91881*pcr1) >> 8
  333. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  334. pb := (pyy1 + 116130*pcb1) >> 8
  335. if pr < 0 {
  336. pr = 0
  337. } else if pr > 0xffff {
  338. pr = 0xffff
  339. }
  340. if pg < 0 {
  341. pg = 0
  342. } else if pg > 0xffff {
  343. pg = 0xffff
  344. }
  345. if pb < 0 {
  346. pb = 0
  347. } else if pb > 0xffff {
  348. pb = 0xffff
  349. }
  350. dst.Pix[d+0] = uint8(pr >> 8)
  351. dst.Pix[d+1] = uint8(pg >> 8)
  352. dst.Pix[d+2] = uint8(pb >> 8)
  353. dst.Pix[d+3] = 0xff
  354. }
  355. }
  356. }
  357. func (nnInterpolator) scale_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  358. dw2 := uint64(dr.Dx()) * 2
  359. dh2 := uint64(dr.Dy()) * 2
  360. sw := uint64(sr.Dx())
  361. sh := uint64(sr.Dy())
  362. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  363. sy := (2*uint64(dy) + 1) * sh / dh2
  364. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  365. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  366. sx := (2*uint64(dx) + 1) * sw / dw2
  367. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  368. pj := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx))/2 - src.Rect.Min.X/2)
  369. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  370. pyy1 := int(src.Y[pi]) * 0x10101
  371. pcb1 := int(src.Cb[pj]) - 128
  372. pcr1 := int(src.Cr[pj]) - 128
  373. pr := (pyy1 + 91881*pcr1) >> 8
  374. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  375. pb := (pyy1 + 116130*pcb1) >> 8
  376. if pr < 0 {
  377. pr = 0
  378. } else if pr > 0xffff {
  379. pr = 0xffff
  380. }
  381. if pg < 0 {
  382. pg = 0
  383. } else if pg > 0xffff {
  384. pg = 0xffff
  385. }
  386. if pb < 0 {
  387. pb = 0
  388. } else if pb > 0xffff {
  389. pb = 0xffff
  390. }
  391. dst.Pix[d+0] = uint8(pr >> 8)
  392. dst.Pix[d+1] = uint8(pg >> 8)
  393. dst.Pix[d+2] = uint8(pb >> 8)
  394. dst.Pix[d+3] = 0xff
  395. }
  396. }
  397. }
  398. func (nnInterpolator) scale_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  399. dw2 := uint64(dr.Dx()) * 2
  400. dh2 := uint64(dr.Dy()) * 2
  401. sw := uint64(sr.Dx())
  402. sh := uint64(sr.Dy())
  403. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  404. sy := (2*uint64(dy) + 1) * sh / dh2
  405. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  406. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  407. sx := (2*uint64(dx) + 1) * sw / dw2
  408. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  409. pj := ((sr.Min.Y+int(sy))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx))/2 - src.Rect.Min.X/2)
  410. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  411. pyy1 := int(src.Y[pi]) * 0x10101
  412. pcb1 := int(src.Cb[pj]) - 128
  413. pcr1 := int(src.Cr[pj]) - 128
  414. pr := (pyy1 + 91881*pcr1) >> 8
  415. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  416. pb := (pyy1 + 116130*pcb1) >> 8
  417. if pr < 0 {
  418. pr = 0
  419. } else if pr > 0xffff {
  420. pr = 0xffff
  421. }
  422. if pg < 0 {
  423. pg = 0
  424. } else if pg > 0xffff {
  425. pg = 0xffff
  426. }
  427. if pb < 0 {
  428. pb = 0
  429. } else if pb > 0xffff {
  430. pb = 0xffff
  431. }
  432. dst.Pix[d+0] = uint8(pr >> 8)
  433. dst.Pix[d+1] = uint8(pg >> 8)
  434. dst.Pix[d+2] = uint8(pb >> 8)
  435. dst.Pix[d+3] = 0xff
  436. }
  437. }
  438. }
  439. func (nnInterpolator) scale_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  440. dw2 := uint64(dr.Dx()) * 2
  441. dh2 := uint64(dr.Dy()) * 2
  442. sw := uint64(sr.Dx())
  443. sh := uint64(sr.Dy())
  444. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  445. sy := (2*uint64(dy) + 1) * sh / dh2
  446. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  447. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  448. sx := (2*uint64(dx) + 1) * sw / dw2
  449. pi := (sr.Min.Y+int(sy)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  450. pj := ((sr.Min.Y+int(sy))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx) - src.Rect.Min.X)
  451. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  452. pyy1 := int(src.Y[pi]) * 0x10101
  453. pcb1 := int(src.Cb[pj]) - 128
  454. pcr1 := int(src.Cr[pj]) - 128
  455. pr := (pyy1 + 91881*pcr1) >> 8
  456. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  457. pb := (pyy1 + 116130*pcb1) >> 8
  458. if pr < 0 {
  459. pr = 0
  460. } else if pr > 0xffff {
  461. pr = 0xffff
  462. }
  463. if pg < 0 {
  464. pg = 0
  465. } else if pg > 0xffff {
  466. pg = 0xffff
  467. }
  468. if pb < 0 {
  469. pb = 0
  470. } else if pb > 0xffff {
  471. pb = 0xffff
  472. }
  473. dst.Pix[d+0] = uint8(pr >> 8)
  474. dst.Pix[d+1] = uint8(pg >> 8)
  475. dst.Pix[d+2] = uint8(pb >> 8)
  476. dst.Pix[d+3] = 0xff
  477. }
  478. }
  479. }
  480. func (nnInterpolator) scale_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  481. dw2 := uint64(dr.Dx()) * 2
  482. dh2 := uint64(dr.Dy()) * 2
  483. sw := uint64(sr.Dx())
  484. sh := uint64(sr.Dy())
  485. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  486. sy := (2*uint64(dy) + 1) * sh / dh2
  487. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  488. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  489. sx := (2*uint64(dx) + 1) * sw / dw2
  490. pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
  491. pa1 := (0xffff - pa) * 0x101
  492. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  493. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  494. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  495. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  496. }
  497. }
  498. }
  499. func (nnInterpolator) scale_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  500. dw2 := uint64(dr.Dx()) * 2
  501. dh2 := uint64(dr.Dy()) * 2
  502. sw := uint64(sr.Dx())
  503. sh := uint64(sr.Dy())
  504. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  505. sy := (2*uint64(dy) + 1) * sh / dh2
  506. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  507. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  508. sx := (2*uint64(dx) + 1) * sw / dw2
  509. pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
  510. dst.Pix[d+0] = uint8(pr >> 8)
  511. dst.Pix[d+1] = uint8(pg >> 8)
  512. dst.Pix[d+2] = uint8(pb >> 8)
  513. dst.Pix[d+3] = uint8(pa >> 8)
  514. }
  515. }
  516. }
  517. func (nnInterpolator) scale_Image_Image_Over(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  518. dw2 := uint64(dr.Dx()) * 2
  519. dh2 := uint64(dr.Dy()) * 2
  520. sw := uint64(sr.Dx())
  521. sh := uint64(sr.Dy())
  522. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  523. dstMask, dmp := opts.DstMask, opts.DstMaskP
  524. dstColorRGBA64 := &color.RGBA64{}
  525. dstColor := color.Color(dstColorRGBA64)
  526. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  527. sy := (2*uint64(dy) + 1) * sh / dh2
  528. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  529. sx := (2*uint64(dx) + 1) * sw / dw2
  530. pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
  531. if srcMask != nil {
  532. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx), smp.Y+sr.Min.Y+int(sy)).RGBA()
  533. pr = pr * ma / 0xffff
  534. pg = pg * ma / 0xffff
  535. pb = pb * ma / 0xffff
  536. pa = pa * ma / 0xffff
  537. }
  538. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  539. if dstMask != nil {
  540. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  541. pr = pr * ma / 0xffff
  542. pg = pg * ma / 0xffff
  543. pb = pb * ma / 0xffff
  544. pa = pa * ma / 0xffff
  545. }
  546. pa1 := 0xffff - pa
  547. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  548. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  549. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  550. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  551. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  552. }
  553. }
  554. }
  555. func (nnInterpolator) scale_Image_Image_Src(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  556. dw2 := uint64(dr.Dx()) * 2
  557. dh2 := uint64(dr.Dy()) * 2
  558. sw := uint64(sr.Dx())
  559. sh := uint64(sr.Dy())
  560. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  561. dstMask, dmp := opts.DstMask, opts.DstMaskP
  562. dstColorRGBA64 := &color.RGBA64{}
  563. dstColor := color.Color(dstColorRGBA64)
  564. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  565. sy := (2*uint64(dy) + 1) * sh / dh2
  566. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  567. sx := (2*uint64(dx) + 1) * sw / dw2
  568. pr, pg, pb, pa := src.At(sr.Min.X+int(sx), sr.Min.Y+int(sy)).RGBA()
  569. if srcMask != nil {
  570. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx), smp.Y+sr.Min.Y+int(sy)).RGBA()
  571. pr = pr * ma / 0xffff
  572. pg = pg * ma / 0xffff
  573. pb = pb * ma / 0xffff
  574. pa = pa * ma / 0xffff
  575. }
  576. if dstMask != nil {
  577. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  578. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  579. pr = pr * ma / 0xffff
  580. pg = pg * ma / 0xffff
  581. pb = pb * ma / 0xffff
  582. pa = pa * ma / 0xffff
  583. pa1 := 0xffff - ma
  584. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  585. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  586. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  587. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  588. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  589. } else {
  590. dstColorRGBA64.R = uint16(pr)
  591. dstColorRGBA64.G = uint16(pg)
  592. dstColorRGBA64.B = uint16(pb)
  593. dstColorRGBA64.A = uint16(pa)
  594. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  595. }
  596. }
  597. }
  598. }
  599. func (nnInterpolator) transform_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle, bias image.Point, opts *Options) {
  600. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  601. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  602. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  603. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  604. dxf := float64(dr.Min.X+int(dx)) + 0.5
  605. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  606. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  607. if !(image.Point{sx0, sy0}).In(sr) {
  608. continue
  609. }
  610. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0 - src.Rect.Min.X)
  611. pr := uint32(src.Pix[pi]) * 0x101
  612. out := uint8(pr >> 8)
  613. dst.Pix[d+0] = out
  614. dst.Pix[d+1] = out
  615. dst.Pix[d+2] = out
  616. dst.Pix[d+3] = 0xff
  617. }
  618. }
  619. }
  620. func (nnInterpolator) transform_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  621. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  622. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  623. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  624. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  625. dxf := float64(dr.Min.X+int(dx)) + 0.5
  626. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  627. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  628. if !(image.Point{sx0, sy0}).In(sr) {
  629. continue
  630. }
  631. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  632. pa := uint32(src.Pix[pi+3]) * 0x101
  633. pr := uint32(src.Pix[pi+0]) * pa / 0xff
  634. pg := uint32(src.Pix[pi+1]) * pa / 0xff
  635. pb := uint32(src.Pix[pi+2]) * pa / 0xff
  636. pa1 := (0xffff - pa) * 0x101
  637. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  638. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  639. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  640. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  641. }
  642. }
  643. }
  644. func (nnInterpolator) transform_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  645. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  646. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  647. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  648. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  649. dxf := float64(dr.Min.X+int(dx)) + 0.5
  650. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  651. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  652. if !(image.Point{sx0, sy0}).In(sr) {
  653. continue
  654. }
  655. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  656. pa := uint32(src.Pix[pi+3]) * 0x101
  657. pr := uint32(src.Pix[pi+0]) * pa / 0xff
  658. pg := uint32(src.Pix[pi+1]) * pa / 0xff
  659. pb := uint32(src.Pix[pi+2]) * pa / 0xff
  660. dst.Pix[d+0] = uint8(pr >> 8)
  661. dst.Pix[d+1] = uint8(pg >> 8)
  662. dst.Pix[d+2] = uint8(pb >> 8)
  663. dst.Pix[d+3] = uint8(pa >> 8)
  664. }
  665. }
  666. }
  667. func (nnInterpolator) transform_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  668. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  669. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  670. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  671. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  672. dxf := float64(dr.Min.X+int(dx)) + 0.5
  673. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  674. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  675. if !(image.Point{sx0, sy0}).In(sr) {
  676. continue
  677. }
  678. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  679. pr := uint32(src.Pix[pi+0]) * 0x101
  680. pg := uint32(src.Pix[pi+1]) * 0x101
  681. pb := uint32(src.Pix[pi+2]) * 0x101
  682. pa := uint32(src.Pix[pi+3]) * 0x101
  683. pa1 := (0xffff - pa) * 0x101
  684. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  685. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  686. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  687. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  688. }
  689. }
  690. }
  691. func (nnInterpolator) transform_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  692. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  693. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  694. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  695. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  696. dxf := float64(dr.Min.X+int(dx)) + 0.5
  697. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  698. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  699. if !(image.Point{sx0, sy0}).In(sr) {
  700. continue
  701. }
  702. pi := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  703. pr := uint32(src.Pix[pi+0]) * 0x101
  704. pg := uint32(src.Pix[pi+1]) * 0x101
  705. pb := uint32(src.Pix[pi+2]) * 0x101
  706. pa := uint32(src.Pix[pi+3]) * 0x101
  707. dst.Pix[d+0] = uint8(pr >> 8)
  708. dst.Pix[d+1] = uint8(pg >> 8)
  709. dst.Pix[d+2] = uint8(pb >> 8)
  710. dst.Pix[d+3] = uint8(pa >> 8)
  711. }
  712. }
  713. }
  714. func (nnInterpolator) transform_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  715. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  716. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  717. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  718. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  719. dxf := float64(dr.Min.X+int(dx)) + 0.5
  720. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  721. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  722. if !(image.Point{sx0, sy0}).In(sr) {
  723. continue
  724. }
  725. pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  726. pj := (sy0-src.Rect.Min.Y)*src.CStride + (sx0 - src.Rect.Min.X)
  727. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  728. pyy1 := int(src.Y[pi]) * 0x10101
  729. pcb1 := int(src.Cb[pj]) - 128
  730. pcr1 := int(src.Cr[pj]) - 128
  731. pr := (pyy1 + 91881*pcr1) >> 8
  732. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  733. pb := (pyy1 + 116130*pcb1) >> 8
  734. if pr < 0 {
  735. pr = 0
  736. } else if pr > 0xffff {
  737. pr = 0xffff
  738. }
  739. if pg < 0 {
  740. pg = 0
  741. } else if pg > 0xffff {
  742. pg = 0xffff
  743. }
  744. if pb < 0 {
  745. pb = 0
  746. } else if pb > 0xffff {
  747. pb = 0xffff
  748. }
  749. dst.Pix[d+0] = uint8(pr >> 8)
  750. dst.Pix[d+1] = uint8(pg >> 8)
  751. dst.Pix[d+2] = uint8(pb >> 8)
  752. dst.Pix[d+3] = 0xff
  753. }
  754. }
  755. }
  756. func (nnInterpolator) transform_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  757. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  758. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  759. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  760. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  761. dxf := float64(dr.Min.X+int(dx)) + 0.5
  762. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  763. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  764. if !(image.Point{sx0, sy0}).In(sr) {
  765. continue
  766. }
  767. pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  768. pj := (sy0-src.Rect.Min.Y)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  769. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  770. pyy1 := int(src.Y[pi]) * 0x10101
  771. pcb1 := int(src.Cb[pj]) - 128
  772. pcr1 := int(src.Cr[pj]) - 128
  773. pr := (pyy1 + 91881*pcr1) >> 8
  774. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  775. pb := (pyy1 + 116130*pcb1) >> 8
  776. if pr < 0 {
  777. pr = 0
  778. } else if pr > 0xffff {
  779. pr = 0xffff
  780. }
  781. if pg < 0 {
  782. pg = 0
  783. } else if pg > 0xffff {
  784. pg = 0xffff
  785. }
  786. if pb < 0 {
  787. pb = 0
  788. } else if pb > 0xffff {
  789. pb = 0xffff
  790. }
  791. dst.Pix[d+0] = uint8(pr >> 8)
  792. dst.Pix[d+1] = uint8(pg >> 8)
  793. dst.Pix[d+2] = uint8(pb >> 8)
  794. dst.Pix[d+3] = 0xff
  795. }
  796. }
  797. }
  798. func (nnInterpolator) transform_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  799. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  800. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  801. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  802. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  803. dxf := float64(dr.Min.X+int(dx)) + 0.5
  804. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  805. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  806. if !(image.Point{sx0, sy0}).In(sr) {
  807. continue
  808. }
  809. pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  810. pj := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  811. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  812. pyy1 := int(src.Y[pi]) * 0x10101
  813. pcb1 := int(src.Cb[pj]) - 128
  814. pcr1 := int(src.Cr[pj]) - 128
  815. pr := (pyy1 + 91881*pcr1) >> 8
  816. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  817. pb := (pyy1 + 116130*pcb1) >> 8
  818. if pr < 0 {
  819. pr = 0
  820. } else if pr > 0xffff {
  821. pr = 0xffff
  822. }
  823. if pg < 0 {
  824. pg = 0
  825. } else if pg > 0xffff {
  826. pg = 0xffff
  827. }
  828. if pb < 0 {
  829. pb = 0
  830. } else if pb > 0xffff {
  831. pb = 0xffff
  832. }
  833. dst.Pix[d+0] = uint8(pr >> 8)
  834. dst.Pix[d+1] = uint8(pg >> 8)
  835. dst.Pix[d+2] = uint8(pb >> 8)
  836. dst.Pix[d+3] = 0xff
  837. }
  838. }
  839. }
  840. func (nnInterpolator) transform_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  841. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  842. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  843. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  844. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  845. dxf := float64(dr.Min.X+int(dx)) + 0.5
  846. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  847. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  848. if !(image.Point{sx0, sy0}).In(sr) {
  849. continue
  850. }
  851. pi := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  852. pj := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + (sx0 - src.Rect.Min.X)
  853. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  854. pyy1 := int(src.Y[pi]) * 0x10101
  855. pcb1 := int(src.Cb[pj]) - 128
  856. pcr1 := int(src.Cr[pj]) - 128
  857. pr := (pyy1 + 91881*pcr1) >> 8
  858. pg := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  859. pb := (pyy1 + 116130*pcb1) >> 8
  860. if pr < 0 {
  861. pr = 0
  862. } else if pr > 0xffff {
  863. pr = 0xffff
  864. }
  865. if pg < 0 {
  866. pg = 0
  867. } else if pg > 0xffff {
  868. pg = 0xffff
  869. }
  870. if pb < 0 {
  871. pb = 0
  872. } else if pb > 0xffff {
  873. pb = 0xffff
  874. }
  875. dst.Pix[d+0] = uint8(pr >> 8)
  876. dst.Pix[d+1] = uint8(pg >> 8)
  877. dst.Pix[d+2] = uint8(pb >> 8)
  878. dst.Pix[d+3] = 0xff
  879. }
  880. }
  881. }
  882. func (nnInterpolator) transform_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  883. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  884. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  885. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  886. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  887. dxf := float64(dr.Min.X+int(dx)) + 0.5
  888. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  889. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  890. if !(image.Point{sx0, sy0}).In(sr) {
  891. continue
  892. }
  893. pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
  894. pa1 := (0xffff - pa) * 0x101
  895. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  896. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  897. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  898. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  899. }
  900. }
  901. }
  902. func (nnInterpolator) transform_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  903. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  904. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  905. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  906. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  907. dxf := float64(dr.Min.X+int(dx)) + 0.5
  908. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  909. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  910. if !(image.Point{sx0, sy0}).In(sr) {
  911. continue
  912. }
  913. pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
  914. dst.Pix[d+0] = uint8(pr >> 8)
  915. dst.Pix[d+1] = uint8(pg >> 8)
  916. dst.Pix[d+2] = uint8(pb >> 8)
  917. dst.Pix[d+3] = uint8(pa >> 8)
  918. }
  919. }
  920. }
  921. func (nnInterpolator) transform_Image_Image_Over(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  922. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  923. dstMask, dmp := opts.DstMask, opts.DstMaskP
  924. dstColorRGBA64 := &color.RGBA64{}
  925. dstColor := color.Color(dstColorRGBA64)
  926. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  927. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  928. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  929. dxf := float64(dr.Min.X+int(dx)) + 0.5
  930. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  931. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  932. if !(image.Point{sx0, sy0}).In(sr) {
  933. continue
  934. }
  935. pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
  936. if srcMask != nil {
  937. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  938. pr = pr * ma / 0xffff
  939. pg = pg * ma / 0xffff
  940. pb = pb * ma / 0xffff
  941. pa = pa * ma / 0xffff
  942. }
  943. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  944. if dstMask != nil {
  945. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  946. pr = pr * ma / 0xffff
  947. pg = pg * ma / 0xffff
  948. pb = pb * ma / 0xffff
  949. pa = pa * ma / 0xffff
  950. }
  951. pa1 := 0xffff - pa
  952. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  953. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  954. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  955. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  956. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  957. }
  958. }
  959. }
  960. func (nnInterpolator) transform_Image_Image_Src(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  961. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  962. dstMask, dmp := opts.DstMask, opts.DstMaskP
  963. dstColorRGBA64 := &color.RGBA64{}
  964. dstColor := color.Color(dstColorRGBA64)
  965. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  966. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  967. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  968. dxf := float64(dr.Min.X+int(dx)) + 0.5
  969. sx0 := int(d2s[0]*dxf+d2s[1]*dyf+d2s[2]) + bias.X
  970. sy0 := int(d2s[3]*dxf+d2s[4]*dyf+d2s[5]) + bias.Y
  971. if !(image.Point{sx0, sy0}).In(sr) {
  972. continue
  973. }
  974. pr, pg, pb, pa := src.At(sx0, sy0).RGBA()
  975. if srcMask != nil {
  976. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  977. pr = pr * ma / 0xffff
  978. pg = pg * ma / 0xffff
  979. pb = pb * ma / 0xffff
  980. pa = pa * ma / 0xffff
  981. }
  982. if dstMask != nil {
  983. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  984. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  985. pr = pr * ma / 0xffff
  986. pg = pg * ma / 0xffff
  987. pb = pb * ma / 0xffff
  988. pa = pa * ma / 0xffff
  989. pa1 := 0xffff - ma
  990. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  991. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  992. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  993. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  994. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  995. } else {
  996. dstColorRGBA64.R = uint16(pr)
  997. dstColorRGBA64.G = uint16(pg)
  998. dstColorRGBA64.B = uint16(pb)
  999. dstColorRGBA64.A = uint16(pa)
  1000. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  1001. }
  1002. }
  1003. }
  1004. }
  1005. func (z ablInterpolator) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  1006. // Try to simplify a Scale to a Copy when DstMask is not specified.
  1007. // If DstMask is not nil, Copy will call Scale back with same dr and sr, and cause stack overflow.
  1008. if dr.Size() == sr.Size() && (opts == nil || opts.DstMask == nil) {
  1009. Copy(dst, dr.Min, src, sr, op, opts)
  1010. return
  1011. }
  1012. var o Options
  1013. if opts != nil {
  1014. o = *opts
  1015. }
  1016. // adr is the affected destination pixels.
  1017. adr := dst.Bounds().Intersect(dr)
  1018. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  1019. if adr.Empty() || sr.Empty() {
  1020. return
  1021. }
  1022. // Make adr relative to dr.Min.
  1023. adr = adr.Sub(dr.Min)
  1024. if op == Over && o.SrcMask == nil && opaque(src) {
  1025. op = Src
  1026. }
  1027. // sr is the source pixels. If it extends beyond the src bounds,
  1028. // we cannot use the type-specific fast paths, as they access
  1029. // the Pix fields directly without bounds checking.
  1030. //
  1031. // Similarly, the fast paths assume that the masks are nil.
  1032. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  1033. switch op {
  1034. case Over:
  1035. z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
  1036. case Src:
  1037. z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
  1038. }
  1039. } else if _, ok := src.(*image.Uniform); ok {
  1040. Draw(dst, dr, src, src.Bounds().Min, op)
  1041. } else {
  1042. switch op {
  1043. case Over:
  1044. switch dst := dst.(type) {
  1045. case *image.RGBA:
  1046. switch src := src.(type) {
  1047. case *image.NRGBA:
  1048. z.scale_RGBA_NRGBA_Over(dst, dr, adr, src, sr, &o)
  1049. case *image.RGBA:
  1050. z.scale_RGBA_RGBA_Over(dst, dr, adr, src, sr, &o)
  1051. default:
  1052. z.scale_RGBA_Image_Over(dst, dr, adr, src, sr, &o)
  1053. }
  1054. default:
  1055. switch src := src.(type) {
  1056. default:
  1057. z.scale_Image_Image_Over(dst, dr, adr, src, sr, &o)
  1058. }
  1059. }
  1060. case Src:
  1061. switch dst := dst.(type) {
  1062. case *image.RGBA:
  1063. switch src := src.(type) {
  1064. case *image.Gray:
  1065. z.scale_RGBA_Gray_Src(dst, dr, adr, src, sr, &o)
  1066. case *image.NRGBA:
  1067. z.scale_RGBA_NRGBA_Src(dst, dr, adr, src, sr, &o)
  1068. case *image.RGBA:
  1069. z.scale_RGBA_RGBA_Src(dst, dr, adr, src, sr, &o)
  1070. case *image.YCbCr:
  1071. switch src.SubsampleRatio {
  1072. default:
  1073. z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
  1074. case image.YCbCrSubsampleRatio444:
  1075. z.scale_RGBA_YCbCr444_Src(dst, dr, adr, src, sr, &o)
  1076. case image.YCbCrSubsampleRatio422:
  1077. z.scale_RGBA_YCbCr422_Src(dst, dr, adr, src, sr, &o)
  1078. case image.YCbCrSubsampleRatio420:
  1079. z.scale_RGBA_YCbCr420_Src(dst, dr, adr, src, sr, &o)
  1080. case image.YCbCrSubsampleRatio440:
  1081. z.scale_RGBA_YCbCr440_Src(dst, dr, adr, src, sr, &o)
  1082. }
  1083. default:
  1084. z.scale_RGBA_Image_Src(dst, dr, adr, src, sr, &o)
  1085. }
  1086. default:
  1087. switch src := src.(type) {
  1088. default:
  1089. z.scale_Image_Image_Src(dst, dr, adr, src, sr, &o)
  1090. }
  1091. }
  1092. }
  1093. }
  1094. }
  1095. func (z ablInterpolator) Transform(dst Image, s2d f64.Aff3, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  1096. // Try to simplify a Transform to a Copy.
  1097. if s2d[0] == 1 && s2d[1] == 0 && s2d[3] == 0 && s2d[4] == 1 {
  1098. dx := int(s2d[2])
  1099. dy := int(s2d[5])
  1100. if float64(dx) == s2d[2] && float64(dy) == s2d[5] {
  1101. Copy(dst, image.Point{X: sr.Min.X + dx, Y: sr.Min.X + dy}, src, sr, op, opts)
  1102. return
  1103. }
  1104. }
  1105. var o Options
  1106. if opts != nil {
  1107. o = *opts
  1108. }
  1109. dr := transformRect(&s2d, &sr)
  1110. // adr is the affected destination pixels.
  1111. adr := dst.Bounds().Intersect(dr)
  1112. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  1113. if adr.Empty() || sr.Empty() {
  1114. return
  1115. }
  1116. if op == Over && o.SrcMask == nil && opaque(src) {
  1117. op = Src
  1118. }
  1119. d2s := invert(&s2d)
  1120. // bias is a translation of the mapping from dst coordinates to src
  1121. // coordinates such that the latter temporarily have non-negative X
  1122. // and Y coordinates. This allows us to write int(f) instead of
  1123. // int(math.Floor(f)), since "round to zero" and "round down" are
  1124. // equivalent when f >= 0, but the former is much cheaper. The X--
  1125. // and Y-- are because the TransformLeaf methods have a "sx -= 0.5"
  1126. // adjustment.
  1127. bias := transformRect(&d2s, &adr).Min
  1128. bias.X--
  1129. bias.Y--
  1130. d2s[2] -= float64(bias.X)
  1131. d2s[5] -= float64(bias.Y)
  1132. // Make adr relative to dr.Min.
  1133. adr = adr.Sub(dr.Min)
  1134. // sr is the source pixels. If it extends beyond the src bounds,
  1135. // we cannot use the type-specific fast paths, as they access
  1136. // the Pix fields directly without bounds checking.
  1137. //
  1138. // Similarly, the fast paths assume that the masks are nil.
  1139. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  1140. switch op {
  1141. case Over:
  1142. z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1143. case Src:
  1144. z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1145. }
  1146. } else if u, ok := src.(*image.Uniform); ok {
  1147. transform_Uniform(dst, dr, adr, &d2s, u, sr, bias, op)
  1148. } else {
  1149. switch op {
  1150. case Over:
  1151. switch dst := dst.(type) {
  1152. case *image.RGBA:
  1153. switch src := src.(type) {
  1154. case *image.NRGBA:
  1155. z.transform_RGBA_NRGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1156. case *image.RGBA:
  1157. z.transform_RGBA_RGBA_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1158. default:
  1159. z.transform_RGBA_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1160. }
  1161. default:
  1162. switch src := src.(type) {
  1163. default:
  1164. z.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, &o)
  1165. }
  1166. }
  1167. case Src:
  1168. switch dst := dst.(type) {
  1169. case *image.RGBA:
  1170. switch src := src.(type) {
  1171. case *image.Gray:
  1172. z.transform_RGBA_Gray_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1173. case *image.NRGBA:
  1174. z.transform_RGBA_NRGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1175. case *image.RGBA:
  1176. z.transform_RGBA_RGBA_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1177. case *image.YCbCr:
  1178. switch src.SubsampleRatio {
  1179. default:
  1180. z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1181. case image.YCbCrSubsampleRatio444:
  1182. z.transform_RGBA_YCbCr444_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1183. case image.YCbCrSubsampleRatio422:
  1184. z.transform_RGBA_YCbCr422_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1185. case image.YCbCrSubsampleRatio420:
  1186. z.transform_RGBA_YCbCr420_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1187. case image.YCbCrSubsampleRatio440:
  1188. z.transform_RGBA_YCbCr440_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1189. }
  1190. default:
  1191. z.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1192. }
  1193. default:
  1194. switch src := src.(type) {
  1195. default:
  1196. z.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, &o)
  1197. }
  1198. }
  1199. }
  1200. }
  1201. }
  1202. func (ablInterpolator) scale_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.Gray, sr image.Rectangle, opts *Options) {
  1203. sw := int32(sr.Dx())
  1204. sh := int32(sr.Dy())
  1205. yscale := float64(sh) / float64(dr.Dy())
  1206. xscale := float64(sw) / float64(dr.Dx())
  1207. swMinus1, shMinus1 := sw-1, sh-1
  1208. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1209. sy := (float64(dy)+0.5)*yscale - 0.5
  1210. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1211. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1212. // sx, below.
  1213. sy0 := int32(sy)
  1214. yFrac0 := sy - float64(sy0)
  1215. yFrac1 := 1 - yFrac0
  1216. sy1 := sy0 + 1
  1217. if sy < 0 {
  1218. sy0, sy1 = 0, 0
  1219. yFrac0, yFrac1 = 0, 1
  1220. } else if sy1 > shMinus1 {
  1221. sy0, sy1 = shMinus1, shMinus1
  1222. yFrac0, yFrac1 = 1, 0
  1223. }
  1224. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1225. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1226. sx := (float64(dx)+0.5)*xscale - 0.5
  1227. sx0 := int32(sx)
  1228. xFrac0 := sx - float64(sx0)
  1229. xFrac1 := 1 - xFrac0
  1230. sx1 := sx0 + 1
  1231. if sx < 0 {
  1232. sx0, sx1 = 0, 0
  1233. xFrac0, xFrac1 = 0, 1
  1234. } else if sx1 > swMinus1 {
  1235. sx0, sx1 = swMinus1, swMinus1
  1236. xFrac0, xFrac1 = 1, 0
  1237. }
  1238. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1239. s00ru := uint32(src.Pix[s00i]) * 0x101
  1240. s00r := float64(s00ru)
  1241. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1242. s10ru := uint32(src.Pix[s10i]) * 0x101
  1243. s10r := float64(s10ru)
  1244. s10r = xFrac1*s00r + xFrac0*s10r
  1245. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1246. s01ru := uint32(src.Pix[s01i]) * 0x101
  1247. s01r := float64(s01ru)
  1248. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1249. s11ru := uint32(src.Pix[s11i]) * 0x101
  1250. s11r := float64(s11ru)
  1251. s11r = xFrac1*s01r + xFrac0*s11r
  1252. s11r = yFrac1*s10r + yFrac0*s11r
  1253. pr := uint32(s11r)
  1254. out := uint8(pr >> 8)
  1255. dst.Pix[d+0] = out
  1256. dst.Pix[d+1] = out
  1257. dst.Pix[d+2] = out
  1258. dst.Pix[d+3] = 0xff
  1259. }
  1260. }
  1261. }
  1262. func (ablInterpolator) scale_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  1263. sw := int32(sr.Dx())
  1264. sh := int32(sr.Dy())
  1265. yscale := float64(sh) / float64(dr.Dy())
  1266. xscale := float64(sw) / float64(dr.Dx())
  1267. swMinus1, shMinus1 := sw-1, sh-1
  1268. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1269. sy := (float64(dy)+0.5)*yscale - 0.5
  1270. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1271. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1272. // sx, below.
  1273. sy0 := int32(sy)
  1274. yFrac0 := sy - float64(sy0)
  1275. yFrac1 := 1 - yFrac0
  1276. sy1 := sy0 + 1
  1277. if sy < 0 {
  1278. sy0, sy1 = 0, 0
  1279. yFrac0, yFrac1 = 0, 1
  1280. } else if sy1 > shMinus1 {
  1281. sy0, sy1 = shMinus1, shMinus1
  1282. yFrac0, yFrac1 = 1, 0
  1283. }
  1284. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1285. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1286. sx := (float64(dx)+0.5)*xscale - 0.5
  1287. sx0 := int32(sx)
  1288. xFrac0 := sx - float64(sx0)
  1289. xFrac1 := 1 - xFrac0
  1290. sx1 := sx0 + 1
  1291. if sx < 0 {
  1292. sx0, sx1 = 0, 0
  1293. xFrac0, xFrac1 = 0, 1
  1294. } else if sx1 > swMinus1 {
  1295. sx0, sx1 = swMinus1, swMinus1
  1296. xFrac0, xFrac1 = 1, 0
  1297. }
  1298. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1299. s00au := uint32(src.Pix[s00i+3]) * 0x101
  1300. s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
  1301. s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
  1302. s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
  1303. s00r := float64(s00ru)
  1304. s00g := float64(s00gu)
  1305. s00b := float64(s00bu)
  1306. s00a := float64(s00au)
  1307. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1308. s10au := uint32(src.Pix[s10i+3]) * 0x101
  1309. s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
  1310. s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
  1311. s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
  1312. s10r := float64(s10ru)
  1313. s10g := float64(s10gu)
  1314. s10b := float64(s10bu)
  1315. s10a := float64(s10au)
  1316. s10r = xFrac1*s00r + xFrac0*s10r
  1317. s10g = xFrac1*s00g + xFrac0*s10g
  1318. s10b = xFrac1*s00b + xFrac0*s10b
  1319. s10a = xFrac1*s00a + xFrac0*s10a
  1320. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1321. s01au := uint32(src.Pix[s01i+3]) * 0x101
  1322. s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
  1323. s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
  1324. s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
  1325. s01r := float64(s01ru)
  1326. s01g := float64(s01gu)
  1327. s01b := float64(s01bu)
  1328. s01a := float64(s01au)
  1329. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1330. s11au := uint32(src.Pix[s11i+3]) * 0x101
  1331. s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
  1332. s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
  1333. s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
  1334. s11r := float64(s11ru)
  1335. s11g := float64(s11gu)
  1336. s11b := float64(s11bu)
  1337. s11a := float64(s11au)
  1338. s11r = xFrac1*s01r + xFrac0*s11r
  1339. s11g = xFrac1*s01g + xFrac0*s11g
  1340. s11b = xFrac1*s01b + xFrac0*s11b
  1341. s11a = xFrac1*s01a + xFrac0*s11a
  1342. s11r = yFrac1*s10r + yFrac0*s11r
  1343. s11g = yFrac1*s10g + yFrac0*s11g
  1344. s11b = yFrac1*s10b + yFrac0*s11b
  1345. s11a = yFrac1*s10a + yFrac0*s11a
  1346. pr := uint32(s11r)
  1347. pg := uint32(s11g)
  1348. pb := uint32(s11b)
  1349. pa := uint32(s11a)
  1350. pa1 := (0xffff - pa) * 0x101
  1351. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  1352. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  1353. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  1354. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  1355. }
  1356. }
  1357. }
  1358. func (ablInterpolator) scale_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  1359. sw := int32(sr.Dx())
  1360. sh := int32(sr.Dy())
  1361. yscale := float64(sh) / float64(dr.Dy())
  1362. xscale := float64(sw) / float64(dr.Dx())
  1363. swMinus1, shMinus1 := sw-1, sh-1
  1364. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1365. sy := (float64(dy)+0.5)*yscale - 0.5
  1366. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1367. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1368. // sx, below.
  1369. sy0 := int32(sy)
  1370. yFrac0 := sy - float64(sy0)
  1371. yFrac1 := 1 - yFrac0
  1372. sy1 := sy0 + 1
  1373. if sy < 0 {
  1374. sy0, sy1 = 0, 0
  1375. yFrac0, yFrac1 = 0, 1
  1376. } else if sy1 > shMinus1 {
  1377. sy0, sy1 = shMinus1, shMinus1
  1378. yFrac0, yFrac1 = 1, 0
  1379. }
  1380. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1381. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1382. sx := (float64(dx)+0.5)*xscale - 0.5
  1383. sx0 := int32(sx)
  1384. xFrac0 := sx - float64(sx0)
  1385. xFrac1 := 1 - xFrac0
  1386. sx1 := sx0 + 1
  1387. if sx < 0 {
  1388. sx0, sx1 = 0, 0
  1389. xFrac0, xFrac1 = 0, 1
  1390. } else if sx1 > swMinus1 {
  1391. sx0, sx1 = swMinus1, swMinus1
  1392. xFrac0, xFrac1 = 1, 0
  1393. }
  1394. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1395. s00au := uint32(src.Pix[s00i+3]) * 0x101
  1396. s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
  1397. s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
  1398. s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
  1399. s00r := float64(s00ru)
  1400. s00g := float64(s00gu)
  1401. s00b := float64(s00bu)
  1402. s00a := float64(s00au)
  1403. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1404. s10au := uint32(src.Pix[s10i+3]) * 0x101
  1405. s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
  1406. s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
  1407. s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
  1408. s10r := float64(s10ru)
  1409. s10g := float64(s10gu)
  1410. s10b := float64(s10bu)
  1411. s10a := float64(s10au)
  1412. s10r = xFrac1*s00r + xFrac0*s10r
  1413. s10g = xFrac1*s00g + xFrac0*s10g
  1414. s10b = xFrac1*s00b + xFrac0*s10b
  1415. s10a = xFrac1*s00a + xFrac0*s10a
  1416. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1417. s01au := uint32(src.Pix[s01i+3]) * 0x101
  1418. s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
  1419. s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
  1420. s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
  1421. s01r := float64(s01ru)
  1422. s01g := float64(s01gu)
  1423. s01b := float64(s01bu)
  1424. s01a := float64(s01au)
  1425. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1426. s11au := uint32(src.Pix[s11i+3]) * 0x101
  1427. s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
  1428. s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
  1429. s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
  1430. s11r := float64(s11ru)
  1431. s11g := float64(s11gu)
  1432. s11b := float64(s11bu)
  1433. s11a := float64(s11au)
  1434. s11r = xFrac1*s01r + xFrac0*s11r
  1435. s11g = xFrac1*s01g + xFrac0*s11g
  1436. s11b = xFrac1*s01b + xFrac0*s11b
  1437. s11a = xFrac1*s01a + xFrac0*s11a
  1438. s11r = yFrac1*s10r + yFrac0*s11r
  1439. s11g = yFrac1*s10g + yFrac0*s11g
  1440. s11b = yFrac1*s10b + yFrac0*s11b
  1441. s11a = yFrac1*s10a + yFrac0*s11a
  1442. pr := uint32(s11r)
  1443. pg := uint32(s11g)
  1444. pb := uint32(s11b)
  1445. pa := uint32(s11a)
  1446. dst.Pix[d+0] = uint8(pr >> 8)
  1447. dst.Pix[d+1] = uint8(pg >> 8)
  1448. dst.Pix[d+2] = uint8(pb >> 8)
  1449. dst.Pix[d+3] = uint8(pa >> 8)
  1450. }
  1451. }
  1452. }
  1453. func (ablInterpolator) scale_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
  1454. sw := int32(sr.Dx())
  1455. sh := int32(sr.Dy())
  1456. yscale := float64(sh) / float64(dr.Dy())
  1457. xscale := float64(sw) / float64(dr.Dx())
  1458. swMinus1, shMinus1 := sw-1, sh-1
  1459. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1460. sy := (float64(dy)+0.5)*yscale - 0.5
  1461. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1462. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1463. // sx, below.
  1464. sy0 := int32(sy)
  1465. yFrac0 := sy - float64(sy0)
  1466. yFrac1 := 1 - yFrac0
  1467. sy1 := sy0 + 1
  1468. if sy < 0 {
  1469. sy0, sy1 = 0, 0
  1470. yFrac0, yFrac1 = 0, 1
  1471. } else if sy1 > shMinus1 {
  1472. sy0, sy1 = shMinus1, shMinus1
  1473. yFrac0, yFrac1 = 1, 0
  1474. }
  1475. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1476. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1477. sx := (float64(dx)+0.5)*xscale - 0.5
  1478. sx0 := int32(sx)
  1479. xFrac0 := sx - float64(sx0)
  1480. xFrac1 := 1 - xFrac0
  1481. sx1 := sx0 + 1
  1482. if sx < 0 {
  1483. sx0, sx1 = 0, 0
  1484. xFrac0, xFrac1 = 0, 1
  1485. } else if sx1 > swMinus1 {
  1486. sx0, sx1 = swMinus1, swMinus1
  1487. xFrac0, xFrac1 = 1, 0
  1488. }
  1489. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1490. s00ru := uint32(src.Pix[s00i+0]) * 0x101
  1491. s00gu := uint32(src.Pix[s00i+1]) * 0x101
  1492. s00bu := uint32(src.Pix[s00i+2]) * 0x101
  1493. s00au := uint32(src.Pix[s00i+3]) * 0x101
  1494. s00r := float64(s00ru)
  1495. s00g := float64(s00gu)
  1496. s00b := float64(s00bu)
  1497. s00a := float64(s00au)
  1498. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1499. s10ru := uint32(src.Pix[s10i+0]) * 0x101
  1500. s10gu := uint32(src.Pix[s10i+1]) * 0x101
  1501. s10bu := uint32(src.Pix[s10i+2]) * 0x101
  1502. s10au := uint32(src.Pix[s10i+3]) * 0x101
  1503. s10r := float64(s10ru)
  1504. s10g := float64(s10gu)
  1505. s10b := float64(s10bu)
  1506. s10a := float64(s10au)
  1507. s10r = xFrac1*s00r + xFrac0*s10r
  1508. s10g = xFrac1*s00g + xFrac0*s10g
  1509. s10b = xFrac1*s00b + xFrac0*s10b
  1510. s10a = xFrac1*s00a + xFrac0*s10a
  1511. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1512. s01ru := uint32(src.Pix[s01i+0]) * 0x101
  1513. s01gu := uint32(src.Pix[s01i+1]) * 0x101
  1514. s01bu := uint32(src.Pix[s01i+2]) * 0x101
  1515. s01au := uint32(src.Pix[s01i+3]) * 0x101
  1516. s01r := float64(s01ru)
  1517. s01g := float64(s01gu)
  1518. s01b := float64(s01bu)
  1519. s01a := float64(s01au)
  1520. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1521. s11ru := uint32(src.Pix[s11i+0]) * 0x101
  1522. s11gu := uint32(src.Pix[s11i+1]) * 0x101
  1523. s11bu := uint32(src.Pix[s11i+2]) * 0x101
  1524. s11au := uint32(src.Pix[s11i+3]) * 0x101
  1525. s11r := float64(s11ru)
  1526. s11g := float64(s11gu)
  1527. s11b := float64(s11bu)
  1528. s11a := float64(s11au)
  1529. s11r = xFrac1*s01r + xFrac0*s11r
  1530. s11g = xFrac1*s01g + xFrac0*s11g
  1531. s11b = xFrac1*s01b + xFrac0*s11b
  1532. s11a = xFrac1*s01a + xFrac0*s11a
  1533. s11r = yFrac1*s10r + yFrac0*s11r
  1534. s11g = yFrac1*s10g + yFrac0*s11g
  1535. s11b = yFrac1*s10b + yFrac0*s11b
  1536. s11a = yFrac1*s10a + yFrac0*s11a
  1537. pr := uint32(s11r)
  1538. pg := uint32(s11g)
  1539. pb := uint32(s11b)
  1540. pa := uint32(s11a)
  1541. pa1 := (0xffff - pa) * 0x101
  1542. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  1543. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  1544. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  1545. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  1546. }
  1547. }
  1548. }
  1549. func (ablInterpolator) scale_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.RGBA, sr image.Rectangle, opts *Options) {
  1550. sw := int32(sr.Dx())
  1551. sh := int32(sr.Dy())
  1552. yscale := float64(sh) / float64(dr.Dy())
  1553. xscale := float64(sw) / float64(dr.Dx())
  1554. swMinus1, shMinus1 := sw-1, sh-1
  1555. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1556. sy := (float64(dy)+0.5)*yscale - 0.5
  1557. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1558. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1559. // sx, below.
  1560. sy0 := int32(sy)
  1561. yFrac0 := sy - float64(sy0)
  1562. yFrac1 := 1 - yFrac0
  1563. sy1 := sy0 + 1
  1564. if sy < 0 {
  1565. sy0, sy1 = 0, 0
  1566. yFrac0, yFrac1 = 0, 1
  1567. } else if sy1 > shMinus1 {
  1568. sy0, sy1 = shMinus1, shMinus1
  1569. yFrac0, yFrac1 = 1, 0
  1570. }
  1571. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1572. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1573. sx := (float64(dx)+0.5)*xscale - 0.5
  1574. sx0 := int32(sx)
  1575. xFrac0 := sx - float64(sx0)
  1576. xFrac1 := 1 - xFrac0
  1577. sx1 := sx0 + 1
  1578. if sx < 0 {
  1579. sx0, sx1 = 0, 0
  1580. xFrac0, xFrac1 = 0, 1
  1581. } else if sx1 > swMinus1 {
  1582. sx0, sx1 = swMinus1, swMinus1
  1583. xFrac0, xFrac1 = 1, 0
  1584. }
  1585. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1586. s00ru := uint32(src.Pix[s00i+0]) * 0x101
  1587. s00gu := uint32(src.Pix[s00i+1]) * 0x101
  1588. s00bu := uint32(src.Pix[s00i+2]) * 0x101
  1589. s00au := uint32(src.Pix[s00i+3]) * 0x101
  1590. s00r := float64(s00ru)
  1591. s00g := float64(s00gu)
  1592. s00b := float64(s00bu)
  1593. s00a := float64(s00au)
  1594. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1595. s10ru := uint32(src.Pix[s10i+0]) * 0x101
  1596. s10gu := uint32(src.Pix[s10i+1]) * 0x101
  1597. s10bu := uint32(src.Pix[s10i+2]) * 0x101
  1598. s10au := uint32(src.Pix[s10i+3]) * 0x101
  1599. s10r := float64(s10ru)
  1600. s10g := float64(s10gu)
  1601. s10b := float64(s10bu)
  1602. s10a := float64(s10au)
  1603. s10r = xFrac1*s00r + xFrac0*s10r
  1604. s10g = xFrac1*s00g + xFrac0*s10g
  1605. s10b = xFrac1*s00b + xFrac0*s10b
  1606. s10a = xFrac1*s00a + xFrac0*s10a
  1607. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx0)-src.Rect.Min.X)*4
  1608. s01ru := uint32(src.Pix[s01i+0]) * 0x101
  1609. s01gu := uint32(src.Pix[s01i+1]) * 0x101
  1610. s01bu := uint32(src.Pix[s01i+2]) * 0x101
  1611. s01au := uint32(src.Pix[s01i+3]) * 0x101
  1612. s01r := float64(s01ru)
  1613. s01g := float64(s01gu)
  1614. s01b := float64(s01bu)
  1615. s01a := float64(s01au)
  1616. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(sx1)-src.Rect.Min.X)*4
  1617. s11ru := uint32(src.Pix[s11i+0]) * 0x101
  1618. s11gu := uint32(src.Pix[s11i+1]) * 0x101
  1619. s11bu := uint32(src.Pix[s11i+2]) * 0x101
  1620. s11au := uint32(src.Pix[s11i+3]) * 0x101
  1621. s11r := float64(s11ru)
  1622. s11g := float64(s11gu)
  1623. s11b := float64(s11bu)
  1624. s11a := float64(s11au)
  1625. s11r = xFrac1*s01r + xFrac0*s11r
  1626. s11g = xFrac1*s01g + xFrac0*s11g
  1627. s11b = xFrac1*s01b + xFrac0*s11b
  1628. s11a = xFrac1*s01a + xFrac0*s11a
  1629. s11r = yFrac1*s10r + yFrac0*s11r
  1630. s11g = yFrac1*s10g + yFrac0*s11g
  1631. s11b = yFrac1*s10b + yFrac0*s11b
  1632. s11a = yFrac1*s10a + yFrac0*s11a
  1633. pr := uint32(s11r)
  1634. pg := uint32(s11g)
  1635. pb := uint32(s11b)
  1636. pa := uint32(s11a)
  1637. dst.Pix[d+0] = uint8(pr >> 8)
  1638. dst.Pix[d+1] = uint8(pg >> 8)
  1639. dst.Pix[d+2] = uint8(pb >> 8)
  1640. dst.Pix[d+3] = uint8(pa >> 8)
  1641. }
  1642. }
  1643. }
  1644. func (ablInterpolator) scale_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  1645. sw := int32(sr.Dx())
  1646. sh := int32(sr.Dy())
  1647. yscale := float64(sh) / float64(dr.Dy())
  1648. xscale := float64(sw) / float64(dr.Dx())
  1649. swMinus1, shMinus1 := sw-1, sh-1
  1650. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1651. sy := (float64(dy)+0.5)*yscale - 0.5
  1652. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1653. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1654. // sx, below.
  1655. sy0 := int32(sy)
  1656. yFrac0 := sy - float64(sy0)
  1657. yFrac1 := 1 - yFrac0
  1658. sy1 := sy0 + 1
  1659. if sy < 0 {
  1660. sy0, sy1 = 0, 0
  1661. yFrac0, yFrac1 = 0, 1
  1662. } else if sy1 > shMinus1 {
  1663. sy0, sy1 = shMinus1, shMinus1
  1664. yFrac0, yFrac1 = 1, 0
  1665. }
  1666. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1667. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1668. sx := (float64(dx)+0.5)*xscale - 0.5
  1669. sx0 := int32(sx)
  1670. xFrac0 := sx - float64(sx0)
  1671. xFrac1 := 1 - xFrac0
  1672. sx1 := sx0 + 1
  1673. if sx < 0 {
  1674. sx0, sx1 = 0, 0
  1675. xFrac0, xFrac1 = 0, 1
  1676. } else if sx1 > swMinus1 {
  1677. sx0, sx1 = swMinus1, swMinus1
  1678. xFrac0, xFrac1 = 1, 0
  1679. }
  1680. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1681. s00j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1682. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1683. s00yy1 := int(src.Y[s00i]) * 0x10101
  1684. s00cb1 := int(src.Cb[s00j]) - 128
  1685. s00cr1 := int(src.Cr[s00j]) - 128
  1686. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  1687. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  1688. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  1689. if s00ru < 0 {
  1690. s00ru = 0
  1691. } else if s00ru > 0xffff {
  1692. s00ru = 0xffff
  1693. }
  1694. if s00gu < 0 {
  1695. s00gu = 0
  1696. } else if s00gu > 0xffff {
  1697. s00gu = 0xffff
  1698. }
  1699. if s00bu < 0 {
  1700. s00bu = 0
  1701. } else if s00bu > 0xffff {
  1702. s00bu = 0xffff
  1703. }
  1704. s00r := float64(s00ru)
  1705. s00g := float64(s00gu)
  1706. s00b := float64(s00bu)
  1707. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1708. s10j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1709. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1710. s10yy1 := int(src.Y[s10i]) * 0x10101
  1711. s10cb1 := int(src.Cb[s10j]) - 128
  1712. s10cr1 := int(src.Cr[s10j]) - 128
  1713. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  1714. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  1715. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  1716. if s10ru < 0 {
  1717. s10ru = 0
  1718. } else if s10ru > 0xffff {
  1719. s10ru = 0xffff
  1720. }
  1721. if s10gu < 0 {
  1722. s10gu = 0
  1723. } else if s10gu > 0xffff {
  1724. s10gu = 0xffff
  1725. }
  1726. if s10bu < 0 {
  1727. s10bu = 0
  1728. } else if s10bu > 0xffff {
  1729. s10bu = 0xffff
  1730. }
  1731. s10r := float64(s10ru)
  1732. s10g := float64(s10gu)
  1733. s10b := float64(s10bu)
  1734. s10r = xFrac1*s00r + xFrac0*s10r
  1735. s10g = xFrac1*s00g + xFrac0*s10g
  1736. s10b = xFrac1*s00b + xFrac0*s10b
  1737. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1738. s01j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1739. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1740. s01yy1 := int(src.Y[s01i]) * 0x10101
  1741. s01cb1 := int(src.Cb[s01j]) - 128
  1742. s01cr1 := int(src.Cr[s01j]) - 128
  1743. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  1744. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  1745. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  1746. if s01ru < 0 {
  1747. s01ru = 0
  1748. } else if s01ru > 0xffff {
  1749. s01ru = 0xffff
  1750. }
  1751. if s01gu < 0 {
  1752. s01gu = 0
  1753. } else if s01gu > 0xffff {
  1754. s01gu = 0xffff
  1755. }
  1756. if s01bu < 0 {
  1757. s01bu = 0
  1758. } else if s01bu > 0xffff {
  1759. s01bu = 0xffff
  1760. }
  1761. s01r := float64(s01ru)
  1762. s01g := float64(s01gu)
  1763. s01b := float64(s01bu)
  1764. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1765. s11j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1766. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1767. s11yy1 := int(src.Y[s11i]) * 0x10101
  1768. s11cb1 := int(src.Cb[s11j]) - 128
  1769. s11cr1 := int(src.Cr[s11j]) - 128
  1770. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  1771. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  1772. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  1773. if s11ru < 0 {
  1774. s11ru = 0
  1775. } else if s11ru > 0xffff {
  1776. s11ru = 0xffff
  1777. }
  1778. if s11gu < 0 {
  1779. s11gu = 0
  1780. } else if s11gu > 0xffff {
  1781. s11gu = 0xffff
  1782. }
  1783. if s11bu < 0 {
  1784. s11bu = 0
  1785. } else if s11bu > 0xffff {
  1786. s11bu = 0xffff
  1787. }
  1788. s11r := float64(s11ru)
  1789. s11g := float64(s11gu)
  1790. s11b := float64(s11bu)
  1791. s11r = xFrac1*s01r + xFrac0*s11r
  1792. s11g = xFrac1*s01g + xFrac0*s11g
  1793. s11b = xFrac1*s01b + xFrac0*s11b
  1794. s11r = yFrac1*s10r + yFrac0*s11r
  1795. s11g = yFrac1*s10g + yFrac0*s11g
  1796. s11b = yFrac1*s10b + yFrac0*s11b
  1797. pr := uint32(s11r)
  1798. pg := uint32(s11g)
  1799. pb := uint32(s11b)
  1800. dst.Pix[d+0] = uint8(pr >> 8)
  1801. dst.Pix[d+1] = uint8(pg >> 8)
  1802. dst.Pix[d+2] = uint8(pb >> 8)
  1803. dst.Pix[d+3] = 0xff
  1804. }
  1805. }
  1806. }
  1807. func (ablInterpolator) scale_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  1808. sw := int32(sr.Dx())
  1809. sh := int32(sr.Dy())
  1810. yscale := float64(sh) / float64(dr.Dy())
  1811. xscale := float64(sw) / float64(dr.Dx())
  1812. swMinus1, shMinus1 := sw-1, sh-1
  1813. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1814. sy := (float64(dy)+0.5)*yscale - 0.5
  1815. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1816. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1817. // sx, below.
  1818. sy0 := int32(sy)
  1819. yFrac0 := sy - float64(sy0)
  1820. yFrac1 := 1 - yFrac0
  1821. sy1 := sy0 + 1
  1822. if sy < 0 {
  1823. sy0, sy1 = 0, 0
  1824. yFrac0, yFrac1 = 0, 1
  1825. } else if sy1 > shMinus1 {
  1826. sy0, sy1 = shMinus1, shMinus1
  1827. yFrac0, yFrac1 = 1, 0
  1828. }
  1829. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1830. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1831. sx := (float64(dx)+0.5)*xscale - 0.5
  1832. sx0 := int32(sx)
  1833. xFrac0 := sx - float64(sx0)
  1834. xFrac1 := 1 - xFrac0
  1835. sx1 := sx0 + 1
  1836. if sx < 0 {
  1837. sx0, sx1 = 0, 0
  1838. xFrac0, xFrac1 = 0, 1
  1839. } else if sx1 > swMinus1 {
  1840. sx0, sx1 = swMinus1, swMinus1
  1841. xFrac0, xFrac1 = 1, 0
  1842. }
  1843. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1844. s00j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
  1845. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1846. s00yy1 := int(src.Y[s00i]) * 0x10101
  1847. s00cb1 := int(src.Cb[s00j]) - 128
  1848. s00cr1 := int(src.Cr[s00j]) - 128
  1849. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  1850. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  1851. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  1852. if s00ru < 0 {
  1853. s00ru = 0
  1854. } else if s00ru > 0xffff {
  1855. s00ru = 0xffff
  1856. }
  1857. if s00gu < 0 {
  1858. s00gu = 0
  1859. } else if s00gu > 0xffff {
  1860. s00gu = 0xffff
  1861. }
  1862. if s00bu < 0 {
  1863. s00bu = 0
  1864. } else if s00bu > 0xffff {
  1865. s00bu = 0xffff
  1866. }
  1867. s00r := float64(s00ru)
  1868. s00g := float64(s00gu)
  1869. s00b := float64(s00bu)
  1870. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1871. s10j := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
  1872. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1873. s10yy1 := int(src.Y[s10i]) * 0x10101
  1874. s10cb1 := int(src.Cb[s10j]) - 128
  1875. s10cr1 := int(src.Cr[s10j]) - 128
  1876. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  1877. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  1878. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  1879. if s10ru < 0 {
  1880. s10ru = 0
  1881. } else if s10ru > 0xffff {
  1882. s10ru = 0xffff
  1883. }
  1884. if s10gu < 0 {
  1885. s10gu = 0
  1886. } else if s10gu > 0xffff {
  1887. s10gu = 0xffff
  1888. }
  1889. if s10bu < 0 {
  1890. s10bu = 0
  1891. } else if s10bu > 0xffff {
  1892. s10bu = 0xffff
  1893. }
  1894. s10r := float64(s10ru)
  1895. s10g := float64(s10gu)
  1896. s10b := float64(s10bu)
  1897. s10r = xFrac1*s00r + xFrac0*s10r
  1898. s10g = xFrac1*s00g + xFrac0*s10g
  1899. s10b = xFrac1*s00b + xFrac0*s10b
  1900. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  1901. s01j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
  1902. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1903. s01yy1 := int(src.Y[s01i]) * 0x10101
  1904. s01cb1 := int(src.Cb[s01j]) - 128
  1905. s01cr1 := int(src.Cr[s01j]) - 128
  1906. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  1907. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  1908. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  1909. if s01ru < 0 {
  1910. s01ru = 0
  1911. } else if s01ru > 0xffff {
  1912. s01ru = 0xffff
  1913. }
  1914. if s01gu < 0 {
  1915. s01gu = 0
  1916. } else if s01gu > 0xffff {
  1917. s01gu = 0xffff
  1918. }
  1919. if s01bu < 0 {
  1920. s01bu = 0
  1921. } else if s01bu > 0xffff {
  1922. s01bu = 0xffff
  1923. }
  1924. s01r := float64(s01ru)
  1925. s01g := float64(s01gu)
  1926. s01b := float64(s01bu)
  1927. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  1928. s11j := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
  1929. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  1930. s11yy1 := int(src.Y[s11i]) * 0x10101
  1931. s11cb1 := int(src.Cb[s11j]) - 128
  1932. s11cr1 := int(src.Cr[s11j]) - 128
  1933. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  1934. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  1935. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  1936. if s11ru < 0 {
  1937. s11ru = 0
  1938. } else if s11ru > 0xffff {
  1939. s11ru = 0xffff
  1940. }
  1941. if s11gu < 0 {
  1942. s11gu = 0
  1943. } else if s11gu > 0xffff {
  1944. s11gu = 0xffff
  1945. }
  1946. if s11bu < 0 {
  1947. s11bu = 0
  1948. } else if s11bu > 0xffff {
  1949. s11bu = 0xffff
  1950. }
  1951. s11r := float64(s11ru)
  1952. s11g := float64(s11gu)
  1953. s11b := float64(s11bu)
  1954. s11r = xFrac1*s01r + xFrac0*s11r
  1955. s11g = xFrac1*s01g + xFrac0*s11g
  1956. s11b = xFrac1*s01b + xFrac0*s11b
  1957. s11r = yFrac1*s10r + yFrac0*s11r
  1958. s11g = yFrac1*s10g + yFrac0*s11g
  1959. s11b = yFrac1*s10b + yFrac0*s11b
  1960. pr := uint32(s11r)
  1961. pg := uint32(s11g)
  1962. pb := uint32(s11b)
  1963. dst.Pix[d+0] = uint8(pr >> 8)
  1964. dst.Pix[d+1] = uint8(pg >> 8)
  1965. dst.Pix[d+2] = uint8(pb >> 8)
  1966. dst.Pix[d+3] = 0xff
  1967. }
  1968. }
  1969. }
  1970. func (ablInterpolator) scale_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  1971. sw := int32(sr.Dx())
  1972. sh := int32(sr.Dy())
  1973. yscale := float64(sh) / float64(dr.Dy())
  1974. xscale := float64(sw) / float64(dr.Dx())
  1975. swMinus1, shMinus1 := sw-1, sh-1
  1976. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  1977. sy := (float64(dy)+0.5)*yscale - 0.5
  1978. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  1979. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  1980. // sx, below.
  1981. sy0 := int32(sy)
  1982. yFrac0 := sy - float64(sy0)
  1983. yFrac1 := 1 - yFrac0
  1984. sy1 := sy0 + 1
  1985. if sy < 0 {
  1986. sy0, sy1 = 0, 0
  1987. yFrac0, yFrac1 = 0, 1
  1988. } else if sy1 > shMinus1 {
  1989. sy0, sy1 = shMinus1, shMinus1
  1990. yFrac0, yFrac1 = 1, 0
  1991. }
  1992. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  1993. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  1994. sx := (float64(dx)+0.5)*xscale - 0.5
  1995. sx0 := int32(sx)
  1996. xFrac0 := sx - float64(sx0)
  1997. xFrac1 := 1 - xFrac0
  1998. sx1 := sx0 + 1
  1999. if sx < 0 {
  2000. sx0, sx1 = 0, 0
  2001. xFrac0, xFrac1 = 0, 1
  2002. } else if sx1 > swMinus1 {
  2003. sx0, sx1 = swMinus1, swMinus1
  2004. xFrac0, xFrac1 = 1, 0
  2005. }
  2006. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2007. s00j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
  2008. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2009. s00yy1 := int(src.Y[s00i]) * 0x10101
  2010. s00cb1 := int(src.Cb[s00j]) - 128
  2011. s00cr1 := int(src.Cr[s00j]) - 128
  2012. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  2013. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  2014. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  2015. if s00ru < 0 {
  2016. s00ru = 0
  2017. } else if s00ru > 0xffff {
  2018. s00ru = 0xffff
  2019. }
  2020. if s00gu < 0 {
  2021. s00gu = 0
  2022. } else if s00gu > 0xffff {
  2023. s00gu = 0xffff
  2024. }
  2025. if s00bu < 0 {
  2026. s00bu = 0
  2027. } else if s00bu > 0xffff {
  2028. s00bu = 0xffff
  2029. }
  2030. s00r := float64(s00ru)
  2031. s00g := float64(s00gu)
  2032. s00b := float64(s00bu)
  2033. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2034. s10j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
  2035. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2036. s10yy1 := int(src.Y[s10i]) * 0x10101
  2037. s10cb1 := int(src.Cb[s10j]) - 128
  2038. s10cr1 := int(src.Cr[s10j]) - 128
  2039. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  2040. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  2041. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  2042. if s10ru < 0 {
  2043. s10ru = 0
  2044. } else if s10ru > 0xffff {
  2045. s10ru = 0xffff
  2046. }
  2047. if s10gu < 0 {
  2048. s10gu = 0
  2049. } else if s10gu > 0xffff {
  2050. s10gu = 0xffff
  2051. }
  2052. if s10bu < 0 {
  2053. s10bu = 0
  2054. } else if s10bu > 0xffff {
  2055. s10bu = 0xffff
  2056. }
  2057. s10r := float64(s10ru)
  2058. s10g := float64(s10gu)
  2059. s10b := float64(s10bu)
  2060. s10r = xFrac1*s00r + xFrac0*s10r
  2061. s10g = xFrac1*s00g + xFrac0*s10g
  2062. s10b = xFrac1*s00b + xFrac0*s10b
  2063. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2064. s01j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx0))/2 - src.Rect.Min.X/2)
  2065. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2066. s01yy1 := int(src.Y[s01i]) * 0x10101
  2067. s01cb1 := int(src.Cb[s01j]) - 128
  2068. s01cr1 := int(src.Cr[s01j]) - 128
  2069. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  2070. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  2071. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  2072. if s01ru < 0 {
  2073. s01ru = 0
  2074. } else if s01ru > 0xffff {
  2075. s01ru = 0xffff
  2076. }
  2077. if s01gu < 0 {
  2078. s01gu = 0
  2079. } else if s01gu > 0xffff {
  2080. s01gu = 0xffff
  2081. }
  2082. if s01bu < 0 {
  2083. s01bu = 0
  2084. } else if s01bu > 0xffff {
  2085. s01bu = 0xffff
  2086. }
  2087. s01r := float64(s01ru)
  2088. s01g := float64(s01gu)
  2089. s01b := float64(s01bu)
  2090. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2091. s11j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(sx1))/2 - src.Rect.Min.X/2)
  2092. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2093. s11yy1 := int(src.Y[s11i]) * 0x10101
  2094. s11cb1 := int(src.Cb[s11j]) - 128
  2095. s11cr1 := int(src.Cr[s11j]) - 128
  2096. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  2097. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  2098. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  2099. if s11ru < 0 {
  2100. s11ru = 0
  2101. } else if s11ru > 0xffff {
  2102. s11ru = 0xffff
  2103. }
  2104. if s11gu < 0 {
  2105. s11gu = 0
  2106. } else if s11gu > 0xffff {
  2107. s11gu = 0xffff
  2108. }
  2109. if s11bu < 0 {
  2110. s11bu = 0
  2111. } else if s11bu > 0xffff {
  2112. s11bu = 0xffff
  2113. }
  2114. s11r := float64(s11ru)
  2115. s11g := float64(s11gu)
  2116. s11b := float64(s11bu)
  2117. s11r = xFrac1*s01r + xFrac0*s11r
  2118. s11g = xFrac1*s01g + xFrac0*s11g
  2119. s11b = xFrac1*s01b + xFrac0*s11b
  2120. s11r = yFrac1*s10r + yFrac0*s11r
  2121. s11g = yFrac1*s10g + yFrac0*s11g
  2122. s11b = yFrac1*s10b + yFrac0*s11b
  2123. pr := uint32(s11r)
  2124. pg := uint32(s11g)
  2125. pb := uint32(s11b)
  2126. dst.Pix[d+0] = uint8(pr >> 8)
  2127. dst.Pix[d+1] = uint8(pg >> 8)
  2128. dst.Pix[d+2] = uint8(pb >> 8)
  2129. dst.Pix[d+3] = 0xff
  2130. }
  2131. }
  2132. }
  2133. func (ablInterpolator) scale_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  2134. sw := int32(sr.Dx())
  2135. sh := int32(sr.Dy())
  2136. yscale := float64(sh) / float64(dr.Dy())
  2137. xscale := float64(sw) / float64(dr.Dx())
  2138. swMinus1, shMinus1 := sw-1, sh-1
  2139. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2140. sy := (float64(dy)+0.5)*yscale - 0.5
  2141. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2142. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2143. // sx, below.
  2144. sy0 := int32(sy)
  2145. yFrac0 := sy - float64(sy0)
  2146. yFrac1 := 1 - yFrac0
  2147. sy1 := sy0 + 1
  2148. if sy < 0 {
  2149. sy0, sy1 = 0, 0
  2150. yFrac0, yFrac1 = 0, 1
  2151. } else if sy1 > shMinus1 {
  2152. sy0, sy1 = shMinus1, shMinus1
  2153. yFrac0, yFrac1 = 1, 0
  2154. }
  2155. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2156. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2157. sx := (float64(dx)+0.5)*xscale - 0.5
  2158. sx0 := int32(sx)
  2159. xFrac0 := sx - float64(sx0)
  2160. xFrac1 := 1 - xFrac0
  2161. sx1 := sx0 + 1
  2162. if sx < 0 {
  2163. sx0, sx1 = 0, 0
  2164. xFrac0, xFrac1 = 0, 1
  2165. } else if sx1 > swMinus1 {
  2166. sx0, sx1 = swMinus1, swMinus1
  2167. xFrac0, xFrac1 = 1, 0
  2168. }
  2169. s00i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2170. s00j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2171. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2172. s00yy1 := int(src.Y[s00i]) * 0x10101
  2173. s00cb1 := int(src.Cb[s00j]) - 128
  2174. s00cr1 := int(src.Cr[s00j]) - 128
  2175. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  2176. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  2177. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  2178. if s00ru < 0 {
  2179. s00ru = 0
  2180. } else if s00ru > 0xffff {
  2181. s00ru = 0xffff
  2182. }
  2183. if s00gu < 0 {
  2184. s00gu = 0
  2185. } else if s00gu > 0xffff {
  2186. s00gu = 0xffff
  2187. }
  2188. if s00bu < 0 {
  2189. s00bu = 0
  2190. } else if s00bu > 0xffff {
  2191. s00bu = 0xffff
  2192. }
  2193. s00r := float64(s00ru)
  2194. s00g := float64(s00gu)
  2195. s00b := float64(s00bu)
  2196. s10i := (sr.Min.Y+int(sy0)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2197. s10j := ((sr.Min.Y+int(sy0))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2198. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2199. s10yy1 := int(src.Y[s10i]) * 0x10101
  2200. s10cb1 := int(src.Cb[s10j]) - 128
  2201. s10cr1 := int(src.Cr[s10j]) - 128
  2202. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  2203. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  2204. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  2205. if s10ru < 0 {
  2206. s10ru = 0
  2207. } else if s10ru > 0xffff {
  2208. s10ru = 0xffff
  2209. }
  2210. if s10gu < 0 {
  2211. s10gu = 0
  2212. } else if s10gu > 0xffff {
  2213. s10gu = 0xffff
  2214. }
  2215. if s10bu < 0 {
  2216. s10bu = 0
  2217. } else if s10bu > 0xffff {
  2218. s10bu = 0xffff
  2219. }
  2220. s10r := float64(s10ru)
  2221. s10g := float64(s10gu)
  2222. s10b := float64(s10bu)
  2223. s10r = xFrac1*s00r + xFrac0*s10r
  2224. s10g = xFrac1*s00g + xFrac0*s10g
  2225. s10b = xFrac1*s00b + xFrac0*s10b
  2226. s01i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2227. s01j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx0) - src.Rect.Min.X)
  2228. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2229. s01yy1 := int(src.Y[s01i]) * 0x10101
  2230. s01cb1 := int(src.Cb[s01j]) - 128
  2231. s01cr1 := int(src.Cr[s01j]) - 128
  2232. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  2233. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  2234. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  2235. if s01ru < 0 {
  2236. s01ru = 0
  2237. } else if s01ru > 0xffff {
  2238. s01ru = 0xffff
  2239. }
  2240. if s01gu < 0 {
  2241. s01gu = 0
  2242. } else if s01gu > 0xffff {
  2243. s01gu = 0xffff
  2244. }
  2245. if s01bu < 0 {
  2246. s01bu = 0
  2247. } else if s01bu > 0xffff {
  2248. s01bu = 0xffff
  2249. }
  2250. s01r := float64(s01ru)
  2251. s01g := float64(s01gu)
  2252. s01b := float64(s01bu)
  2253. s11i := (sr.Min.Y+int(sy1)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2254. s11j := ((sr.Min.Y+int(sy1))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(sx1) - src.Rect.Min.X)
  2255. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  2256. s11yy1 := int(src.Y[s11i]) * 0x10101
  2257. s11cb1 := int(src.Cb[s11j]) - 128
  2258. s11cr1 := int(src.Cr[s11j]) - 128
  2259. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  2260. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  2261. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  2262. if s11ru < 0 {
  2263. s11ru = 0
  2264. } else if s11ru > 0xffff {
  2265. s11ru = 0xffff
  2266. }
  2267. if s11gu < 0 {
  2268. s11gu = 0
  2269. } else if s11gu > 0xffff {
  2270. s11gu = 0xffff
  2271. }
  2272. if s11bu < 0 {
  2273. s11bu = 0
  2274. } else if s11bu > 0xffff {
  2275. s11bu = 0xffff
  2276. }
  2277. s11r := float64(s11ru)
  2278. s11g := float64(s11gu)
  2279. s11b := float64(s11bu)
  2280. s11r = xFrac1*s01r + xFrac0*s11r
  2281. s11g = xFrac1*s01g + xFrac0*s11g
  2282. s11b = xFrac1*s01b + xFrac0*s11b
  2283. s11r = yFrac1*s10r + yFrac0*s11r
  2284. s11g = yFrac1*s10g + yFrac0*s11g
  2285. s11b = yFrac1*s10b + yFrac0*s11b
  2286. pr := uint32(s11r)
  2287. pg := uint32(s11g)
  2288. pb := uint32(s11b)
  2289. dst.Pix[d+0] = uint8(pr >> 8)
  2290. dst.Pix[d+1] = uint8(pg >> 8)
  2291. dst.Pix[d+2] = uint8(pb >> 8)
  2292. dst.Pix[d+3] = 0xff
  2293. }
  2294. }
  2295. }
  2296. func (ablInterpolator) scale_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  2297. sw := int32(sr.Dx())
  2298. sh := int32(sr.Dy())
  2299. yscale := float64(sh) / float64(dr.Dy())
  2300. xscale := float64(sw) / float64(dr.Dx())
  2301. swMinus1, shMinus1 := sw-1, sh-1
  2302. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2303. sy := (float64(dy)+0.5)*yscale - 0.5
  2304. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2305. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2306. // sx, below.
  2307. sy0 := int32(sy)
  2308. yFrac0 := sy - float64(sy0)
  2309. yFrac1 := 1 - yFrac0
  2310. sy1 := sy0 + 1
  2311. if sy < 0 {
  2312. sy0, sy1 = 0, 0
  2313. yFrac0, yFrac1 = 0, 1
  2314. } else if sy1 > shMinus1 {
  2315. sy0, sy1 = shMinus1, shMinus1
  2316. yFrac0, yFrac1 = 1, 0
  2317. }
  2318. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2319. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2320. sx := (float64(dx)+0.5)*xscale - 0.5
  2321. sx0 := int32(sx)
  2322. xFrac0 := sx - float64(sx0)
  2323. xFrac1 := 1 - xFrac0
  2324. sx1 := sx0 + 1
  2325. if sx < 0 {
  2326. sx0, sx1 = 0, 0
  2327. xFrac0, xFrac1 = 0, 1
  2328. } else if sx1 > swMinus1 {
  2329. sx0, sx1 = swMinus1, swMinus1
  2330. xFrac0, xFrac1 = 1, 0
  2331. }
  2332. s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
  2333. s00r := float64(s00ru)
  2334. s00g := float64(s00gu)
  2335. s00b := float64(s00bu)
  2336. s00a := float64(s00au)
  2337. s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
  2338. s10r := float64(s10ru)
  2339. s10g := float64(s10gu)
  2340. s10b := float64(s10bu)
  2341. s10a := float64(s10au)
  2342. s10r = xFrac1*s00r + xFrac0*s10r
  2343. s10g = xFrac1*s00g + xFrac0*s10g
  2344. s10b = xFrac1*s00b + xFrac0*s10b
  2345. s10a = xFrac1*s00a + xFrac0*s10a
  2346. s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
  2347. s01r := float64(s01ru)
  2348. s01g := float64(s01gu)
  2349. s01b := float64(s01bu)
  2350. s01a := float64(s01au)
  2351. s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
  2352. s11r := float64(s11ru)
  2353. s11g := float64(s11gu)
  2354. s11b := float64(s11bu)
  2355. s11a := float64(s11au)
  2356. s11r = xFrac1*s01r + xFrac0*s11r
  2357. s11g = xFrac1*s01g + xFrac0*s11g
  2358. s11b = xFrac1*s01b + xFrac0*s11b
  2359. s11a = xFrac1*s01a + xFrac0*s11a
  2360. s11r = yFrac1*s10r + yFrac0*s11r
  2361. s11g = yFrac1*s10g + yFrac0*s11g
  2362. s11b = yFrac1*s10b + yFrac0*s11b
  2363. s11a = yFrac1*s10a + yFrac0*s11a
  2364. pr := uint32(s11r)
  2365. pg := uint32(s11g)
  2366. pb := uint32(s11b)
  2367. pa := uint32(s11a)
  2368. pa1 := (0xffff - pa) * 0x101
  2369. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  2370. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  2371. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  2372. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  2373. }
  2374. }
  2375. }
  2376. func (ablInterpolator) scale_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  2377. sw := int32(sr.Dx())
  2378. sh := int32(sr.Dy())
  2379. yscale := float64(sh) / float64(dr.Dy())
  2380. xscale := float64(sw) / float64(dr.Dx())
  2381. swMinus1, shMinus1 := sw-1, sh-1
  2382. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2383. sy := (float64(dy)+0.5)*yscale - 0.5
  2384. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2385. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2386. // sx, below.
  2387. sy0 := int32(sy)
  2388. yFrac0 := sy - float64(sy0)
  2389. yFrac1 := 1 - yFrac0
  2390. sy1 := sy0 + 1
  2391. if sy < 0 {
  2392. sy0, sy1 = 0, 0
  2393. yFrac0, yFrac1 = 0, 1
  2394. } else if sy1 > shMinus1 {
  2395. sy0, sy1 = shMinus1, shMinus1
  2396. yFrac0, yFrac1 = 1, 0
  2397. }
  2398. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2399. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2400. sx := (float64(dx)+0.5)*xscale - 0.5
  2401. sx0 := int32(sx)
  2402. xFrac0 := sx - float64(sx0)
  2403. xFrac1 := 1 - xFrac0
  2404. sx1 := sx0 + 1
  2405. if sx < 0 {
  2406. sx0, sx1 = 0, 0
  2407. xFrac0, xFrac1 = 0, 1
  2408. } else if sx1 > swMinus1 {
  2409. sx0, sx1 = swMinus1, swMinus1
  2410. xFrac0, xFrac1 = 1, 0
  2411. }
  2412. s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
  2413. s00r := float64(s00ru)
  2414. s00g := float64(s00gu)
  2415. s00b := float64(s00bu)
  2416. s00a := float64(s00au)
  2417. s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
  2418. s10r := float64(s10ru)
  2419. s10g := float64(s10gu)
  2420. s10b := float64(s10bu)
  2421. s10a := float64(s10au)
  2422. s10r = xFrac1*s00r + xFrac0*s10r
  2423. s10g = xFrac1*s00g + xFrac0*s10g
  2424. s10b = xFrac1*s00b + xFrac0*s10b
  2425. s10a = xFrac1*s00a + xFrac0*s10a
  2426. s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
  2427. s01r := float64(s01ru)
  2428. s01g := float64(s01gu)
  2429. s01b := float64(s01bu)
  2430. s01a := float64(s01au)
  2431. s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
  2432. s11r := float64(s11ru)
  2433. s11g := float64(s11gu)
  2434. s11b := float64(s11bu)
  2435. s11a := float64(s11au)
  2436. s11r = xFrac1*s01r + xFrac0*s11r
  2437. s11g = xFrac1*s01g + xFrac0*s11g
  2438. s11b = xFrac1*s01b + xFrac0*s11b
  2439. s11a = xFrac1*s01a + xFrac0*s11a
  2440. s11r = yFrac1*s10r + yFrac0*s11r
  2441. s11g = yFrac1*s10g + yFrac0*s11g
  2442. s11b = yFrac1*s10b + yFrac0*s11b
  2443. s11a = yFrac1*s10a + yFrac0*s11a
  2444. pr := uint32(s11r)
  2445. pg := uint32(s11g)
  2446. pb := uint32(s11b)
  2447. pa := uint32(s11a)
  2448. dst.Pix[d+0] = uint8(pr >> 8)
  2449. dst.Pix[d+1] = uint8(pg >> 8)
  2450. dst.Pix[d+2] = uint8(pb >> 8)
  2451. dst.Pix[d+3] = uint8(pa >> 8)
  2452. }
  2453. }
  2454. }
  2455. func (ablInterpolator) scale_Image_Image_Over(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  2456. sw := int32(sr.Dx())
  2457. sh := int32(sr.Dy())
  2458. yscale := float64(sh) / float64(dr.Dy())
  2459. xscale := float64(sw) / float64(dr.Dx())
  2460. swMinus1, shMinus1 := sw-1, sh-1
  2461. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  2462. dstMask, dmp := opts.DstMask, opts.DstMaskP
  2463. dstColorRGBA64 := &color.RGBA64{}
  2464. dstColor := color.Color(dstColorRGBA64)
  2465. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2466. sy := (float64(dy)+0.5)*yscale - 0.5
  2467. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2468. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2469. // sx, below.
  2470. sy0 := int32(sy)
  2471. yFrac0 := sy - float64(sy0)
  2472. yFrac1 := 1 - yFrac0
  2473. sy1 := sy0 + 1
  2474. if sy < 0 {
  2475. sy0, sy1 = 0, 0
  2476. yFrac0, yFrac1 = 0, 1
  2477. } else if sy1 > shMinus1 {
  2478. sy0, sy1 = shMinus1, shMinus1
  2479. yFrac0, yFrac1 = 1, 0
  2480. }
  2481. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  2482. sx := (float64(dx)+0.5)*xscale - 0.5
  2483. sx0 := int32(sx)
  2484. xFrac0 := sx - float64(sx0)
  2485. xFrac1 := 1 - xFrac0
  2486. sx1 := sx0 + 1
  2487. if sx < 0 {
  2488. sx0, sx1 = 0, 0
  2489. xFrac0, xFrac1 = 0, 1
  2490. } else if sx1 > swMinus1 {
  2491. sx0, sx1 = swMinus1, swMinus1
  2492. xFrac0, xFrac1 = 1, 0
  2493. }
  2494. s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
  2495. if srcMask != nil {
  2496. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  2497. s00ru = s00ru * ma / 0xffff
  2498. s00gu = s00gu * ma / 0xffff
  2499. s00bu = s00bu * ma / 0xffff
  2500. s00au = s00au * ma / 0xffff
  2501. }
  2502. s00r := float64(s00ru)
  2503. s00g := float64(s00gu)
  2504. s00b := float64(s00bu)
  2505. s00a := float64(s00au)
  2506. s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
  2507. if srcMask != nil {
  2508. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  2509. s10ru = s10ru * ma / 0xffff
  2510. s10gu = s10gu * ma / 0xffff
  2511. s10bu = s10bu * ma / 0xffff
  2512. s10au = s10au * ma / 0xffff
  2513. }
  2514. s10r := float64(s10ru)
  2515. s10g := float64(s10gu)
  2516. s10b := float64(s10bu)
  2517. s10a := float64(s10au)
  2518. s10r = xFrac1*s00r + xFrac0*s10r
  2519. s10g = xFrac1*s00g + xFrac0*s10g
  2520. s10b = xFrac1*s00b + xFrac0*s10b
  2521. s10a = xFrac1*s00a + xFrac0*s10a
  2522. s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
  2523. if srcMask != nil {
  2524. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  2525. s01ru = s01ru * ma / 0xffff
  2526. s01gu = s01gu * ma / 0xffff
  2527. s01bu = s01bu * ma / 0xffff
  2528. s01au = s01au * ma / 0xffff
  2529. }
  2530. s01r := float64(s01ru)
  2531. s01g := float64(s01gu)
  2532. s01b := float64(s01bu)
  2533. s01a := float64(s01au)
  2534. s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
  2535. if srcMask != nil {
  2536. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  2537. s11ru = s11ru * ma / 0xffff
  2538. s11gu = s11gu * ma / 0xffff
  2539. s11bu = s11bu * ma / 0xffff
  2540. s11au = s11au * ma / 0xffff
  2541. }
  2542. s11r := float64(s11ru)
  2543. s11g := float64(s11gu)
  2544. s11b := float64(s11bu)
  2545. s11a := float64(s11au)
  2546. s11r = xFrac1*s01r + xFrac0*s11r
  2547. s11g = xFrac1*s01g + xFrac0*s11g
  2548. s11b = xFrac1*s01b + xFrac0*s11b
  2549. s11a = xFrac1*s01a + xFrac0*s11a
  2550. s11r = yFrac1*s10r + yFrac0*s11r
  2551. s11g = yFrac1*s10g + yFrac0*s11g
  2552. s11b = yFrac1*s10b + yFrac0*s11b
  2553. s11a = yFrac1*s10a + yFrac0*s11a
  2554. pr := uint32(s11r)
  2555. pg := uint32(s11g)
  2556. pb := uint32(s11b)
  2557. pa := uint32(s11a)
  2558. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  2559. if dstMask != nil {
  2560. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  2561. pr = pr * ma / 0xffff
  2562. pg = pg * ma / 0xffff
  2563. pb = pb * ma / 0xffff
  2564. pa = pa * ma / 0xffff
  2565. }
  2566. pa1 := 0xffff - pa
  2567. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  2568. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  2569. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  2570. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  2571. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  2572. }
  2573. }
  2574. }
  2575. func (ablInterpolator) scale_Image_Image_Src(dst Image, dr, adr image.Rectangle, src image.Image, sr image.Rectangle, opts *Options) {
  2576. sw := int32(sr.Dx())
  2577. sh := int32(sr.Dy())
  2578. yscale := float64(sh) / float64(dr.Dy())
  2579. xscale := float64(sw) / float64(dr.Dx())
  2580. swMinus1, shMinus1 := sw-1, sh-1
  2581. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  2582. dstMask, dmp := opts.DstMask, opts.DstMaskP
  2583. dstColorRGBA64 := &color.RGBA64{}
  2584. dstColor := color.Color(dstColorRGBA64)
  2585. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2586. sy := (float64(dy)+0.5)*yscale - 0.5
  2587. // If sy < 0, we will clamp sy0 to 0 anyway, so it doesn't matter if
  2588. // we say int32(sy) instead of int32(math.Floor(sy)). Similarly for
  2589. // sx, below.
  2590. sy0 := int32(sy)
  2591. yFrac0 := sy - float64(sy0)
  2592. yFrac1 := 1 - yFrac0
  2593. sy1 := sy0 + 1
  2594. if sy < 0 {
  2595. sy0, sy1 = 0, 0
  2596. yFrac0, yFrac1 = 0, 1
  2597. } else if sy1 > shMinus1 {
  2598. sy0, sy1 = shMinus1, shMinus1
  2599. yFrac0, yFrac1 = 1, 0
  2600. }
  2601. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  2602. sx := (float64(dx)+0.5)*xscale - 0.5
  2603. sx0 := int32(sx)
  2604. xFrac0 := sx - float64(sx0)
  2605. xFrac1 := 1 - xFrac0
  2606. sx1 := sx0 + 1
  2607. if sx < 0 {
  2608. sx0, sx1 = 0, 0
  2609. xFrac0, xFrac1 = 0, 1
  2610. } else if sx1 > swMinus1 {
  2611. sx0, sx1 = swMinus1, swMinus1
  2612. xFrac0, xFrac1 = 1, 0
  2613. }
  2614. s00ru, s00gu, s00bu, s00au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy0)).RGBA()
  2615. if srcMask != nil {
  2616. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  2617. s00ru = s00ru * ma / 0xffff
  2618. s00gu = s00gu * ma / 0xffff
  2619. s00bu = s00bu * ma / 0xffff
  2620. s00au = s00au * ma / 0xffff
  2621. }
  2622. s00r := float64(s00ru)
  2623. s00g := float64(s00gu)
  2624. s00b := float64(s00bu)
  2625. s00a := float64(s00au)
  2626. s10ru, s10gu, s10bu, s10au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy0)).RGBA()
  2627. if srcMask != nil {
  2628. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy0)).RGBA()
  2629. s10ru = s10ru * ma / 0xffff
  2630. s10gu = s10gu * ma / 0xffff
  2631. s10bu = s10bu * ma / 0xffff
  2632. s10au = s10au * ma / 0xffff
  2633. }
  2634. s10r := float64(s10ru)
  2635. s10g := float64(s10gu)
  2636. s10b := float64(s10bu)
  2637. s10a := float64(s10au)
  2638. s10r = xFrac1*s00r + xFrac0*s10r
  2639. s10g = xFrac1*s00g + xFrac0*s10g
  2640. s10b = xFrac1*s00b + xFrac0*s10b
  2641. s10a = xFrac1*s00a + xFrac0*s10a
  2642. s01ru, s01gu, s01bu, s01au := src.At(sr.Min.X+int(sx0), sr.Min.Y+int(sy1)).RGBA()
  2643. if srcMask != nil {
  2644. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx0), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  2645. s01ru = s01ru * ma / 0xffff
  2646. s01gu = s01gu * ma / 0xffff
  2647. s01bu = s01bu * ma / 0xffff
  2648. s01au = s01au * ma / 0xffff
  2649. }
  2650. s01r := float64(s01ru)
  2651. s01g := float64(s01gu)
  2652. s01b := float64(s01bu)
  2653. s01a := float64(s01au)
  2654. s11ru, s11gu, s11bu, s11au := src.At(sr.Min.X+int(sx1), sr.Min.Y+int(sy1)).RGBA()
  2655. if srcMask != nil {
  2656. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(sx1), smp.Y+sr.Min.Y+int(sy1)).RGBA()
  2657. s11ru = s11ru * ma / 0xffff
  2658. s11gu = s11gu * ma / 0xffff
  2659. s11bu = s11bu * ma / 0xffff
  2660. s11au = s11au * ma / 0xffff
  2661. }
  2662. s11r := float64(s11ru)
  2663. s11g := float64(s11gu)
  2664. s11b := float64(s11bu)
  2665. s11a := float64(s11au)
  2666. s11r = xFrac1*s01r + xFrac0*s11r
  2667. s11g = xFrac1*s01g + xFrac0*s11g
  2668. s11b = xFrac1*s01b + xFrac0*s11b
  2669. s11a = xFrac1*s01a + xFrac0*s11a
  2670. s11r = yFrac1*s10r + yFrac0*s11r
  2671. s11g = yFrac1*s10g + yFrac0*s11g
  2672. s11b = yFrac1*s10b + yFrac0*s11b
  2673. s11a = yFrac1*s10a + yFrac0*s11a
  2674. pr := uint32(s11r)
  2675. pg := uint32(s11g)
  2676. pb := uint32(s11b)
  2677. pa := uint32(s11a)
  2678. if dstMask != nil {
  2679. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  2680. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  2681. pr = pr * ma / 0xffff
  2682. pg = pg * ma / 0xffff
  2683. pb = pb * ma / 0xffff
  2684. pa = pa * ma / 0xffff
  2685. pa1 := 0xffff - ma
  2686. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  2687. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  2688. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  2689. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  2690. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  2691. } else {
  2692. dstColorRGBA64.R = uint16(pr)
  2693. dstColorRGBA64.G = uint16(pg)
  2694. dstColorRGBA64.B = uint16(pb)
  2695. dstColorRGBA64.A = uint16(pa)
  2696. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  2697. }
  2698. }
  2699. }
  2700. }
  2701. func (ablInterpolator) transform_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle, bias image.Point, opts *Options) {
  2702. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2703. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  2704. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2705. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2706. dxf := float64(dr.Min.X+int(dx)) + 0.5
  2707. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  2708. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  2709. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  2710. continue
  2711. }
  2712. sx -= 0.5
  2713. sx0 := int(sx)
  2714. xFrac0 := sx - float64(sx0)
  2715. xFrac1 := 1 - xFrac0
  2716. sx0 += bias.X
  2717. sx1 := sx0 + 1
  2718. if sx0 < sr.Min.X {
  2719. sx0, sx1 = sr.Min.X, sr.Min.X
  2720. xFrac0, xFrac1 = 0, 1
  2721. } else if sx1 >= sr.Max.X {
  2722. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  2723. xFrac0, xFrac1 = 1, 0
  2724. }
  2725. sy -= 0.5
  2726. sy0 := int(sy)
  2727. yFrac0 := sy - float64(sy0)
  2728. yFrac1 := 1 - yFrac0
  2729. sy0 += bias.Y
  2730. sy1 := sy0 + 1
  2731. if sy0 < sr.Min.Y {
  2732. sy0, sy1 = sr.Min.Y, sr.Min.Y
  2733. yFrac0, yFrac1 = 0, 1
  2734. } else if sy1 >= sr.Max.Y {
  2735. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  2736. yFrac0, yFrac1 = 1, 0
  2737. }
  2738. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0 - src.Rect.Min.X)
  2739. s00ru := uint32(src.Pix[s00i]) * 0x101
  2740. s00r := float64(s00ru)
  2741. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1 - src.Rect.Min.X)
  2742. s10ru := uint32(src.Pix[s10i]) * 0x101
  2743. s10r := float64(s10ru)
  2744. s10r = xFrac1*s00r + xFrac0*s10r
  2745. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0 - src.Rect.Min.X)
  2746. s01ru := uint32(src.Pix[s01i]) * 0x101
  2747. s01r := float64(s01ru)
  2748. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1 - src.Rect.Min.X)
  2749. s11ru := uint32(src.Pix[s11i]) * 0x101
  2750. s11r := float64(s11ru)
  2751. s11r = xFrac1*s01r + xFrac0*s11r
  2752. s11r = yFrac1*s10r + yFrac0*s11r
  2753. pr := uint32(s11r)
  2754. out := uint8(pr >> 8)
  2755. dst.Pix[d+0] = out
  2756. dst.Pix[d+1] = out
  2757. dst.Pix[d+2] = out
  2758. dst.Pix[d+3] = 0xff
  2759. }
  2760. }
  2761. }
  2762. func (ablInterpolator) transform_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  2763. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2764. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  2765. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2766. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2767. dxf := float64(dr.Min.X+int(dx)) + 0.5
  2768. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  2769. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  2770. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  2771. continue
  2772. }
  2773. sx -= 0.5
  2774. sx0 := int(sx)
  2775. xFrac0 := sx - float64(sx0)
  2776. xFrac1 := 1 - xFrac0
  2777. sx0 += bias.X
  2778. sx1 := sx0 + 1
  2779. if sx0 < sr.Min.X {
  2780. sx0, sx1 = sr.Min.X, sr.Min.X
  2781. xFrac0, xFrac1 = 0, 1
  2782. } else if sx1 >= sr.Max.X {
  2783. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  2784. xFrac0, xFrac1 = 1, 0
  2785. }
  2786. sy -= 0.5
  2787. sy0 := int(sy)
  2788. yFrac0 := sy - float64(sy0)
  2789. yFrac1 := 1 - yFrac0
  2790. sy0 += bias.Y
  2791. sy1 := sy0 + 1
  2792. if sy0 < sr.Min.Y {
  2793. sy0, sy1 = sr.Min.Y, sr.Min.Y
  2794. yFrac0, yFrac1 = 0, 1
  2795. } else if sy1 >= sr.Max.Y {
  2796. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  2797. yFrac0, yFrac1 = 1, 0
  2798. }
  2799. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  2800. s00au := uint32(src.Pix[s00i+3]) * 0x101
  2801. s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
  2802. s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
  2803. s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
  2804. s00r := float64(s00ru)
  2805. s00g := float64(s00gu)
  2806. s00b := float64(s00bu)
  2807. s00a := float64(s00au)
  2808. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  2809. s10au := uint32(src.Pix[s10i+3]) * 0x101
  2810. s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
  2811. s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
  2812. s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
  2813. s10r := float64(s10ru)
  2814. s10g := float64(s10gu)
  2815. s10b := float64(s10bu)
  2816. s10a := float64(s10au)
  2817. s10r = xFrac1*s00r + xFrac0*s10r
  2818. s10g = xFrac1*s00g + xFrac0*s10g
  2819. s10b = xFrac1*s00b + xFrac0*s10b
  2820. s10a = xFrac1*s00a + xFrac0*s10a
  2821. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  2822. s01au := uint32(src.Pix[s01i+3]) * 0x101
  2823. s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
  2824. s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
  2825. s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
  2826. s01r := float64(s01ru)
  2827. s01g := float64(s01gu)
  2828. s01b := float64(s01bu)
  2829. s01a := float64(s01au)
  2830. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  2831. s11au := uint32(src.Pix[s11i+3]) * 0x101
  2832. s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
  2833. s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
  2834. s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
  2835. s11r := float64(s11ru)
  2836. s11g := float64(s11gu)
  2837. s11b := float64(s11bu)
  2838. s11a := float64(s11au)
  2839. s11r = xFrac1*s01r + xFrac0*s11r
  2840. s11g = xFrac1*s01g + xFrac0*s11g
  2841. s11b = xFrac1*s01b + xFrac0*s11b
  2842. s11a = xFrac1*s01a + xFrac0*s11a
  2843. s11r = yFrac1*s10r + yFrac0*s11r
  2844. s11g = yFrac1*s10g + yFrac0*s11g
  2845. s11b = yFrac1*s10b + yFrac0*s11b
  2846. s11a = yFrac1*s10a + yFrac0*s11a
  2847. pr := uint32(s11r)
  2848. pg := uint32(s11g)
  2849. pb := uint32(s11b)
  2850. pa := uint32(s11a)
  2851. pa1 := (0xffff - pa) * 0x101
  2852. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  2853. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  2854. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  2855. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  2856. }
  2857. }
  2858. }
  2859. func (ablInterpolator) transform_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  2860. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2861. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  2862. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2863. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2864. dxf := float64(dr.Min.X+int(dx)) + 0.5
  2865. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  2866. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  2867. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  2868. continue
  2869. }
  2870. sx -= 0.5
  2871. sx0 := int(sx)
  2872. xFrac0 := sx - float64(sx0)
  2873. xFrac1 := 1 - xFrac0
  2874. sx0 += bias.X
  2875. sx1 := sx0 + 1
  2876. if sx0 < sr.Min.X {
  2877. sx0, sx1 = sr.Min.X, sr.Min.X
  2878. xFrac0, xFrac1 = 0, 1
  2879. } else if sx1 >= sr.Max.X {
  2880. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  2881. xFrac0, xFrac1 = 1, 0
  2882. }
  2883. sy -= 0.5
  2884. sy0 := int(sy)
  2885. yFrac0 := sy - float64(sy0)
  2886. yFrac1 := 1 - yFrac0
  2887. sy0 += bias.Y
  2888. sy1 := sy0 + 1
  2889. if sy0 < sr.Min.Y {
  2890. sy0, sy1 = sr.Min.Y, sr.Min.Y
  2891. yFrac0, yFrac1 = 0, 1
  2892. } else if sy1 >= sr.Max.Y {
  2893. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  2894. yFrac0, yFrac1 = 1, 0
  2895. }
  2896. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  2897. s00au := uint32(src.Pix[s00i+3]) * 0x101
  2898. s00ru := uint32(src.Pix[s00i+0]) * s00au / 0xff
  2899. s00gu := uint32(src.Pix[s00i+1]) * s00au / 0xff
  2900. s00bu := uint32(src.Pix[s00i+2]) * s00au / 0xff
  2901. s00r := float64(s00ru)
  2902. s00g := float64(s00gu)
  2903. s00b := float64(s00bu)
  2904. s00a := float64(s00au)
  2905. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  2906. s10au := uint32(src.Pix[s10i+3]) * 0x101
  2907. s10ru := uint32(src.Pix[s10i+0]) * s10au / 0xff
  2908. s10gu := uint32(src.Pix[s10i+1]) * s10au / 0xff
  2909. s10bu := uint32(src.Pix[s10i+2]) * s10au / 0xff
  2910. s10r := float64(s10ru)
  2911. s10g := float64(s10gu)
  2912. s10b := float64(s10bu)
  2913. s10a := float64(s10au)
  2914. s10r = xFrac1*s00r + xFrac0*s10r
  2915. s10g = xFrac1*s00g + xFrac0*s10g
  2916. s10b = xFrac1*s00b + xFrac0*s10b
  2917. s10a = xFrac1*s00a + xFrac0*s10a
  2918. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  2919. s01au := uint32(src.Pix[s01i+3]) * 0x101
  2920. s01ru := uint32(src.Pix[s01i+0]) * s01au / 0xff
  2921. s01gu := uint32(src.Pix[s01i+1]) * s01au / 0xff
  2922. s01bu := uint32(src.Pix[s01i+2]) * s01au / 0xff
  2923. s01r := float64(s01ru)
  2924. s01g := float64(s01gu)
  2925. s01b := float64(s01bu)
  2926. s01a := float64(s01au)
  2927. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  2928. s11au := uint32(src.Pix[s11i+3]) * 0x101
  2929. s11ru := uint32(src.Pix[s11i+0]) * s11au / 0xff
  2930. s11gu := uint32(src.Pix[s11i+1]) * s11au / 0xff
  2931. s11bu := uint32(src.Pix[s11i+2]) * s11au / 0xff
  2932. s11r := float64(s11ru)
  2933. s11g := float64(s11gu)
  2934. s11b := float64(s11bu)
  2935. s11a := float64(s11au)
  2936. s11r = xFrac1*s01r + xFrac0*s11r
  2937. s11g = xFrac1*s01g + xFrac0*s11g
  2938. s11b = xFrac1*s01b + xFrac0*s11b
  2939. s11a = xFrac1*s01a + xFrac0*s11a
  2940. s11r = yFrac1*s10r + yFrac0*s11r
  2941. s11g = yFrac1*s10g + yFrac0*s11g
  2942. s11b = yFrac1*s10b + yFrac0*s11b
  2943. s11a = yFrac1*s10a + yFrac0*s11a
  2944. pr := uint32(s11r)
  2945. pg := uint32(s11g)
  2946. pb := uint32(s11b)
  2947. pa := uint32(s11a)
  2948. dst.Pix[d+0] = uint8(pr >> 8)
  2949. dst.Pix[d+1] = uint8(pg >> 8)
  2950. dst.Pix[d+2] = uint8(pb >> 8)
  2951. dst.Pix[d+3] = uint8(pa >> 8)
  2952. }
  2953. }
  2954. }
  2955. func (ablInterpolator) transform_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  2956. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  2957. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  2958. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  2959. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  2960. dxf := float64(dr.Min.X+int(dx)) + 0.5
  2961. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  2962. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  2963. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  2964. continue
  2965. }
  2966. sx -= 0.5
  2967. sx0 := int(sx)
  2968. xFrac0 := sx - float64(sx0)
  2969. xFrac1 := 1 - xFrac0
  2970. sx0 += bias.X
  2971. sx1 := sx0 + 1
  2972. if sx0 < sr.Min.X {
  2973. sx0, sx1 = sr.Min.X, sr.Min.X
  2974. xFrac0, xFrac1 = 0, 1
  2975. } else if sx1 >= sr.Max.X {
  2976. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  2977. xFrac0, xFrac1 = 1, 0
  2978. }
  2979. sy -= 0.5
  2980. sy0 := int(sy)
  2981. yFrac0 := sy - float64(sy0)
  2982. yFrac1 := 1 - yFrac0
  2983. sy0 += bias.Y
  2984. sy1 := sy0 + 1
  2985. if sy0 < sr.Min.Y {
  2986. sy0, sy1 = sr.Min.Y, sr.Min.Y
  2987. yFrac0, yFrac1 = 0, 1
  2988. } else if sy1 >= sr.Max.Y {
  2989. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  2990. yFrac0, yFrac1 = 1, 0
  2991. }
  2992. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  2993. s00ru := uint32(src.Pix[s00i+0]) * 0x101
  2994. s00gu := uint32(src.Pix[s00i+1]) * 0x101
  2995. s00bu := uint32(src.Pix[s00i+2]) * 0x101
  2996. s00au := uint32(src.Pix[s00i+3]) * 0x101
  2997. s00r := float64(s00ru)
  2998. s00g := float64(s00gu)
  2999. s00b := float64(s00bu)
  3000. s00a := float64(s00au)
  3001. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3002. s10ru := uint32(src.Pix[s10i+0]) * 0x101
  3003. s10gu := uint32(src.Pix[s10i+1]) * 0x101
  3004. s10bu := uint32(src.Pix[s10i+2]) * 0x101
  3005. s10au := uint32(src.Pix[s10i+3]) * 0x101
  3006. s10r := float64(s10ru)
  3007. s10g := float64(s10gu)
  3008. s10b := float64(s10bu)
  3009. s10a := float64(s10au)
  3010. s10r = xFrac1*s00r + xFrac0*s10r
  3011. s10g = xFrac1*s00g + xFrac0*s10g
  3012. s10b = xFrac1*s00b + xFrac0*s10b
  3013. s10a = xFrac1*s00a + xFrac0*s10a
  3014. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  3015. s01ru := uint32(src.Pix[s01i+0]) * 0x101
  3016. s01gu := uint32(src.Pix[s01i+1]) * 0x101
  3017. s01bu := uint32(src.Pix[s01i+2]) * 0x101
  3018. s01au := uint32(src.Pix[s01i+3]) * 0x101
  3019. s01r := float64(s01ru)
  3020. s01g := float64(s01gu)
  3021. s01b := float64(s01bu)
  3022. s01a := float64(s01au)
  3023. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3024. s11ru := uint32(src.Pix[s11i+0]) * 0x101
  3025. s11gu := uint32(src.Pix[s11i+1]) * 0x101
  3026. s11bu := uint32(src.Pix[s11i+2]) * 0x101
  3027. s11au := uint32(src.Pix[s11i+3]) * 0x101
  3028. s11r := float64(s11ru)
  3029. s11g := float64(s11gu)
  3030. s11b := float64(s11bu)
  3031. s11a := float64(s11au)
  3032. s11r = xFrac1*s01r + xFrac0*s11r
  3033. s11g = xFrac1*s01g + xFrac0*s11g
  3034. s11b = xFrac1*s01b + xFrac0*s11b
  3035. s11a = xFrac1*s01a + xFrac0*s11a
  3036. s11r = yFrac1*s10r + yFrac0*s11r
  3037. s11g = yFrac1*s10g + yFrac0*s11g
  3038. s11b = yFrac1*s10b + yFrac0*s11b
  3039. s11a = yFrac1*s10a + yFrac0*s11a
  3040. pr := uint32(s11r)
  3041. pg := uint32(s11g)
  3042. pb := uint32(s11b)
  3043. pa := uint32(s11a)
  3044. pa1 := (0xffff - pa) * 0x101
  3045. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  3046. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  3047. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  3048. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  3049. }
  3050. }
  3051. }
  3052. func (ablInterpolator) transform_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, opts *Options) {
  3053. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3054. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3055. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3056. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3057. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3058. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3059. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3060. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3061. continue
  3062. }
  3063. sx -= 0.5
  3064. sx0 := int(sx)
  3065. xFrac0 := sx - float64(sx0)
  3066. xFrac1 := 1 - xFrac0
  3067. sx0 += bias.X
  3068. sx1 := sx0 + 1
  3069. if sx0 < sr.Min.X {
  3070. sx0, sx1 = sr.Min.X, sr.Min.X
  3071. xFrac0, xFrac1 = 0, 1
  3072. } else if sx1 >= sr.Max.X {
  3073. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3074. xFrac0, xFrac1 = 1, 0
  3075. }
  3076. sy -= 0.5
  3077. sy0 := int(sy)
  3078. yFrac0 := sy - float64(sy0)
  3079. yFrac1 := 1 - yFrac0
  3080. sy0 += bias.Y
  3081. sy1 := sy0 + 1
  3082. if sy0 < sr.Min.Y {
  3083. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3084. yFrac0, yFrac1 = 0, 1
  3085. } else if sy1 >= sr.Max.Y {
  3086. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3087. yFrac0, yFrac1 = 1, 0
  3088. }
  3089. s00i := (sy0-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  3090. s00ru := uint32(src.Pix[s00i+0]) * 0x101
  3091. s00gu := uint32(src.Pix[s00i+1]) * 0x101
  3092. s00bu := uint32(src.Pix[s00i+2]) * 0x101
  3093. s00au := uint32(src.Pix[s00i+3]) * 0x101
  3094. s00r := float64(s00ru)
  3095. s00g := float64(s00gu)
  3096. s00b := float64(s00bu)
  3097. s00a := float64(s00au)
  3098. s10i := (sy0-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3099. s10ru := uint32(src.Pix[s10i+0]) * 0x101
  3100. s10gu := uint32(src.Pix[s10i+1]) * 0x101
  3101. s10bu := uint32(src.Pix[s10i+2]) * 0x101
  3102. s10au := uint32(src.Pix[s10i+3]) * 0x101
  3103. s10r := float64(s10ru)
  3104. s10g := float64(s10gu)
  3105. s10b := float64(s10bu)
  3106. s10a := float64(s10au)
  3107. s10r = xFrac1*s00r + xFrac0*s10r
  3108. s10g = xFrac1*s00g + xFrac0*s10g
  3109. s10b = xFrac1*s00b + xFrac0*s10b
  3110. s10a = xFrac1*s00a + xFrac0*s10a
  3111. s01i := (sy1-src.Rect.Min.Y)*src.Stride + (sx0-src.Rect.Min.X)*4
  3112. s01ru := uint32(src.Pix[s01i+0]) * 0x101
  3113. s01gu := uint32(src.Pix[s01i+1]) * 0x101
  3114. s01bu := uint32(src.Pix[s01i+2]) * 0x101
  3115. s01au := uint32(src.Pix[s01i+3]) * 0x101
  3116. s01r := float64(s01ru)
  3117. s01g := float64(s01gu)
  3118. s01b := float64(s01bu)
  3119. s01a := float64(s01au)
  3120. s11i := (sy1-src.Rect.Min.Y)*src.Stride + (sx1-src.Rect.Min.X)*4
  3121. s11ru := uint32(src.Pix[s11i+0]) * 0x101
  3122. s11gu := uint32(src.Pix[s11i+1]) * 0x101
  3123. s11bu := uint32(src.Pix[s11i+2]) * 0x101
  3124. s11au := uint32(src.Pix[s11i+3]) * 0x101
  3125. s11r := float64(s11ru)
  3126. s11g := float64(s11gu)
  3127. s11b := float64(s11bu)
  3128. s11a := float64(s11au)
  3129. s11r = xFrac1*s01r + xFrac0*s11r
  3130. s11g = xFrac1*s01g + xFrac0*s11g
  3131. s11b = xFrac1*s01b + xFrac0*s11b
  3132. s11a = xFrac1*s01a + xFrac0*s11a
  3133. s11r = yFrac1*s10r + yFrac0*s11r
  3134. s11g = yFrac1*s10g + yFrac0*s11g
  3135. s11b = yFrac1*s10b + yFrac0*s11b
  3136. s11a = yFrac1*s10a + yFrac0*s11a
  3137. pr := uint32(s11r)
  3138. pg := uint32(s11g)
  3139. pb := uint32(s11b)
  3140. pa := uint32(s11a)
  3141. dst.Pix[d+0] = uint8(pr >> 8)
  3142. dst.Pix[d+1] = uint8(pg >> 8)
  3143. dst.Pix[d+2] = uint8(pb >> 8)
  3144. dst.Pix[d+3] = uint8(pa >> 8)
  3145. }
  3146. }
  3147. }
  3148. func (ablInterpolator) transform_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  3149. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3150. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3151. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3152. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3153. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3154. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3155. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3156. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3157. continue
  3158. }
  3159. sx -= 0.5
  3160. sx0 := int(sx)
  3161. xFrac0 := sx - float64(sx0)
  3162. xFrac1 := 1 - xFrac0
  3163. sx0 += bias.X
  3164. sx1 := sx0 + 1
  3165. if sx0 < sr.Min.X {
  3166. sx0, sx1 = sr.Min.X, sr.Min.X
  3167. xFrac0, xFrac1 = 0, 1
  3168. } else if sx1 >= sr.Max.X {
  3169. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3170. xFrac0, xFrac1 = 1, 0
  3171. }
  3172. sy -= 0.5
  3173. sy0 := int(sy)
  3174. yFrac0 := sy - float64(sy0)
  3175. yFrac1 := 1 - yFrac0
  3176. sy0 += bias.Y
  3177. sy1 := sy0 + 1
  3178. if sy0 < sr.Min.Y {
  3179. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3180. yFrac0, yFrac1 = 0, 1
  3181. } else if sy1 >= sr.Max.Y {
  3182. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3183. yFrac0, yFrac1 = 1, 0
  3184. }
  3185. s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3186. s00j := (sy0-src.Rect.Min.Y)*src.CStride + (sx0 - src.Rect.Min.X)
  3187. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3188. s00yy1 := int(src.Y[s00i]) * 0x10101
  3189. s00cb1 := int(src.Cb[s00j]) - 128
  3190. s00cr1 := int(src.Cr[s00j]) - 128
  3191. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  3192. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  3193. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  3194. if s00ru < 0 {
  3195. s00ru = 0
  3196. } else if s00ru > 0xffff {
  3197. s00ru = 0xffff
  3198. }
  3199. if s00gu < 0 {
  3200. s00gu = 0
  3201. } else if s00gu > 0xffff {
  3202. s00gu = 0xffff
  3203. }
  3204. if s00bu < 0 {
  3205. s00bu = 0
  3206. } else if s00bu > 0xffff {
  3207. s00bu = 0xffff
  3208. }
  3209. s00r := float64(s00ru)
  3210. s00g := float64(s00gu)
  3211. s00b := float64(s00bu)
  3212. s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3213. s10j := (sy0-src.Rect.Min.Y)*src.CStride + (sx1 - src.Rect.Min.X)
  3214. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3215. s10yy1 := int(src.Y[s10i]) * 0x10101
  3216. s10cb1 := int(src.Cb[s10j]) - 128
  3217. s10cr1 := int(src.Cr[s10j]) - 128
  3218. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  3219. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  3220. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  3221. if s10ru < 0 {
  3222. s10ru = 0
  3223. } else if s10ru > 0xffff {
  3224. s10ru = 0xffff
  3225. }
  3226. if s10gu < 0 {
  3227. s10gu = 0
  3228. } else if s10gu > 0xffff {
  3229. s10gu = 0xffff
  3230. }
  3231. if s10bu < 0 {
  3232. s10bu = 0
  3233. } else if s10bu > 0xffff {
  3234. s10bu = 0xffff
  3235. }
  3236. s10r := float64(s10ru)
  3237. s10g := float64(s10gu)
  3238. s10b := float64(s10bu)
  3239. s10r = xFrac1*s00r + xFrac0*s10r
  3240. s10g = xFrac1*s00g + xFrac0*s10g
  3241. s10b = xFrac1*s00b + xFrac0*s10b
  3242. s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3243. s01j := (sy1-src.Rect.Min.Y)*src.CStride + (sx0 - src.Rect.Min.X)
  3244. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3245. s01yy1 := int(src.Y[s01i]) * 0x10101
  3246. s01cb1 := int(src.Cb[s01j]) - 128
  3247. s01cr1 := int(src.Cr[s01j]) - 128
  3248. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  3249. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  3250. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  3251. if s01ru < 0 {
  3252. s01ru = 0
  3253. } else if s01ru > 0xffff {
  3254. s01ru = 0xffff
  3255. }
  3256. if s01gu < 0 {
  3257. s01gu = 0
  3258. } else if s01gu > 0xffff {
  3259. s01gu = 0xffff
  3260. }
  3261. if s01bu < 0 {
  3262. s01bu = 0
  3263. } else if s01bu > 0xffff {
  3264. s01bu = 0xffff
  3265. }
  3266. s01r := float64(s01ru)
  3267. s01g := float64(s01gu)
  3268. s01b := float64(s01bu)
  3269. s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3270. s11j := (sy1-src.Rect.Min.Y)*src.CStride + (sx1 - src.Rect.Min.X)
  3271. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3272. s11yy1 := int(src.Y[s11i]) * 0x10101
  3273. s11cb1 := int(src.Cb[s11j]) - 128
  3274. s11cr1 := int(src.Cr[s11j]) - 128
  3275. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  3276. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  3277. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  3278. if s11ru < 0 {
  3279. s11ru = 0
  3280. } else if s11ru > 0xffff {
  3281. s11ru = 0xffff
  3282. }
  3283. if s11gu < 0 {
  3284. s11gu = 0
  3285. } else if s11gu > 0xffff {
  3286. s11gu = 0xffff
  3287. }
  3288. if s11bu < 0 {
  3289. s11bu = 0
  3290. } else if s11bu > 0xffff {
  3291. s11bu = 0xffff
  3292. }
  3293. s11r := float64(s11ru)
  3294. s11g := float64(s11gu)
  3295. s11b := float64(s11bu)
  3296. s11r = xFrac1*s01r + xFrac0*s11r
  3297. s11g = xFrac1*s01g + xFrac0*s11g
  3298. s11b = xFrac1*s01b + xFrac0*s11b
  3299. s11r = yFrac1*s10r + yFrac0*s11r
  3300. s11g = yFrac1*s10g + yFrac0*s11g
  3301. s11b = yFrac1*s10b + yFrac0*s11b
  3302. pr := uint32(s11r)
  3303. pg := uint32(s11g)
  3304. pb := uint32(s11b)
  3305. dst.Pix[d+0] = uint8(pr >> 8)
  3306. dst.Pix[d+1] = uint8(pg >> 8)
  3307. dst.Pix[d+2] = uint8(pb >> 8)
  3308. dst.Pix[d+3] = 0xff
  3309. }
  3310. }
  3311. }
  3312. func (ablInterpolator) transform_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  3313. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3314. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3315. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3316. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3317. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3318. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3319. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3320. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3321. continue
  3322. }
  3323. sx -= 0.5
  3324. sx0 := int(sx)
  3325. xFrac0 := sx - float64(sx0)
  3326. xFrac1 := 1 - xFrac0
  3327. sx0 += bias.X
  3328. sx1 := sx0 + 1
  3329. if sx0 < sr.Min.X {
  3330. sx0, sx1 = sr.Min.X, sr.Min.X
  3331. xFrac0, xFrac1 = 0, 1
  3332. } else if sx1 >= sr.Max.X {
  3333. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3334. xFrac0, xFrac1 = 1, 0
  3335. }
  3336. sy -= 0.5
  3337. sy0 := int(sy)
  3338. yFrac0 := sy - float64(sy0)
  3339. yFrac1 := 1 - yFrac0
  3340. sy0 += bias.Y
  3341. sy1 := sy0 + 1
  3342. if sy0 < sr.Min.Y {
  3343. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3344. yFrac0, yFrac1 = 0, 1
  3345. } else if sy1 >= sr.Max.Y {
  3346. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3347. yFrac0, yFrac1 = 1, 0
  3348. }
  3349. s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3350. s00j := (sy0-src.Rect.Min.Y)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  3351. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3352. s00yy1 := int(src.Y[s00i]) * 0x10101
  3353. s00cb1 := int(src.Cb[s00j]) - 128
  3354. s00cr1 := int(src.Cr[s00j]) - 128
  3355. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  3356. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  3357. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  3358. if s00ru < 0 {
  3359. s00ru = 0
  3360. } else if s00ru > 0xffff {
  3361. s00ru = 0xffff
  3362. }
  3363. if s00gu < 0 {
  3364. s00gu = 0
  3365. } else if s00gu > 0xffff {
  3366. s00gu = 0xffff
  3367. }
  3368. if s00bu < 0 {
  3369. s00bu = 0
  3370. } else if s00bu > 0xffff {
  3371. s00bu = 0xffff
  3372. }
  3373. s00r := float64(s00ru)
  3374. s00g := float64(s00gu)
  3375. s00b := float64(s00bu)
  3376. s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3377. s10j := (sy0-src.Rect.Min.Y)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
  3378. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3379. s10yy1 := int(src.Y[s10i]) * 0x10101
  3380. s10cb1 := int(src.Cb[s10j]) - 128
  3381. s10cr1 := int(src.Cr[s10j]) - 128
  3382. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  3383. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  3384. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  3385. if s10ru < 0 {
  3386. s10ru = 0
  3387. } else if s10ru > 0xffff {
  3388. s10ru = 0xffff
  3389. }
  3390. if s10gu < 0 {
  3391. s10gu = 0
  3392. } else if s10gu > 0xffff {
  3393. s10gu = 0xffff
  3394. }
  3395. if s10bu < 0 {
  3396. s10bu = 0
  3397. } else if s10bu > 0xffff {
  3398. s10bu = 0xffff
  3399. }
  3400. s10r := float64(s10ru)
  3401. s10g := float64(s10gu)
  3402. s10b := float64(s10bu)
  3403. s10r = xFrac1*s00r + xFrac0*s10r
  3404. s10g = xFrac1*s00g + xFrac0*s10g
  3405. s10b = xFrac1*s00b + xFrac0*s10b
  3406. s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3407. s01j := (sy1-src.Rect.Min.Y)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  3408. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3409. s01yy1 := int(src.Y[s01i]) * 0x10101
  3410. s01cb1 := int(src.Cb[s01j]) - 128
  3411. s01cr1 := int(src.Cr[s01j]) - 128
  3412. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  3413. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  3414. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  3415. if s01ru < 0 {
  3416. s01ru = 0
  3417. } else if s01ru > 0xffff {
  3418. s01ru = 0xffff
  3419. }
  3420. if s01gu < 0 {
  3421. s01gu = 0
  3422. } else if s01gu > 0xffff {
  3423. s01gu = 0xffff
  3424. }
  3425. if s01bu < 0 {
  3426. s01bu = 0
  3427. } else if s01bu > 0xffff {
  3428. s01bu = 0xffff
  3429. }
  3430. s01r := float64(s01ru)
  3431. s01g := float64(s01gu)
  3432. s01b := float64(s01bu)
  3433. s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3434. s11j := (sy1-src.Rect.Min.Y)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
  3435. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3436. s11yy1 := int(src.Y[s11i]) * 0x10101
  3437. s11cb1 := int(src.Cb[s11j]) - 128
  3438. s11cr1 := int(src.Cr[s11j]) - 128
  3439. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  3440. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  3441. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  3442. if s11ru < 0 {
  3443. s11ru = 0
  3444. } else if s11ru > 0xffff {
  3445. s11ru = 0xffff
  3446. }
  3447. if s11gu < 0 {
  3448. s11gu = 0
  3449. } else if s11gu > 0xffff {
  3450. s11gu = 0xffff
  3451. }
  3452. if s11bu < 0 {
  3453. s11bu = 0
  3454. } else if s11bu > 0xffff {
  3455. s11bu = 0xffff
  3456. }
  3457. s11r := float64(s11ru)
  3458. s11g := float64(s11gu)
  3459. s11b := float64(s11bu)
  3460. s11r = xFrac1*s01r + xFrac0*s11r
  3461. s11g = xFrac1*s01g + xFrac0*s11g
  3462. s11b = xFrac1*s01b + xFrac0*s11b
  3463. s11r = yFrac1*s10r + yFrac0*s11r
  3464. s11g = yFrac1*s10g + yFrac0*s11g
  3465. s11b = yFrac1*s10b + yFrac0*s11b
  3466. pr := uint32(s11r)
  3467. pg := uint32(s11g)
  3468. pb := uint32(s11b)
  3469. dst.Pix[d+0] = uint8(pr >> 8)
  3470. dst.Pix[d+1] = uint8(pg >> 8)
  3471. dst.Pix[d+2] = uint8(pb >> 8)
  3472. dst.Pix[d+3] = 0xff
  3473. }
  3474. }
  3475. }
  3476. func (ablInterpolator) transform_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  3477. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3478. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3479. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3480. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3481. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3482. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3483. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3484. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3485. continue
  3486. }
  3487. sx -= 0.5
  3488. sx0 := int(sx)
  3489. xFrac0 := sx - float64(sx0)
  3490. xFrac1 := 1 - xFrac0
  3491. sx0 += bias.X
  3492. sx1 := sx0 + 1
  3493. if sx0 < sr.Min.X {
  3494. sx0, sx1 = sr.Min.X, sr.Min.X
  3495. xFrac0, xFrac1 = 0, 1
  3496. } else if sx1 >= sr.Max.X {
  3497. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3498. xFrac0, xFrac1 = 1, 0
  3499. }
  3500. sy -= 0.5
  3501. sy0 := int(sy)
  3502. yFrac0 := sy - float64(sy0)
  3503. yFrac1 := 1 - yFrac0
  3504. sy0 += bias.Y
  3505. sy1 := sy0 + 1
  3506. if sy0 < sr.Min.Y {
  3507. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3508. yFrac0, yFrac1 = 0, 1
  3509. } else if sy1 >= sr.Max.Y {
  3510. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3511. yFrac0, yFrac1 = 1, 0
  3512. }
  3513. s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3514. s00j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  3515. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3516. s00yy1 := int(src.Y[s00i]) * 0x10101
  3517. s00cb1 := int(src.Cb[s00j]) - 128
  3518. s00cr1 := int(src.Cr[s00j]) - 128
  3519. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  3520. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  3521. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  3522. if s00ru < 0 {
  3523. s00ru = 0
  3524. } else if s00ru > 0xffff {
  3525. s00ru = 0xffff
  3526. }
  3527. if s00gu < 0 {
  3528. s00gu = 0
  3529. } else if s00gu > 0xffff {
  3530. s00gu = 0xffff
  3531. }
  3532. if s00bu < 0 {
  3533. s00bu = 0
  3534. } else if s00bu > 0xffff {
  3535. s00bu = 0xffff
  3536. }
  3537. s00r := float64(s00ru)
  3538. s00g := float64(s00gu)
  3539. s00b := float64(s00bu)
  3540. s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3541. s10j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
  3542. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3543. s10yy1 := int(src.Y[s10i]) * 0x10101
  3544. s10cb1 := int(src.Cb[s10j]) - 128
  3545. s10cr1 := int(src.Cr[s10j]) - 128
  3546. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  3547. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  3548. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  3549. if s10ru < 0 {
  3550. s10ru = 0
  3551. } else if s10ru > 0xffff {
  3552. s10ru = 0xffff
  3553. }
  3554. if s10gu < 0 {
  3555. s10gu = 0
  3556. } else if s10gu > 0xffff {
  3557. s10gu = 0xffff
  3558. }
  3559. if s10bu < 0 {
  3560. s10bu = 0
  3561. } else if s10bu > 0xffff {
  3562. s10bu = 0xffff
  3563. }
  3564. s10r := float64(s10ru)
  3565. s10g := float64(s10gu)
  3566. s10b := float64(s10bu)
  3567. s10r = xFrac1*s00r + xFrac0*s10r
  3568. s10g = xFrac1*s00g + xFrac0*s10g
  3569. s10b = xFrac1*s00b + xFrac0*s10b
  3570. s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3571. s01j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + ((sx0)/2 - src.Rect.Min.X/2)
  3572. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3573. s01yy1 := int(src.Y[s01i]) * 0x10101
  3574. s01cb1 := int(src.Cb[s01j]) - 128
  3575. s01cr1 := int(src.Cr[s01j]) - 128
  3576. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  3577. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  3578. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  3579. if s01ru < 0 {
  3580. s01ru = 0
  3581. } else if s01ru > 0xffff {
  3582. s01ru = 0xffff
  3583. }
  3584. if s01gu < 0 {
  3585. s01gu = 0
  3586. } else if s01gu > 0xffff {
  3587. s01gu = 0xffff
  3588. }
  3589. if s01bu < 0 {
  3590. s01bu = 0
  3591. } else if s01bu > 0xffff {
  3592. s01bu = 0xffff
  3593. }
  3594. s01r := float64(s01ru)
  3595. s01g := float64(s01gu)
  3596. s01b := float64(s01bu)
  3597. s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3598. s11j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + ((sx1)/2 - src.Rect.Min.X/2)
  3599. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3600. s11yy1 := int(src.Y[s11i]) * 0x10101
  3601. s11cb1 := int(src.Cb[s11j]) - 128
  3602. s11cr1 := int(src.Cr[s11j]) - 128
  3603. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  3604. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  3605. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  3606. if s11ru < 0 {
  3607. s11ru = 0
  3608. } else if s11ru > 0xffff {
  3609. s11ru = 0xffff
  3610. }
  3611. if s11gu < 0 {
  3612. s11gu = 0
  3613. } else if s11gu > 0xffff {
  3614. s11gu = 0xffff
  3615. }
  3616. if s11bu < 0 {
  3617. s11bu = 0
  3618. } else if s11bu > 0xffff {
  3619. s11bu = 0xffff
  3620. }
  3621. s11r := float64(s11ru)
  3622. s11g := float64(s11gu)
  3623. s11b := float64(s11bu)
  3624. s11r = xFrac1*s01r + xFrac0*s11r
  3625. s11g = xFrac1*s01g + xFrac0*s11g
  3626. s11b = xFrac1*s01b + xFrac0*s11b
  3627. s11r = yFrac1*s10r + yFrac0*s11r
  3628. s11g = yFrac1*s10g + yFrac0*s11g
  3629. s11b = yFrac1*s10b + yFrac0*s11b
  3630. pr := uint32(s11r)
  3631. pg := uint32(s11g)
  3632. pb := uint32(s11b)
  3633. dst.Pix[d+0] = uint8(pr >> 8)
  3634. dst.Pix[d+1] = uint8(pg >> 8)
  3635. dst.Pix[d+2] = uint8(pb >> 8)
  3636. dst.Pix[d+3] = 0xff
  3637. }
  3638. }
  3639. }
  3640. func (ablInterpolator) transform_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, opts *Options) {
  3641. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3642. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3643. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3644. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3645. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3646. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3647. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3648. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3649. continue
  3650. }
  3651. sx -= 0.5
  3652. sx0 := int(sx)
  3653. xFrac0 := sx - float64(sx0)
  3654. xFrac1 := 1 - xFrac0
  3655. sx0 += bias.X
  3656. sx1 := sx0 + 1
  3657. if sx0 < sr.Min.X {
  3658. sx0, sx1 = sr.Min.X, sr.Min.X
  3659. xFrac0, xFrac1 = 0, 1
  3660. } else if sx1 >= sr.Max.X {
  3661. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3662. xFrac0, xFrac1 = 1, 0
  3663. }
  3664. sy -= 0.5
  3665. sy0 := int(sy)
  3666. yFrac0 := sy - float64(sy0)
  3667. yFrac1 := 1 - yFrac0
  3668. sy0 += bias.Y
  3669. sy1 := sy0 + 1
  3670. if sy0 < sr.Min.Y {
  3671. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3672. yFrac0, yFrac1 = 0, 1
  3673. } else if sy1 >= sr.Max.Y {
  3674. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3675. yFrac0, yFrac1 = 1, 0
  3676. }
  3677. s00i := (sy0-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3678. s00j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + (sx0 - src.Rect.Min.X)
  3679. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3680. s00yy1 := int(src.Y[s00i]) * 0x10101
  3681. s00cb1 := int(src.Cb[s00j]) - 128
  3682. s00cr1 := int(src.Cr[s00j]) - 128
  3683. s00ru := (s00yy1 + 91881*s00cr1) >> 8
  3684. s00gu := (s00yy1 - 22554*s00cb1 - 46802*s00cr1) >> 8
  3685. s00bu := (s00yy1 + 116130*s00cb1) >> 8
  3686. if s00ru < 0 {
  3687. s00ru = 0
  3688. } else if s00ru > 0xffff {
  3689. s00ru = 0xffff
  3690. }
  3691. if s00gu < 0 {
  3692. s00gu = 0
  3693. } else if s00gu > 0xffff {
  3694. s00gu = 0xffff
  3695. }
  3696. if s00bu < 0 {
  3697. s00bu = 0
  3698. } else if s00bu > 0xffff {
  3699. s00bu = 0xffff
  3700. }
  3701. s00r := float64(s00ru)
  3702. s00g := float64(s00gu)
  3703. s00b := float64(s00bu)
  3704. s10i := (sy0-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3705. s10j := ((sy0)/2-src.Rect.Min.Y/2)*src.CStride + (sx1 - src.Rect.Min.X)
  3706. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3707. s10yy1 := int(src.Y[s10i]) * 0x10101
  3708. s10cb1 := int(src.Cb[s10j]) - 128
  3709. s10cr1 := int(src.Cr[s10j]) - 128
  3710. s10ru := (s10yy1 + 91881*s10cr1) >> 8
  3711. s10gu := (s10yy1 - 22554*s10cb1 - 46802*s10cr1) >> 8
  3712. s10bu := (s10yy1 + 116130*s10cb1) >> 8
  3713. if s10ru < 0 {
  3714. s10ru = 0
  3715. } else if s10ru > 0xffff {
  3716. s10ru = 0xffff
  3717. }
  3718. if s10gu < 0 {
  3719. s10gu = 0
  3720. } else if s10gu > 0xffff {
  3721. s10gu = 0xffff
  3722. }
  3723. if s10bu < 0 {
  3724. s10bu = 0
  3725. } else if s10bu > 0xffff {
  3726. s10bu = 0xffff
  3727. }
  3728. s10r := float64(s10ru)
  3729. s10g := float64(s10gu)
  3730. s10b := float64(s10bu)
  3731. s10r = xFrac1*s00r + xFrac0*s10r
  3732. s10g = xFrac1*s00g + xFrac0*s10g
  3733. s10b = xFrac1*s00b + xFrac0*s10b
  3734. s01i := (sy1-src.Rect.Min.Y)*src.YStride + (sx0 - src.Rect.Min.X)
  3735. s01j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + (sx0 - src.Rect.Min.X)
  3736. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3737. s01yy1 := int(src.Y[s01i]) * 0x10101
  3738. s01cb1 := int(src.Cb[s01j]) - 128
  3739. s01cr1 := int(src.Cr[s01j]) - 128
  3740. s01ru := (s01yy1 + 91881*s01cr1) >> 8
  3741. s01gu := (s01yy1 - 22554*s01cb1 - 46802*s01cr1) >> 8
  3742. s01bu := (s01yy1 + 116130*s01cb1) >> 8
  3743. if s01ru < 0 {
  3744. s01ru = 0
  3745. } else if s01ru > 0xffff {
  3746. s01ru = 0xffff
  3747. }
  3748. if s01gu < 0 {
  3749. s01gu = 0
  3750. } else if s01gu > 0xffff {
  3751. s01gu = 0xffff
  3752. }
  3753. if s01bu < 0 {
  3754. s01bu = 0
  3755. } else if s01bu > 0xffff {
  3756. s01bu = 0xffff
  3757. }
  3758. s01r := float64(s01ru)
  3759. s01g := float64(s01gu)
  3760. s01b := float64(s01bu)
  3761. s11i := (sy1-src.Rect.Min.Y)*src.YStride + (sx1 - src.Rect.Min.X)
  3762. s11j := ((sy1)/2-src.Rect.Min.Y/2)*src.CStride + (sx1 - src.Rect.Min.X)
  3763. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  3764. s11yy1 := int(src.Y[s11i]) * 0x10101
  3765. s11cb1 := int(src.Cb[s11j]) - 128
  3766. s11cr1 := int(src.Cr[s11j]) - 128
  3767. s11ru := (s11yy1 + 91881*s11cr1) >> 8
  3768. s11gu := (s11yy1 - 22554*s11cb1 - 46802*s11cr1) >> 8
  3769. s11bu := (s11yy1 + 116130*s11cb1) >> 8
  3770. if s11ru < 0 {
  3771. s11ru = 0
  3772. } else if s11ru > 0xffff {
  3773. s11ru = 0xffff
  3774. }
  3775. if s11gu < 0 {
  3776. s11gu = 0
  3777. } else if s11gu > 0xffff {
  3778. s11gu = 0xffff
  3779. }
  3780. if s11bu < 0 {
  3781. s11bu = 0
  3782. } else if s11bu > 0xffff {
  3783. s11bu = 0xffff
  3784. }
  3785. s11r := float64(s11ru)
  3786. s11g := float64(s11gu)
  3787. s11b := float64(s11bu)
  3788. s11r = xFrac1*s01r + xFrac0*s11r
  3789. s11g = xFrac1*s01g + xFrac0*s11g
  3790. s11b = xFrac1*s01b + xFrac0*s11b
  3791. s11r = yFrac1*s10r + yFrac0*s11r
  3792. s11g = yFrac1*s10g + yFrac0*s11g
  3793. s11b = yFrac1*s10b + yFrac0*s11b
  3794. pr := uint32(s11r)
  3795. pg := uint32(s11g)
  3796. pb := uint32(s11b)
  3797. dst.Pix[d+0] = uint8(pr >> 8)
  3798. dst.Pix[d+1] = uint8(pg >> 8)
  3799. dst.Pix[d+2] = uint8(pb >> 8)
  3800. dst.Pix[d+3] = 0xff
  3801. }
  3802. }
  3803. }
  3804. func (ablInterpolator) transform_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  3805. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3806. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3807. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3808. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3809. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3810. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3811. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3812. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3813. continue
  3814. }
  3815. sx -= 0.5
  3816. sx0 := int(sx)
  3817. xFrac0 := sx - float64(sx0)
  3818. xFrac1 := 1 - xFrac0
  3819. sx0 += bias.X
  3820. sx1 := sx0 + 1
  3821. if sx0 < sr.Min.X {
  3822. sx0, sx1 = sr.Min.X, sr.Min.X
  3823. xFrac0, xFrac1 = 0, 1
  3824. } else if sx1 >= sr.Max.X {
  3825. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3826. xFrac0, xFrac1 = 1, 0
  3827. }
  3828. sy -= 0.5
  3829. sy0 := int(sy)
  3830. yFrac0 := sy - float64(sy0)
  3831. yFrac1 := 1 - yFrac0
  3832. sy0 += bias.Y
  3833. sy1 := sy0 + 1
  3834. if sy0 < sr.Min.Y {
  3835. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3836. yFrac0, yFrac1 = 0, 1
  3837. } else if sy1 >= sr.Max.Y {
  3838. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3839. yFrac0, yFrac1 = 1, 0
  3840. }
  3841. s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
  3842. s00r := float64(s00ru)
  3843. s00g := float64(s00gu)
  3844. s00b := float64(s00bu)
  3845. s00a := float64(s00au)
  3846. s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
  3847. s10r := float64(s10ru)
  3848. s10g := float64(s10gu)
  3849. s10b := float64(s10bu)
  3850. s10a := float64(s10au)
  3851. s10r = xFrac1*s00r + xFrac0*s10r
  3852. s10g = xFrac1*s00g + xFrac0*s10g
  3853. s10b = xFrac1*s00b + xFrac0*s10b
  3854. s10a = xFrac1*s00a + xFrac0*s10a
  3855. s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
  3856. s01r := float64(s01ru)
  3857. s01g := float64(s01gu)
  3858. s01b := float64(s01bu)
  3859. s01a := float64(s01au)
  3860. s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
  3861. s11r := float64(s11ru)
  3862. s11g := float64(s11gu)
  3863. s11b := float64(s11bu)
  3864. s11a := float64(s11au)
  3865. s11r = xFrac1*s01r + xFrac0*s11r
  3866. s11g = xFrac1*s01g + xFrac0*s11g
  3867. s11b = xFrac1*s01b + xFrac0*s11b
  3868. s11a = xFrac1*s01a + xFrac0*s11a
  3869. s11r = yFrac1*s10r + yFrac0*s11r
  3870. s11g = yFrac1*s10g + yFrac0*s11g
  3871. s11b = yFrac1*s10b + yFrac0*s11b
  3872. s11a = yFrac1*s10a + yFrac0*s11a
  3873. pr := uint32(s11r)
  3874. pg := uint32(s11g)
  3875. pb := uint32(s11b)
  3876. pa := uint32(s11a)
  3877. pa1 := (0xffff - pa) * 0x101
  3878. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr) >> 8)
  3879. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg) >> 8)
  3880. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb) >> 8)
  3881. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa) >> 8)
  3882. }
  3883. }
  3884. }
  3885. func (ablInterpolator) transform_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  3886. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3887. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3888. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  3889. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  3890. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3891. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3892. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3893. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3894. continue
  3895. }
  3896. sx -= 0.5
  3897. sx0 := int(sx)
  3898. xFrac0 := sx - float64(sx0)
  3899. xFrac1 := 1 - xFrac0
  3900. sx0 += bias.X
  3901. sx1 := sx0 + 1
  3902. if sx0 < sr.Min.X {
  3903. sx0, sx1 = sr.Min.X, sr.Min.X
  3904. xFrac0, xFrac1 = 0, 1
  3905. } else if sx1 >= sr.Max.X {
  3906. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3907. xFrac0, xFrac1 = 1, 0
  3908. }
  3909. sy -= 0.5
  3910. sy0 := int(sy)
  3911. yFrac0 := sy - float64(sy0)
  3912. yFrac1 := 1 - yFrac0
  3913. sy0 += bias.Y
  3914. sy1 := sy0 + 1
  3915. if sy0 < sr.Min.Y {
  3916. sy0, sy1 = sr.Min.Y, sr.Min.Y
  3917. yFrac0, yFrac1 = 0, 1
  3918. } else if sy1 >= sr.Max.Y {
  3919. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  3920. yFrac0, yFrac1 = 1, 0
  3921. }
  3922. s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
  3923. s00r := float64(s00ru)
  3924. s00g := float64(s00gu)
  3925. s00b := float64(s00bu)
  3926. s00a := float64(s00au)
  3927. s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
  3928. s10r := float64(s10ru)
  3929. s10g := float64(s10gu)
  3930. s10b := float64(s10bu)
  3931. s10a := float64(s10au)
  3932. s10r = xFrac1*s00r + xFrac0*s10r
  3933. s10g = xFrac1*s00g + xFrac0*s10g
  3934. s10b = xFrac1*s00b + xFrac0*s10b
  3935. s10a = xFrac1*s00a + xFrac0*s10a
  3936. s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
  3937. s01r := float64(s01ru)
  3938. s01g := float64(s01gu)
  3939. s01b := float64(s01bu)
  3940. s01a := float64(s01au)
  3941. s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
  3942. s11r := float64(s11ru)
  3943. s11g := float64(s11gu)
  3944. s11b := float64(s11bu)
  3945. s11a := float64(s11au)
  3946. s11r = xFrac1*s01r + xFrac0*s11r
  3947. s11g = xFrac1*s01g + xFrac0*s11g
  3948. s11b = xFrac1*s01b + xFrac0*s11b
  3949. s11a = xFrac1*s01a + xFrac0*s11a
  3950. s11r = yFrac1*s10r + yFrac0*s11r
  3951. s11g = yFrac1*s10g + yFrac0*s11g
  3952. s11b = yFrac1*s10b + yFrac0*s11b
  3953. s11a = yFrac1*s10a + yFrac0*s11a
  3954. pr := uint32(s11r)
  3955. pg := uint32(s11g)
  3956. pb := uint32(s11b)
  3957. pa := uint32(s11a)
  3958. dst.Pix[d+0] = uint8(pr >> 8)
  3959. dst.Pix[d+1] = uint8(pg >> 8)
  3960. dst.Pix[d+2] = uint8(pb >> 8)
  3961. dst.Pix[d+3] = uint8(pa >> 8)
  3962. }
  3963. }
  3964. }
  3965. func (ablInterpolator) transform_Image_Image_Over(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  3966. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  3967. dstMask, dmp := opts.DstMask, opts.DstMaskP
  3968. dstColorRGBA64 := &color.RGBA64{}
  3969. dstColor := color.Color(dstColorRGBA64)
  3970. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  3971. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  3972. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  3973. dxf := float64(dr.Min.X+int(dx)) + 0.5
  3974. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  3975. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  3976. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  3977. continue
  3978. }
  3979. sx -= 0.5
  3980. sx0 := int(sx)
  3981. xFrac0 := sx - float64(sx0)
  3982. xFrac1 := 1 - xFrac0
  3983. sx0 += bias.X
  3984. sx1 := sx0 + 1
  3985. if sx0 < sr.Min.X {
  3986. sx0, sx1 = sr.Min.X, sr.Min.X
  3987. xFrac0, xFrac1 = 0, 1
  3988. } else if sx1 >= sr.Max.X {
  3989. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  3990. xFrac0, xFrac1 = 1, 0
  3991. }
  3992. sy -= 0.5
  3993. sy0 := int(sy)
  3994. yFrac0 := sy - float64(sy0)
  3995. yFrac1 := 1 - yFrac0
  3996. sy0 += bias.Y
  3997. sy1 := sy0 + 1
  3998. if sy0 < sr.Min.Y {
  3999. sy0, sy1 = sr.Min.Y, sr.Min.Y
  4000. yFrac0, yFrac1 = 0, 1
  4001. } else if sy1 >= sr.Max.Y {
  4002. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  4003. yFrac0, yFrac1 = 1, 0
  4004. }
  4005. s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
  4006. if srcMask != nil {
  4007. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  4008. s00ru = s00ru * ma / 0xffff
  4009. s00gu = s00gu * ma / 0xffff
  4010. s00bu = s00bu * ma / 0xffff
  4011. s00au = s00au * ma / 0xffff
  4012. }
  4013. s00r := float64(s00ru)
  4014. s00g := float64(s00gu)
  4015. s00b := float64(s00bu)
  4016. s00a := float64(s00au)
  4017. s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
  4018. if srcMask != nil {
  4019. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy0).RGBA()
  4020. s10ru = s10ru * ma / 0xffff
  4021. s10gu = s10gu * ma / 0xffff
  4022. s10bu = s10bu * ma / 0xffff
  4023. s10au = s10au * ma / 0xffff
  4024. }
  4025. s10r := float64(s10ru)
  4026. s10g := float64(s10gu)
  4027. s10b := float64(s10bu)
  4028. s10a := float64(s10au)
  4029. s10r = xFrac1*s00r + xFrac0*s10r
  4030. s10g = xFrac1*s00g + xFrac0*s10g
  4031. s10b = xFrac1*s00b + xFrac0*s10b
  4032. s10a = xFrac1*s00a + xFrac0*s10a
  4033. s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
  4034. if srcMask != nil {
  4035. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy1).RGBA()
  4036. s01ru = s01ru * ma / 0xffff
  4037. s01gu = s01gu * ma / 0xffff
  4038. s01bu = s01bu * ma / 0xffff
  4039. s01au = s01au * ma / 0xffff
  4040. }
  4041. s01r := float64(s01ru)
  4042. s01g := float64(s01gu)
  4043. s01b := float64(s01bu)
  4044. s01a := float64(s01au)
  4045. s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
  4046. if srcMask != nil {
  4047. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy1).RGBA()
  4048. s11ru = s11ru * ma / 0xffff
  4049. s11gu = s11gu * ma / 0xffff
  4050. s11bu = s11bu * ma / 0xffff
  4051. s11au = s11au * ma / 0xffff
  4052. }
  4053. s11r := float64(s11ru)
  4054. s11g := float64(s11gu)
  4055. s11b := float64(s11bu)
  4056. s11a := float64(s11au)
  4057. s11r = xFrac1*s01r + xFrac0*s11r
  4058. s11g = xFrac1*s01g + xFrac0*s11g
  4059. s11b = xFrac1*s01b + xFrac0*s11b
  4060. s11a = xFrac1*s01a + xFrac0*s11a
  4061. s11r = yFrac1*s10r + yFrac0*s11r
  4062. s11g = yFrac1*s10g + yFrac0*s11g
  4063. s11b = yFrac1*s10b + yFrac0*s11b
  4064. s11a = yFrac1*s10a + yFrac0*s11a
  4065. pr := uint32(s11r)
  4066. pg := uint32(s11g)
  4067. pb := uint32(s11b)
  4068. pa := uint32(s11a)
  4069. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  4070. if dstMask != nil {
  4071. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  4072. pr = pr * ma / 0xffff
  4073. pg = pg * ma / 0xffff
  4074. pb = pb * ma / 0xffff
  4075. pa = pa * ma / 0xffff
  4076. }
  4077. pa1 := 0xffff - pa
  4078. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  4079. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  4080. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  4081. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  4082. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  4083. }
  4084. }
  4085. }
  4086. func (ablInterpolator) transform_Image_Image_Src(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, opts *Options) {
  4087. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  4088. dstMask, dmp := opts.DstMask, opts.DstMaskP
  4089. dstColorRGBA64 := &color.RGBA64{}
  4090. dstColor := color.Color(dstColorRGBA64)
  4091. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  4092. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  4093. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  4094. dxf := float64(dr.Min.X+int(dx)) + 0.5
  4095. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  4096. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  4097. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  4098. continue
  4099. }
  4100. sx -= 0.5
  4101. sx0 := int(sx)
  4102. xFrac0 := sx - float64(sx0)
  4103. xFrac1 := 1 - xFrac0
  4104. sx0 += bias.X
  4105. sx1 := sx0 + 1
  4106. if sx0 < sr.Min.X {
  4107. sx0, sx1 = sr.Min.X, sr.Min.X
  4108. xFrac0, xFrac1 = 0, 1
  4109. } else if sx1 >= sr.Max.X {
  4110. sx0, sx1 = sr.Max.X-1, sr.Max.X-1
  4111. xFrac0, xFrac1 = 1, 0
  4112. }
  4113. sy -= 0.5
  4114. sy0 := int(sy)
  4115. yFrac0 := sy - float64(sy0)
  4116. yFrac1 := 1 - yFrac0
  4117. sy0 += bias.Y
  4118. sy1 := sy0 + 1
  4119. if sy0 < sr.Min.Y {
  4120. sy0, sy1 = sr.Min.Y, sr.Min.Y
  4121. yFrac0, yFrac1 = 0, 1
  4122. } else if sy1 >= sr.Max.Y {
  4123. sy0, sy1 = sr.Max.Y-1, sr.Max.Y-1
  4124. yFrac0, yFrac1 = 1, 0
  4125. }
  4126. s00ru, s00gu, s00bu, s00au := src.At(sx0, sy0).RGBA()
  4127. if srcMask != nil {
  4128. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy0).RGBA()
  4129. s00ru = s00ru * ma / 0xffff
  4130. s00gu = s00gu * ma / 0xffff
  4131. s00bu = s00bu * ma / 0xffff
  4132. s00au = s00au * ma / 0xffff
  4133. }
  4134. s00r := float64(s00ru)
  4135. s00g := float64(s00gu)
  4136. s00b := float64(s00bu)
  4137. s00a := float64(s00au)
  4138. s10ru, s10gu, s10bu, s10au := src.At(sx1, sy0).RGBA()
  4139. if srcMask != nil {
  4140. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy0).RGBA()
  4141. s10ru = s10ru * ma / 0xffff
  4142. s10gu = s10gu * ma / 0xffff
  4143. s10bu = s10bu * ma / 0xffff
  4144. s10au = s10au * ma / 0xffff
  4145. }
  4146. s10r := float64(s10ru)
  4147. s10g := float64(s10gu)
  4148. s10b := float64(s10bu)
  4149. s10a := float64(s10au)
  4150. s10r = xFrac1*s00r + xFrac0*s10r
  4151. s10g = xFrac1*s00g + xFrac0*s10g
  4152. s10b = xFrac1*s00b + xFrac0*s10b
  4153. s10a = xFrac1*s00a + xFrac0*s10a
  4154. s01ru, s01gu, s01bu, s01au := src.At(sx0, sy1).RGBA()
  4155. if srcMask != nil {
  4156. _, _, _, ma := srcMask.At(smp.X+sx0, smp.Y+sy1).RGBA()
  4157. s01ru = s01ru * ma / 0xffff
  4158. s01gu = s01gu * ma / 0xffff
  4159. s01bu = s01bu * ma / 0xffff
  4160. s01au = s01au * ma / 0xffff
  4161. }
  4162. s01r := float64(s01ru)
  4163. s01g := float64(s01gu)
  4164. s01b := float64(s01bu)
  4165. s01a := float64(s01au)
  4166. s11ru, s11gu, s11bu, s11au := src.At(sx1, sy1).RGBA()
  4167. if srcMask != nil {
  4168. _, _, _, ma := srcMask.At(smp.X+sx1, smp.Y+sy1).RGBA()
  4169. s11ru = s11ru * ma / 0xffff
  4170. s11gu = s11gu * ma / 0xffff
  4171. s11bu = s11bu * ma / 0xffff
  4172. s11au = s11au * ma / 0xffff
  4173. }
  4174. s11r := float64(s11ru)
  4175. s11g := float64(s11gu)
  4176. s11b := float64(s11bu)
  4177. s11a := float64(s11au)
  4178. s11r = xFrac1*s01r + xFrac0*s11r
  4179. s11g = xFrac1*s01g + xFrac0*s11g
  4180. s11b = xFrac1*s01b + xFrac0*s11b
  4181. s11a = xFrac1*s01a + xFrac0*s11a
  4182. s11r = yFrac1*s10r + yFrac0*s11r
  4183. s11g = yFrac1*s10g + yFrac0*s11g
  4184. s11b = yFrac1*s10b + yFrac0*s11b
  4185. s11a = yFrac1*s10a + yFrac0*s11a
  4186. pr := uint32(s11r)
  4187. pg := uint32(s11g)
  4188. pb := uint32(s11b)
  4189. pa := uint32(s11a)
  4190. if dstMask != nil {
  4191. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  4192. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  4193. pr = pr * ma / 0xffff
  4194. pg = pg * ma / 0xffff
  4195. pb = pb * ma / 0xffff
  4196. pa = pa * ma / 0xffff
  4197. pa1 := 0xffff - ma
  4198. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  4199. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  4200. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  4201. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  4202. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  4203. } else {
  4204. dstColorRGBA64.R = uint16(pr)
  4205. dstColorRGBA64.G = uint16(pg)
  4206. dstColorRGBA64.B = uint16(pb)
  4207. dstColorRGBA64.A = uint16(pa)
  4208. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  4209. }
  4210. }
  4211. }
  4212. }
  4213. func (z *kernelScaler) Scale(dst Image, dr image.Rectangle, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  4214. if z.dw != int32(dr.Dx()) || z.dh != int32(dr.Dy()) || z.sw != int32(sr.Dx()) || z.sh != int32(sr.Dy()) {
  4215. z.kernel.Scale(dst, dr, src, sr, op, opts)
  4216. return
  4217. }
  4218. var o Options
  4219. if opts != nil {
  4220. o = *opts
  4221. }
  4222. // adr is the affected destination pixels.
  4223. adr := dst.Bounds().Intersect(dr)
  4224. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  4225. if adr.Empty() || sr.Empty() {
  4226. return
  4227. }
  4228. // Make adr relative to dr.Min.
  4229. adr = adr.Sub(dr.Min)
  4230. if op == Over && o.SrcMask == nil && opaque(src) {
  4231. op = Src
  4232. }
  4233. if _, ok := src.(*image.Uniform); ok && o.DstMask == nil && o.SrcMask == nil && sr.In(src.Bounds()) {
  4234. Draw(dst, dr, src, src.Bounds().Min, op)
  4235. return
  4236. }
  4237. // Create a temporary buffer:
  4238. // scaleX distributes the source image's columns over the temporary image.
  4239. // scaleY distributes the temporary image's rows over the destination image.
  4240. var tmp [][4]float64
  4241. if z.pool.New != nil {
  4242. tmpp := z.pool.Get().(*[][4]float64)
  4243. defer z.pool.Put(tmpp)
  4244. tmp = *tmpp
  4245. } else {
  4246. tmp = z.makeTmpBuf()
  4247. }
  4248. // sr is the source pixels. If it extends beyond the src bounds,
  4249. // we cannot use the type-specific fast paths, as they access
  4250. // the Pix fields directly without bounds checking.
  4251. //
  4252. // Similarly, the fast paths assume that the masks are nil.
  4253. if o.SrcMask != nil || !sr.In(src.Bounds()) {
  4254. z.scaleX_Image(tmp, src, sr, &o)
  4255. } else {
  4256. switch src := src.(type) {
  4257. case *image.Gray:
  4258. z.scaleX_Gray(tmp, src, sr, &o)
  4259. case *image.NRGBA:
  4260. z.scaleX_NRGBA(tmp, src, sr, &o)
  4261. case *image.RGBA:
  4262. z.scaleX_RGBA(tmp, src, sr, &o)
  4263. case *image.YCbCr:
  4264. switch src.SubsampleRatio {
  4265. default:
  4266. z.scaleX_Image(tmp, src, sr, &o)
  4267. case image.YCbCrSubsampleRatio444:
  4268. z.scaleX_YCbCr444(tmp, src, sr, &o)
  4269. case image.YCbCrSubsampleRatio422:
  4270. z.scaleX_YCbCr422(tmp, src, sr, &o)
  4271. case image.YCbCrSubsampleRatio420:
  4272. z.scaleX_YCbCr420(tmp, src, sr, &o)
  4273. case image.YCbCrSubsampleRatio440:
  4274. z.scaleX_YCbCr440(tmp, src, sr, &o)
  4275. }
  4276. default:
  4277. z.scaleX_Image(tmp, src, sr, &o)
  4278. }
  4279. }
  4280. if o.DstMask != nil {
  4281. switch op {
  4282. case Over:
  4283. z.scaleY_Image_Over(dst, dr, adr, tmp, &o)
  4284. case Src:
  4285. z.scaleY_Image_Src(dst, dr, adr, tmp, &o)
  4286. }
  4287. } else {
  4288. switch op {
  4289. case Over:
  4290. switch dst := dst.(type) {
  4291. case *image.RGBA:
  4292. z.scaleY_RGBA_Over(dst, dr, adr, tmp, &o)
  4293. default:
  4294. z.scaleY_Image_Over(dst, dr, adr, tmp, &o)
  4295. }
  4296. case Src:
  4297. switch dst := dst.(type) {
  4298. case *image.RGBA:
  4299. z.scaleY_RGBA_Src(dst, dr, adr, tmp, &o)
  4300. default:
  4301. z.scaleY_Image_Src(dst, dr, adr, tmp, &o)
  4302. }
  4303. }
  4304. }
  4305. }
  4306. func (q *Kernel) Transform(dst Image, s2d f64.Aff3, src image.Image, sr image.Rectangle, op Op, opts *Options) {
  4307. var o Options
  4308. if opts != nil {
  4309. o = *opts
  4310. }
  4311. dr := transformRect(&s2d, &sr)
  4312. // adr is the affected destination pixels.
  4313. adr := dst.Bounds().Intersect(dr)
  4314. adr, o.DstMask = clipAffectedDestRect(adr, o.DstMask, o.DstMaskP)
  4315. if adr.Empty() || sr.Empty() {
  4316. return
  4317. }
  4318. if op == Over && o.SrcMask == nil && opaque(src) {
  4319. op = Src
  4320. }
  4321. d2s := invert(&s2d)
  4322. // bias is a translation of the mapping from dst coordinates to src
  4323. // coordinates such that the latter temporarily have non-negative X
  4324. // and Y coordinates. This allows us to write int(f) instead of
  4325. // int(math.Floor(f)), since "round to zero" and "round down" are
  4326. // equivalent when f >= 0, but the former is much cheaper. The X--
  4327. // and Y-- are because the TransformLeaf methods have a "sx -= 0.5"
  4328. // adjustment.
  4329. bias := transformRect(&d2s, &adr).Min
  4330. bias.X--
  4331. bias.Y--
  4332. d2s[2] -= float64(bias.X)
  4333. d2s[5] -= float64(bias.Y)
  4334. // Make adr relative to dr.Min.
  4335. adr = adr.Sub(dr.Min)
  4336. if u, ok := src.(*image.Uniform); ok && o.DstMask != nil && o.SrcMask != nil && sr.In(src.Bounds()) {
  4337. transform_Uniform(dst, dr, adr, &d2s, u, sr, bias, op)
  4338. return
  4339. }
  4340. xscale := abs(d2s[0])
  4341. if s := abs(d2s[1]); xscale < s {
  4342. xscale = s
  4343. }
  4344. yscale := abs(d2s[3])
  4345. if s := abs(d2s[4]); yscale < s {
  4346. yscale = s
  4347. }
  4348. // sr is the source pixels. If it extends beyond the src bounds,
  4349. // we cannot use the type-specific fast paths, as they access
  4350. // the Pix fields directly without bounds checking.
  4351. //
  4352. // Similarly, the fast paths assume that the masks are nil.
  4353. if o.DstMask != nil || o.SrcMask != nil || !sr.In(src.Bounds()) {
  4354. switch op {
  4355. case Over:
  4356. q.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4357. case Src:
  4358. q.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4359. }
  4360. } else {
  4361. switch op {
  4362. case Over:
  4363. switch dst := dst.(type) {
  4364. case *image.RGBA:
  4365. switch src := src.(type) {
  4366. case *image.NRGBA:
  4367. q.transform_RGBA_NRGBA_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4368. case *image.RGBA:
  4369. q.transform_RGBA_RGBA_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4370. default:
  4371. q.transform_RGBA_Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4372. }
  4373. default:
  4374. switch src := src.(type) {
  4375. default:
  4376. q.transform_Image_Image_Over(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4377. }
  4378. }
  4379. case Src:
  4380. switch dst := dst.(type) {
  4381. case *image.RGBA:
  4382. switch src := src.(type) {
  4383. case *image.Gray:
  4384. q.transform_RGBA_Gray_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4385. case *image.NRGBA:
  4386. q.transform_RGBA_NRGBA_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4387. case *image.RGBA:
  4388. q.transform_RGBA_RGBA_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4389. case *image.YCbCr:
  4390. switch src.SubsampleRatio {
  4391. default:
  4392. q.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4393. case image.YCbCrSubsampleRatio444:
  4394. q.transform_RGBA_YCbCr444_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4395. case image.YCbCrSubsampleRatio422:
  4396. q.transform_RGBA_YCbCr422_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4397. case image.YCbCrSubsampleRatio420:
  4398. q.transform_RGBA_YCbCr420_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4399. case image.YCbCrSubsampleRatio440:
  4400. q.transform_RGBA_YCbCr440_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4401. }
  4402. default:
  4403. q.transform_RGBA_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4404. }
  4405. default:
  4406. switch src := src.(type) {
  4407. default:
  4408. q.transform_Image_Image_Src(dst, dr, adr, &d2s, src, sr, bias, xscale, yscale, &o)
  4409. }
  4410. }
  4411. }
  4412. }
  4413. }
  4414. func (z *kernelScaler) scaleX_Gray(tmp [][4]float64, src *image.Gray, sr image.Rectangle, opts *Options) {
  4415. t := 0
  4416. for y := int32(0); y < z.sh; y++ {
  4417. for _, s := range z.horizontal.sources {
  4418. var pr float64
  4419. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4420. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.Stride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  4421. pru := uint32(src.Pix[pi]) * 0x101
  4422. pr += float64(pru) * c.weight
  4423. }
  4424. pr *= s.invTotalWeightFFFF
  4425. tmp[t] = [4]float64{
  4426. pr,
  4427. pr,
  4428. pr,
  4429. 1,
  4430. }
  4431. t++
  4432. }
  4433. }
  4434. }
  4435. func (z *kernelScaler) scaleX_NRGBA(tmp [][4]float64, src *image.NRGBA, sr image.Rectangle, opts *Options) {
  4436. t := 0
  4437. for y := int32(0); y < z.sh; y++ {
  4438. for _, s := range z.horizontal.sources {
  4439. var pr, pg, pb, pa float64
  4440. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4441. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(c.coord)-src.Rect.Min.X)*4
  4442. pau := uint32(src.Pix[pi+3]) * 0x101
  4443. pru := uint32(src.Pix[pi+0]) * pau / 0xff
  4444. pgu := uint32(src.Pix[pi+1]) * pau / 0xff
  4445. pbu := uint32(src.Pix[pi+2]) * pau / 0xff
  4446. pr += float64(pru) * c.weight
  4447. pg += float64(pgu) * c.weight
  4448. pb += float64(pbu) * c.weight
  4449. pa += float64(pau) * c.weight
  4450. }
  4451. tmp[t] = [4]float64{
  4452. pr * s.invTotalWeightFFFF,
  4453. pg * s.invTotalWeightFFFF,
  4454. pb * s.invTotalWeightFFFF,
  4455. pa * s.invTotalWeightFFFF,
  4456. }
  4457. t++
  4458. }
  4459. }
  4460. }
  4461. func (z *kernelScaler) scaleX_RGBA(tmp [][4]float64, src *image.RGBA, sr image.Rectangle, opts *Options) {
  4462. t := 0
  4463. for y := int32(0); y < z.sh; y++ {
  4464. for _, s := range z.horizontal.sources {
  4465. var pr, pg, pb, pa float64
  4466. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4467. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.Stride + (sr.Min.X+int(c.coord)-src.Rect.Min.X)*4
  4468. pru := uint32(src.Pix[pi+0]) * 0x101
  4469. pgu := uint32(src.Pix[pi+1]) * 0x101
  4470. pbu := uint32(src.Pix[pi+2]) * 0x101
  4471. pau := uint32(src.Pix[pi+3]) * 0x101
  4472. pr += float64(pru) * c.weight
  4473. pg += float64(pgu) * c.weight
  4474. pb += float64(pbu) * c.weight
  4475. pa += float64(pau) * c.weight
  4476. }
  4477. tmp[t] = [4]float64{
  4478. pr * s.invTotalWeightFFFF,
  4479. pg * s.invTotalWeightFFFF,
  4480. pb * s.invTotalWeightFFFF,
  4481. pa * s.invTotalWeightFFFF,
  4482. }
  4483. t++
  4484. }
  4485. }
  4486. }
  4487. func (z *kernelScaler) scaleX_YCbCr444(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  4488. t := 0
  4489. for y := int32(0); y < z.sh; y++ {
  4490. for _, s := range z.horizontal.sources {
  4491. var pr, pg, pb float64
  4492. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4493. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  4494. pj := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.CStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  4495. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4496. pyy1 := int(src.Y[pi]) * 0x10101
  4497. pcb1 := int(src.Cb[pj]) - 128
  4498. pcr1 := int(src.Cr[pj]) - 128
  4499. pru := (pyy1 + 91881*pcr1) >> 8
  4500. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  4501. pbu := (pyy1 + 116130*pcb1) >> 8
  4502. if pru < 0 {
  4503. pru = 0
  4504. } else if pru > 0xffff {
  4505. pru = 0xffff
  4506. }
  4507. if pgu < 0 {
  4508. pgu = 0
  4509. } else if pgu > 0xffff {
  4510. pgu = 0xffff
  4511. }
  4512. if pbu < 0 {
  4513. pbu = 0
  4514. } else if pbu > 0xffff {
  4515. pbu = 0xffff
  4516. }
  4517. pr += float64(pru) * c.weight
  4518. pg += float64(pgu) * c.weight
  4519. pb += float64(pbu) * c.weight
  4520. }
  4521. tmp[t] = [4]float64{
  4522. pr * s.invTotalWeightFFFF,
  4523. pg * s.invTotalWeightFFFF,
  4524. pb * s.invTotalWeightFFFF,
  4525. 1,
  4526. }
  4527. t++
  4528. }
  4529. }
  4530. }
  4531. func (z *kernelScaler) scaleX_YCbCr422(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  4532. t := 0
  4533. for y := int32(0); y < z.sh; y++ {
  4534. for _, s := range z.horizontal.sources {
  4535. var pr, pg, pb float64
  4536. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4537. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  4538. pj := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.CStride + ((sr.Min.X+int(c.coord))/2 - src.Rect.Min.X/2)
  4539. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4540. pyy1 := int(src.Y[pi]) * 0x10101
  4541. pcb1 := int(src.Cb[pj]) - 128
  4542. pcr1 := int(src.Cr[pj]) - 128
  4543. pru := (pyy1 + 91881*pcr1) >> 8
  4544. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  4545. pbu := (pyy1 + 116130*pcb1) >> 8
  4546. if pru < 0 {
  4547. pru = 0
  4548. } else if pru > 0xffff {
  4549. pru = 0xffff
  4550. }
  4551. if pgu < 0 {
  4552. pgu = 0
  4553. } else if pgu > 0xffff {
  4554. pgu = 0xffff
  4555. }
  4556. if pbu < 0 {
  4557. pbu = 0
  4558. } else if pbu > 0xffff {
  4559. pbu = 0xffff
  4560. }
  4561. pr += float64(pru) * c.weight
  4562. pg += float64(pgu) * c.weight
  4563. pb += float64(pbu) * c.weight
  4564. }
  4565. tmp[t] = [4]float64{
  4566. pr * s.invTotalWeightFFFF,
  4567. pg * s.invTotalWeightFFFF,
  4568. pb * s.invTotalWeightFFFF,
  4569. 1,
  4570. }
  4571. t++
  4572. }
  4573. }
  4574. }
  4575. func (z *kernelScaler) scaleX_YCbCr420(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  4576. t := 0
  4577. for y := int32(0); y < z.sh; y++ {
  4578. for _, s := range z.horizontal.sources {
  4579. var pr, pg, pb float64
  4580. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4581. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  4582. pj := ((sr.Min.Y+int(y))/2-src.Rect.Min.Y/2)*src.CStride + ((sr.Min.X+int(c.coord))/2 - src.Rect.Min.X/2)
  4583. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4584. pyy1 := int(src.Y[pi]) * 0x10101
  4585. pcb1 := int(src.Cb[pj]) - 128
  4586. pcr1 := int(src.Cr[pj]) - 128
  4587. pru := (pyy1 + 91881*pcr1) >> 8
  4588. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  4589. pbu := (pyy1 + 116130*pcb1) >> 8
  4590. if pru < 0 {
  4591. pru = 0
  4592. } else if pru > 0xffff {
  4593. pru = 0xffff
  4594. }
  4595. if pgu < 0 {
  4596. pgu = 0
  4597. } else if pgu > 0xffff {
  4598. pgu = 0xffff
  4599. }
  4600. if pbu < 0 {
  4601. pbu = 0
  4602. } else if pbu > 0xffff {
  4603. pbu = 0xffff
  4604. }
  4605. pr += float64(pru) * c.weight
  4606. pg += float64(pgu) * c.weight
  4607. pb += float64(pbu) * c.weight
  4608. }
  4609. tmp[t] = [4]float64{
  4610. pr * s.invTotalWeightFFFF,
  4611. pg * s.invTotalWeightFFFF,
  4612. pb * s.invTotalWeightFFFF,
  4613. 1,
  4614. }
  4615. t++
  4616. }
  4617. }
  4618. }
  4619. func (z *kernelScaler) scaleX_YCbCr440(tmp [][4]float64, src *image.YCbCr, sr image.Rectangle, opts *Options) {
  4620. t := 0
  4621. for y := int32(0); y < z.sh; y++ {
  4622. for _, s := range z.horizontal.sources {
  4623. var pr, pg, pb float64
  4624. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4625. pi := (sr.Min.Y+int(y)-src.Rect.Min.Y)*src.YStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  4626. pj := ((sr.Min.Y+int(y))/2-src.Rect.Min.Y/2)*src.CStride + (sr.Min.X + int(c.coord) - src.Rect.Min.X)
  4627. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  4628. pyy1 := int(src.Y[pi]) * 0x10101
  4629. pcb1 := int(src.Cb[pj]) - 128
  4630. pcr1 := int(src.Cr[pj]) - 128
  4631. pru := (pyy1 + 91881*pcr1) >> 8
  4632. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  4633. pbu := (pyy1 + 116130*pcb1) >> 8
  4634. if pru < 0 {
  4635. pru = 0
  4636. } else if pru > 0xffff {
  4637. pru = 0xffff
  4638. }
  4639. if pgu < 0 {
  4640. pgu = 0
  4641. } else if pgu > 0xffff {
  4642. pgu = 0xffff
  4643. }
  4644. if pbu < 0 {
  4645. pbu = 0
  4646. } else if pbu > 0xffff {
  4647. pbu = 0xffff
  4648. }
  4649. pr += float64(pru) * c.weight
  4650. pg += float64(pgu) * c.weight
  4651. pb += float64(pbu) * c.weight
  4652. }
  4653. tmp[t] = [4]float64{
  4654. pr * s.invTotalWeightFFFF,
  4655. pg * s.invTotalWeightFFFF,
  4656. pb * s.invTotalWeightFFFF,
  4657. 1,
  4658. }
  4659. t++
  4660. }
  4661. }
  4662. }
  4663. func (z *kernelScaler) scaleX_Image(tmp [][4]float64, src image.Image, sr image.Rectangle, opts *Options) {
  4664. t := 0
  4665. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  4666. for y := int32(0); y < z.sh; y++ {
  4667. for _, s := range z.horizontal.sources {
  4668. var pr, pg, pb, pa float64
  4669. for _, c := range z.horizontal.contribs[s.i:s.j] {
  4670. pru, pgu, pbu, pau := src.At(sr.Min.X+int(c.coord), sr.Min.Y+int(y)).RGBA()
  4671. if srcMask != nil {
  4672. _, _, _, ma := srcMask.At(smp.X+sr.Min.X+int(c.coord), smp.Y+sr.Min.Y+int(y)).RGBA()
  4673. pru = pru * ma / 0xffff
  4674. pgu = pgu * ma / 0xffff
  4675. pbu = pbu * ma / 0xffff
  4676. pau = pau * ma / 0xffff
  4677. }
  4678. pr += float64(pru) * c.weight
  4679. pg += float64(pgu) * c.weight
  4680. pb += float64(pbu) * c.weight
  4681. pa += float64(pau) * c.weight
  4682. }
  4683. tmp[t] = [4]float64{
  4684. pr * s.invTotalWeightFFFF,
  4685. pg * s.invTotalWeightFFFF,
  4686. pb * s.invTotalWeightFFFF,
  4687. pa * s.invTotalWeightFFFF,
  4688. }
  4689. t++
  4690. }
  4691. }
  4692. }
  4693. func (z *kernelScaler) scaleY_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
  4694. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  4695. d := (dr.Min.Y+adr.Min.Y-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+int(dx)-dst.Rect.Min.X)*4
  4696. for _, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
  4697. var pr, pg, pb, pa float64
  4698. for _, c := range z.vertical.contribs[s.i:s.j] {
  4699. p := &tmp[c.coord*z.dw+dx]
  4700. pr += p[0] * c.weight
  4701. pg += p[1] * c.weight
  4702. pb += p[2] * c.weight
  4703. pa += p[3] * c.weight
  4704. }
  4705. if pr > pa {
  4706. pr = pa
  4707. }
  4708. if pg > pa {
  4709. pg = pa
  4710. }
  4711. if pb > pa {
  4712. pb = pa
  4713. }
  4714. pr0 := uint32(ftou(pr * s.invTotalWeight))
  4715. pg0 := uint32(ftou(pg * s.invTotalWeight))
  4716. pb0 := uint32(ftou(pb * s.invTotalWeight))
  4717. pa0 := uint32(ftou(pa * s.invTotalWeight))
  4718. pa1 := (0xffff - uint32(pa0)) * 0x101
  4719. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
  4720. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
  4721. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
  4722. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
  4723. d += dst.Stride
  4724. }
  4725. }
  4726. }
  4727. func (z *kernelScaler) scaleY_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
  4728. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  4729. d := (dr.Min.Y+adr.Min.Y-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+int(dx)-dst.Rect.Min.X)*4
  4730. for _, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
  4731. var pr, pg, pb, pa float64
  4732. for _, c := range z.vertical.contribs[s.i:s.j] {
  4733. p := &tmp[c.coord*z.dw+dx]
  4734. pr += p[0] * c.weight
  4735. pg += p[1] * c.weight
  4736. pb += p[2] * c.weight
  4737. pa += p[3] * c.weight
  4738. }
  4739. if pr > pa {
  4740. pr = pa
  4741. }
  4742. if pg > pa {
  4743. pg = pa
  4744. }
  4745. if pb > pa {
  4746. pb = pa
  4747. }
  4748. dst.Pix[d+0] = uint8(ftou(pr*s.invTotalWeight) >> 8)
  4749. dst.Pix[d+1] = uint8(ftou(pg*s.invTotalWeight) >> 8)
  4750. dst.Pix[d+2] = uint8(ftou(pb*s.invTotalWeight) >> 8)
  4751. dst.Pix[d+3] = uint8(ftou(pa*s.invTotalWeight) >> 8)
  4752. d += dst.Stride
  4753. }
  4754. }
  4755. }
  4756. func (z *kernelScaler) scaleY_Image_Over(dst Image, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
  4757. dstMask, dmp := opts.DstMask, opts.DstMaskP
  4758. dstColorRGBA64 := &color.RGBA64{}
  4759. dstColor := color.Color(dstColorRGBA64)
  4760. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  4761. for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
  4762. var pr, pg, pb, pa float64
  4763. for _, c := range z.vertical.contribs[s.i:s.j] {
  4764. p := &tmp[c.coord*z.dw+dx]
  4765. pr += p[0] * c.weight
  4766. pg += p[1] * c.weight
  4767. pb += p[2] * c.weight
  4768. pa += p[3] * c.weight
  4769. }
  4770. if pr > pa {
  4771. pr = pa
  4772. }
  4773. if pg > pa {
  4774. pg = pa
  4775. }
  4776. if pb > pa {
  4777. pb = pa
  4778. }
  4779. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
  4780. pr0 := uint32(ftou(pr * s.invTotalWeight))
  4781. pg0 := uint32(ftou(pg * s.invTotalWeight))
  4782. pb0 := uint32(ftou(pb * s.invTotalWeight))
  4783. pa0 := uint32(ftou(pa * s.invTotalWeight))
  4784. if dstMask != nil {
  4785. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
  4786. pr0 = pr0 * ma / 0xffff
  4787. pg0 = pg0 * ma / 0xffff
  4788. pb0 = pb0 * ma / 0xffff
  4789. pa0 = pa0 * ma / 0xffff
  4790. }
  4791. pa1 := 0xffff - pa0
  4792. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr0)
  4793. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg0)
  4794. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb0)
  4795. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa0)
  4796. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColor)
  4797. }
  4798. }
  4799. }
  4800. func (z *kernelScaler) scaleY_Image_Src(dst Image, dr, adr image.Rectangle, tmp [][4]float64, opts *Options) {
  4801. dstMask, dmp := opts.DstMask, opts.DstMaskP
  4802. dstColorRGBA64 := &color.RGBA64{}
  4803. dstColor := color.Color(dstColorRGBA64)
  4804. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  4805. for dy, s := range z.vertical.sources[adr.Min.Y:adr.Max.Y] {
  4806. var pr, pg, pb, pa float64
  4807. for _, c := range z.vertical.contribs[s.i:s.j] {
  4808. p := &tmp[c.coord*z.dw+dx]
  4809. pr += p[0] * c.weight
  4810. pg += p[1] * c.weight
  4811. pb += p[2] * c.weight
  4812. pa += p[3] * c.weight
  4813. }
  4814. if pr > pa {
  4815. pr = pa
  4816. }
  4817. if pg > pa {
  4818. pg = pa
  4819. }
  4820. if pb > pa {
  4821. pb = pa
  4822. }
  4823. if dstMask != nil {
  4824. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
  4825. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(adr.Min.Y+dy)).RGBA()
  4826. pr := uint32(ftou(pr*s.invTotalWeight)) * ma / 0xffff
  4827. pg := uint32(ftou(pg*s.invTotalWeight)) * ma / 0xffff
  4828. pb := uint32(ftou(pb*s.invTotalWeight)) * ma / 0xffff
  4829. pa := uint32(ftou(pa*s.invTotalWeight)) * ma / 0xffff
  4830. pa1 := 0xffff - ma
  4831. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  4832. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  4833. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  4834. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  4835. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColor)
  4836. } else {
  4837. dstColorRGBA64.R = ftou(pr * s.invTotalWeight)
  4838. dstColorRGBA64.G = ftou(pg * s.invTotalWeight)
  4839. dstColorRGBA64.B = ftou(pb * s.invTotalWeight)
  4840. dstColorRGBA64.A = ftou(pa * s.invTotalWeight)
  4841. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(adr.Min.Y+dy), dstColor)
  4842. }
  4843. }
  4844. }
  4845. }
  4846. func (q *Kernel) transform_RGBA_Gray_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.Gray, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  4847. // When shrinking, broaden the effective kernel support so that we still
  4848. // visit every source pixel.
  4849. xHalfWidth, xKernelArgScale := q.Support, 1.0
  4850. if xscale > 1 {
  4851. xHalfWidth *= xscale
  4852. xKernelArgScale = 1 / xscale
  4853. }
  4854. yHalfWidth, yKernelArgScale := q.Support, 1.0
  4855. if yscale > 1 {
  4856. yHalfWidth *= yscale
  4857. yKernelArgScale = 1 / yscale
  4858. }
  4859. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  4860. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  4861. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  4862. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  4863. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  4864. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  4865. dxf := float64(dr.Min.X+int(dx)) + 0.5
  4866. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  4867. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  4868. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  4869. continue
  4870. }
  4871. // TODO: adjust the bias so that we can use int(f) instead
  4872. // of math.Floor(f) and math.Ceil(f).
  4873. sx += float64(bias.X)
  4874. sx -= 0.5
  4875. ix := int(math.Floor(sx - xHalfWidth))
  4876. if ix < sr.Min.X {
  4877. ix = sr.Min.X
  4878. }
  4879. jx := int(math.Ceil(sx + xHalfWidth))
  4880. if jx > sr.Max.X {
  4881. jx = sr.Max.X
  4882. }
  4883. totalXWeight := 0.0
  4884. for kx := ix; kx < jx; kx++ {
  4885. xWeight := 0.0
  4886. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  4887. xWeight = q.At(t)
  4888. }
  4889. xWeights[kx-ix] = xWeight
  4890. totalXWeight += xWeight
  4891. }
  4892. for x := range xWeights[:jx-ix] {
  4893. xWeights[x] /= totalXWeight
  4894. }
  4895. sy += float64(bias.Y)
  4896. sy -= 0.5
  4897. iy := int(math.Floor(sy - yHalfWidth))
  4898. if iy < sr.Min.Y {
  4899. iy = sr.Min.Y
  4900. }
  4901. jy := int(math.Ceil(sy + yHalfWidth))
  4902. if jy > sr.Max.Y {
  4903. jy = sr.Max.Y
  4904. }
  4905. totalYWeight := 0.0
  4906. for ky := iy; ky < jy; ky++ {
  4907. yWeight := 0.0
  4908. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  4909. yWeight = q.At(t)
  4910. }
  4911. yWeights[ky-iy] = yWeight
  4912. totalYWeight += yWeight
  4913. }
  4914. for y := range yWeights[:jy-iy] {
  4915. yWeights[y] /= totalYWeight
  4916. }
  4917. var pr float64
  4918. for ky := iy; ky < jy; ky++ {
  4919. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  4920. for kx := ix; kx < jx; kx++ {
  4921. if w := xWeights[kx-ix] * yWeight; w != 0 {
  4922. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx - src.Rect.Min.X)
  4923. pru := uint32(src.Pix[pi]) * 0x101
  4924. pr += float64(pru) * w
  4925. }
  4926. }
  4927. }
  4928. }
  4929. out := uint8(fffftou(pr) >> 8)
  4930. dst.Pix[d+0] = out
  4931. dst.Pix[d+1] = out
  4932. dst.Pix[d+2] = out
  4933. dst.Pix[d+3] = 0xff
  4934. }
  4935. }
  4936. }
  4937. func (q *Kernel) transform_RGBA_NRGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  4938. // When shrinking, broaden the effective kernel support so that we still
  4939. // visit every source pixel.
  4940. xHalfWidth, xKernelArgScale := q.Support, 1.0
  4941. if xscale > 1 {
  4942. xHalfWidth *= xscale
  4943. xKernelArgScale = 1 / xscale
  4944. }
  4945. yHalfWidth, yKernelArgScale := q.Support, 1.0
  4946. if yscale > 1 {
  4947. yHalfWidth *= yscale
  4948. yKernelArgScale = 1 / yscale
  4949. }
  4950. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  4951. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  4952. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  4953. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  4954. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  4955. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  4956. dxf := float64(dr.Min.X+int(dx)) + 0.5
  4957. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  4958. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  4959. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  4960. continue
  4961. }
  4962. // TODO: adjust the bias so that we can use int(f) instead
  4963. // of math.Floor(f) and math.Ceil(f).
  4964. sx += float64(bias.X)
  4965. sx -= 0.5
  4966. ix := int(math.Floor(sx - xHalfWidth))
  4967. if ix < sr.Min.X {
  4968. ix = sr.Min.X
  4969. }
  4970. jx := int(math.Ceil(sx + xHalfWidth))
  4971. if jx > sr.Max.X {
  4972. jx = sr.Max.X
  4973. }
  4974. totalXWeight := 0.0
  4975. for kx := ix; kx < jx; kx++ {
  4976. xWeight := 0.0
  4977. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  4978. xWeight = q.At(t)
  4979. }
  4980. xWeights[kx-ix] = xWeight
  4981. totalXWeight += xWeight
  4982. }
  4983. for x := range xWeights[:jx-ix] {
  4984. xWeights[x] /= totalXWeight
  4985. }
  4986. sy += float64(bias.Y)
  4987. sy -= 0.5
  4988. iy := int(math.Floor(sy - yHalfWidth))
  4989. if iy < sr.Min.Y {
  4990. iy = sr.Min.Y
  4991. }
  4992. jy := int(math.Ceil(sy + yHalfWidth))
  4993. if jy > sr.Max.Y {
  4994. jy = sr.Max.Y
  4995. }
  4996. totalYWeight := 0.0
  4997. for ky := iy; ky < jy; ky++ {
  4998. yWeight := 0.0
  4999. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5000. yWeight = q.At(t)
  5001. }
  5002. yWeights[ky-iy] = yWeight
  5003. totalYWeight += yWeight
  5004. }
  5005. for y := range yWeights[:jy-iy] {
  5006. yWeights[y] /= totalYWeight
  5007. }
  5008. var pr, pg, pb, pa float64
  5009. for ky := iy; ky < jy; ky++ {
  5010. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5011. for kx := ix; kx < jx; kx++ {
  5012. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5013. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
  5014. pau := uint32(src.Pix[pi+3]) * 0x101
  5015. pru := uint32(src.Pix[pi+0]) * pau / 0xff
  5016. pgu := uint32(src.Pix[pi+1]) * pau / 0xff
  5017. pbu := uint32(src.Pix[pi+2]) * pau / 0xff
  5018. pr += float64(pru) * w
  5019. pg += float64(pgu) * w
  5020. pb += float64(pbu) * w
  5021. pa += float64(pau) * w
  5022. }
  5023. }
  5024. }
  5025. }
  5026. if pr > pa {
  5027. pr = pa
  5028. }
  5029. if pg > pa {
  5030. pg = pa
  5031. }
  5032. if pb > pa {
  5033. pb = pa
  5034. }
  5035. pr0 := uint32(fffftou(pr))
  5036. pg0 := uint32(fffftou(pg))
  5037. pb0 := uint32(fffftou(pb))
  5038. pa0 := uint32(fffftou(pa))
  5039. pa1 := (0xffff - uint32(pa0)) * 0x101
  5040. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
  5041. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
  5042. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
  5043. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
  5044. }
  5045. }
  5046. }
  5047. func (q *Kernel) transform_RGBA_NRGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.NRGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5048. // When shrinking, broaden the effective kernel support so that we still
  5049. // visit every source pixel.
  5050. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5051. if xscale > 1 {
  5052. xHalfWidth *= xscale
  5053. xKernelArgScale = 1 / xscale
  5054. }
  5055. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5056. if yscale > 1 {
  5057. yHalfWidth *= yscale
  5058. yKernelArgScale = 1 / yscale
  5059. }
  5060. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5061. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5062. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5063. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5064. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5065. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5066. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5067. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5068. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5069. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5070. continue
  5071. }
  5072. // TODO: adjust the bias so that we can use int(f) instead
  5073. // of math.Floor(f) and math.Ceil(f).
  5074. sx += float64(bias.X)
  5075. sx -= 0.5
  5076. ix := int(math.Floor(sx - xHalfWidth))
  5077. if ix < sr.Min.X {
  5078. ix = sr.Min.X
  5079. }
  5080. jx := int(math.Ceil(sx + xHalfWidth))
  5081. if jx > sr.Max.X {
  5082. jx = sr.Max.X
  5083. }
  5084. totalXWeight := 0.0
  5085. for kx := ix; kx < jx; kx++ {
  5086. xWeight := 0.0
  5087. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5088. xWeight = q.At(t)
  5089. }
  5090. xWeights[kx-ix] = xWeight
  5091. totalXWeight += xWeight
  5092. }
  5093. for x := range xWeights[:jx-ix] {
  5094. xWeights[x] /= totalXWeight
  5095. }
  5096. sy += float64(bias.Y)
  5097. sy -= 0.5
  5098. iy := int(math.Floor(sy - yHalfWidth))
  5099. if iy < sr.Min.Y {
  5100. iy = sr.Min.Y
  5101. }
  5102. jy := int(math.Ceil(sy + yHalfWidth))
  5103. if jy > sr.Max.Y {
  5104. jy = sr.Max.Y
  5105. }
  5106. totalYWeight := 0.0
  5107. for ky := iy; ky < jy; ky++ {
  5108. yWeight := 0.0
  5109. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5110. yWeight = q.At(t)
  5111. }
  5112. yWeights[ky-iy] = yWeight
  5113. totalYWeight += yWeight
  5114. }
  5115. for y := range yWeights[:jy-iy] {
  5116. yWeights[y] /= totalYWeight
  5117. }
  5118. var pr, pg, pb, pa float64
  5119. for ky := iy; ky < jy; ky++ {
  5120. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5121. for kx := ix; kx < jx; kx++ {
  5122. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5123. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
  5124. pau := uint32(src.Pix[pi+3]) * 0x101
  5125. pru := uint32(src.Pix[pi+0]) * pau / 0xff
  5126. pgu := uint32(src.Pix[pi+1]) * pau / 0xff
  5127. pbu := uint32(src.Pix[pi+2]) * pau / 0xff
  5128. pr += float64(pru) * w
  5129. pg += float64(pgu) * w
  5130. pb += float64(pbu) * w
  5131. pa += float64(pau) * w
  5132. }
  5133. }
  5134. }
  5135. }
  5136. if pr > pa {
  5137. pr = pa
  5138. }
  5139. if pg > pa {
  5140. pg = pa
  5141. }
  5142. if pb > pa {
  5143. pb = pa
  5144. }
  5145. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  5146. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  5147. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  5148. dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
  5149. }
  5150. }
  5151. }
  5152. func (q *Kernel) transform_RGBA_RGBA_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5153. // When shrinking, broaden the effective kernel support so that we still
  5154. // visit every source pixel.
  5155. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5156. if xscale > 1 {
  5157. xHalfWidth *= xscale
  5158. xKernelArgScale = 1 / xscale
  5159. }
  5160. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5161. if yscale > 1 {
  5162. yHalfWidth *= yscale
  5163. yKernelArgScale = 1 / yscale
  5164. }
  5165. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5166. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5167. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5168. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5169. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5170. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5171. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5172. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5173. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5174. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5175. continue
  5176. }
  5177. // TODO: adjust the bias so that we can use int(f) instead
  5178. // of math.Floor(f) and math.Ceil(f).
  5179. sx += float64(bias.X)
  5180. sx -= 0.5
  5181. ix := int(math.Floor(sx - xHalfWidth))
  5182. if ix < sr.Min.X {
  5183. ix = sr.Min.X
  5184. }
  5185. jx := int(math.Ceil(sx + xHalfWidth))
  5186. if jx > sr.Max.X {
  5187. jx = sr.Max.X
  5188. }
  5189. totalXWeight := 0.0
  5190. for kx := ix; kx < jx; kx++ {
  5191. xWeight := 0.0
  5192. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5193. xWeight = q.At(t)
  5194. }
  5195. xWeights[kx-ix] = xWeight
  5196. totalXWeight += xWeight
  5197. }
  5198. for x := range xWeights[:jx-ix] {
  5199. xWeights[x] /= totalXWeight
  5200. }
  5201. sy += float64(bias.Y)
  5202. sy -= 0.5
  5203. iy := int(math.Floor(sy - yHalfWidth))
  5204. if iy < sr.Min.Y {
  5205. iy = sr.Min.Y
  5206. }
  5207. jy := int(math.Ceil(sy + yHalfWidth))
  5208. if jy > sr.Max.Y {
  5209. jy = sr.Max.Y
  5210. }
  5211. totalYWeight := 0.0
  5212. for ky := iy; ky < jy; ky++ {
  5213. yWeight := 0.0
  5214. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5215. yWeight = q.At(t)
  5216. }
  5217. yWeights[ky-iy] = yWeight
  5218. totalYWeight += yWeight
  5219. }
  5220. for y := range yWeights[:jy-iy] {
  5221. yWeights[y] /= totalYWeight
  5222. }
  5223. var pr, pg, pb, pa float64
  5224. for ky := iy; ky < jy; ky++ {
  5225. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5226. for kx := ix; kx < jx; kx++ {
  5227. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5228. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
  5229. pru := uint32(src.Pix[pi+0]) * 0x101
  5230. pgu := uint32(src.Pix[pi+1]) * 0x101
  5231. pbu := uint32(src.Pix[pi+2]) * 0x101
  5232. pau := uint32(src.Pix[pi+3]) * 0x101
  5233. pr += float64(pru) * w
  5234. pg += float64(pgu) * w
  5235. pb += float64(pbu) * w
  5236. pa += float64(pau) * w
  5237. }
  5238. }
  5239. }
  5240. }
  5241. if pr > pa {
  5242. pr = pa
  5243. }
  5244. if pg > pa {
  5245. pg = pa
  5246. }
  5247. if pb > pa {
  5248. pb = pa
  5249. }
  5250. pr0 := uint32(fffftou(pr))
  5251. pg0 := uint32(fffftou(pg))
  5252. pb0 := uint32(fffftou(pb))
  5253. pa0 := uint32(fffftou(pa))
  5254. pa1 := (0xffff - uint32(pa0)) * 0x101
  5255. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
  5256. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
  5257. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
  5258. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
  5259. }
  5260. }
  5261. }
  5262. func (q *Kernel) transform_RGBA_RGBA_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.RGBA, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5263. // When shrinking, broaden the effective kernel support so that we still
  5264. // visit every source pixel.
  5265. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5266. if xscale > 1 {
  5267. xHalfWidth *= xscale
  5268. xKernelArgScale = 1 / xscale
  5269. }
  5270. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5271. if yscale > 1 {
  5272. yHalfWidth *= yscale
  5273. yKernelArgScale = 1 / yscale
  5274. }
  5275. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5276. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5277. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5278. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5279. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5280. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5281. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5282. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5283. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5284. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5285. continue
  5286. }
  5287. // TODO: adjust the bias so that we can use int(f) instead
  5288. // of math.Floor(f) and math.Ceil(f).
  5289. sx += float64(bias.X)
  5290. sx -= 0.5
  5291. ix := int(math.Floor(sx - xHalfWidth))
  5292. if ix < sr.Min.X {
  5293. ix = sr.Min.X
  5294. }
  5295. jx := int(math.Ceil(sx + xHalfWidth))
  5296. if jx > sr.Max.X {
  5297. jx = sr.Max.X
  5298. }
  5299. totalXWeight := 0.0
  5300. for kx := ix; kx < jx; kx++ {
  5301. xWeight := 0.0
  5302. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5303. xWeight = q.At(t)
  5304. }
  5305. xWeights[kx-ix] = xWeight
  5306. totalXWeight += xWeight
  5307. }
  5308. for x := range xWeights[:jx-ix] {
  5309. xWeights[x] /= totalXWeight
  5310. }
  5311. sy += float64(bias.Y)
  5312. sy -= 0.5
  5313. iy := int(math.Floor(sy - yHalfWidth))
  5314. if iy < sr.Min.Y {
  5315. iy = sr.Min.Y
  5316. }
  5317. jy := int(math.Ceil(sy + yHalfWidth))
  5318. if jy > sr.Max.Y {
  5319. jy = sr.Max.Y
  5320. }
  5321. totalYWeight := 0.0
  5322. for ky := iy; ky < jy; ky++ {
  5323. yWeight := 0.0
  5324. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5325. yWeight = q.At(t)
  5326. }
  5327. yWeights[ky-iy] = yWeight
  5328. totalYWeight += yWeight
  5329. }
  5330. for y := range yWeights[:jy-iy] {
  5331. yWeights[y] /= totalYWeight
  5332. }
  5333. var pr, pg, pb, pa float64
  5334. for ky := iy; ky < jy; ky++ {
  5335. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5336. for kx := ix; kx < jx; kx++ {
  5337. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5338. pi := (ky-src.Rect.Min.Y)*src.Stride + (kx-src.Rect.Min.X)*4
  5339. pru := uint32(src.Pix[pi+0]) * 0x101
  5340. pgu := uint32(src.Pix[pi+1]) * 0x101
  5341. pbu := uint32(src.Pix[pi+2]) * 0x101
  5342. pau := uint32(src.Pix[pi+3]) * 0x101
  5343. pr += float64(pru) * w
  5344. pg += float64(pgu) * w
  5345. pb += float64(pbu) * w
  5346. pa += float64(pau) * w
  5347. }
  5348. }
  5349. }
  5350. }
  5351. if pr > pa {
  5352. pr = pa
  5353. }
  5354. if pg > pa {
  5355. pg = pa
  5356. }
  5357. if pb > pa {
  5358. pb = pa
  5359. }
  5360. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  5361. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  5362. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  5363. dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
  5364. }
  5365. }
  5366. }
  5367. func (q *Kernel) transform_RGBA_YCbCr444_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5368. // When shrinking, broaden the effective kernel support so that we still
  5369. // visit every source pixel.
  5370. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5371. if xscale > 1 {
  5372. xHalfWidth *= xscale
  5373. xKernelArgScale = 1 / xscale
  5374. }
  5375. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5376. if yscale > 1 {
  5377. yHalfWidth *= yscale
  5378. yKernelArgScale = 1 / yscale
  5379. }
  5380. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5381. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5382. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5383. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5384. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5385. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5386. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5387. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5388. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5389. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5390. continue
  5391. }
  5392. // TODO: adjust the bias so that we can use int(f) instead
  5393. // of math.Floor(f) and math.Ceil(f).
  5394. sx += float64(bias.X)
  5395. sx -= 0.5
  5396. ix := int(math.Floor(sx - xHalfWidth))
  5397. if ix < sr.Min.X {
  5398. ix = sr.Min.X
  5399. }
  5400. jx := int(math.Ceil(sx + xHalfWidth))
  5401. if jx > sr.Max.X {
  5402. jx = sr.Max.X
  5403. }
  5404. totalXWeight := 0.0
  5405. for kx := ix; kx < jx; kx++ {
  5406. xWeight := 0.0
  5407. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5408. xWeight = q.At(t)
  5409. }
  5410. xWeights[kx-ix] = xWeight
  5411. totalXWeight += xWeight
  5412. }
  5413. for x := range xWeights[:jx-ix] {
  5414. xWeights[x] /= totalXWeight
  5415. }
  5416. sy += float64(bias.Y)
  5417. sy -= 0.5
  5418. iy := int(math.Floor(sy - yHalfWidth))
  5419. if iy < sr.Min.Y {
  5420. iy = sr.Min.Y
  5421. }
  5422. jy := int(math.Ceil(sy + yHalfWidth))
  5423. if jy > sr.Max.Y {
  5424. jy = sr.Max.Y
  5425. }
  5426. totalYWeight := 0.0
  5427. for ky := iy; ky < jy; ky++ {
  5428. yWeight := 0.0
  5429. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5430. yWeight = q.At(t)
  5431. }
  5432. yWeights[ky-iy] = yWeight
  5433. totalYWeight += yWeight
  5434. }
  5435. for y := range yWeights[:jy-iy] {
  5436. yWeights[y] /= totalYWeight
  5437. }
  5438. var pr, pg, pb float64
  5439. for ky := iy; ky < jy; ky++ {
  5440. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5441. for kx := ix; kx < jx; kx++ {
  5442. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5443. pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
  5444. pj := (ky-src.Rect.Min.Y)*src.CStride + (kx - src.Rect.Min.X)
  5445. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  5446. pyy1 := int(src.Y[pi]) * 0x10101
  5447. pcb1 := int(src.Cb[pj]) - 128
  5448. pcr1 := int(src.Cr[pj]) - 128
  5449. pru := (pyy1 + 91881*pcr1) >> 8
  5450. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  5451. pbu := (pyy1 + 116130*pcb1) >> 8
  5452. if pru < 0 {
  5453. pru = 0
  5454. } else if pru > 0xffff {
  5455. pru = 0xffff
  5456. }
  5457. if pgu < 0 {
  5458. pgu = 0
  5459. } else if pgu > 0xffff {
  5460. pgu = 0xffff
  5461. }
  5462. if pbu < 0 {
  5463. pbu = 0
  5464. } else if pbu > 0xffff {
  5465. pbu = 0xffff
  5466. }
  5467. pr += float64(pru) * w
  5468. pg += float64(pgu) * w
  5469. pb += float64(pbu) * w
  5470. }
  5471. }
  5472. }
  5473. }
  5474. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  5475. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  5476. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  5477. dst.Pix[d+3] = 0xff
  5478. }
  5479. }
  5480. }
  5481. func (q *Kernel) transform_RGBA_YCbCr422_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5482. // When shrinking, broaden the effective kernel support so that we still
  5483. // visit every source pixel.
  5484. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5485. if xscale > 1 {
  5486. xHalfWidth *= xscale
  5487. xKernelArgScale = 1 / xscale
  5488. }
  5489. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5490. if yscale > 1 {
  5491. yHalfWidth *= yscale
  5492. yKernelArgScale = 1 / yscale
  5493. }
  5494. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5495. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5496. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5497. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5498. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5499. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5500. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5501. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5502. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5503. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5504. continue
  5505. }
  5506. // TODO: adjust the bias so that we can use int(f) instead
  5507. // of math.Floor(f) and math.Ceil(f).
  5508. sx += float64(bias.X)
  5509. sx -= 0.5
  5510. ix := int(math.Floor(sx - xHalfWidth))
  5511. if ix < sr.Min.X {
  5512. ix = sr.Min.X
  5513. }
  5514. jx := int(math.Ceil(sx + xHalfWidth))
  5515. if jx > sr.Max.X {
  5516. jx = sr.Max.X
  5517. }
  5518. totalXWeight := 0.0
  5519. for kx := ix; kx < jx; kx++ {
  5520. xWeight := 0.0
  5521. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5522. xWeight = q.At(t)
  5523. }
  5524. xWeights[kx-ix] = xWeight
  5525. totalXWeight += xWeight
  5526. }
  5527. for x := range xWeights[:jx-ix] {
  5528. xWeights[x] /= totalXWeight
  5529. }
  5530. sy += float64(bias.Y)
  5531. sy -= 0.5
  5532. iy := int(math.Floor(sy - yHalfWidth))
  5533. if iy < sr.Min.Y {
  5534. iy = sr.Min.Y
  5535. }
  5536. jy := int(math.Ceil(sy + yHalfWidth))
  5537. if jy > sr.Max.Y {
  5538. jy = sr.Max.Y
  5539. }
  5540. totalYWeight := 0.0
  5541. for ky := iy; ky < jy; ky++ {
  5542. yWeight := 0.0
  5543. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5544. yWeight = q.At(t)
  5545. }
  5546. yWeights[ky-iy] = yWeight
  5547. totalYWeight += yWeight
  5548. }
  5549. for y := range yWeights[:jy-iy] {
  5550. yWeights[y] /= totalYWeight
  5551. }
  5552. var pr, pg, pb float64
  5553. for ky := iy; ky < jy; ky++ {
  5554. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5555. for kx := ix; kx < jx; kx++ {
  5556. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5557. pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
  5558. pj := (ky-src.Rect.Min.Y)*src.CStride + ((kx)/2 - src.Rect.Min.X/2)
  5559. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  5560. pyy1 := int(src.Y[pi]) * 0x10101
  5561. pcb1 := int(src.Cb[pj]) - 128
  5562. pcr1 := int(src.Cr[pj]) - 128
  5563. pru := (pyy1 + 91881*pcr1) >> 8
  5564. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  5565. pbu := (pyy1 + 116130*pcb1) >> 8
  5566. if pru < 0 {
  5567. pru = 0
  5568. } else if pru > 0xffff {
  5569. pru = 0xffff
  5570. }
  5571. if pgu < 0 {
  5572. pgu = 0
  5573. } else if pgu > 0xffff {
  5574. pgu = 0xffff
  5575. }
  5576. if pbu < 0 {
  5577. pbu = 0
  5578. } else if pbu > 0xffff {
  5579. pbu = 0xffff
  5580. }
  5581. pr += float64(pru) * w
  5582. pg += float64(pgu) * w
  5583. pb += float64(pbu) * w
  5584. }
  5585. }
  5586. }
  5587. }
  5588. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  5589. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  5590. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  5591. dst.Pix[d+3] = 0xff
  5592. }
  5593. }
  5594. }
  5595. func (q *Kernel) transform_RGBA_YCbCr420_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5596. // When shrinking, broaden the effective kernel support so that we still
  5597. // visit every source pixel.
  5598. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5599. if xscale > 1 {
  5600. xHalfWidth *= xscale
  5601. xKernelArgScale = 1 / xscale
  5602. }
  5603. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5604. if yscale > 1 {
  5605. yHalfWidth *= yscale
  5606. yKernelArgScale = 1 / yscale
  5607. }
  5608. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5609. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5610. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5611. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5612. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5613. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5614. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5615. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5616. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5617. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5618. continue
  5619. }
  5620. // TODO: adjust the bias so that we can use int(f) instead
  5621. // of math.Floor(f) and math.Ceil(f).
  5622. sx += float64(bias.X)
  5623. sx -= 0.5
  5624. ix := int(math.Floor(sx - xHalfWidth))
  5625. if ix < sr.Min.X {
  5626. ix = sr.Min.X
  5627. }
  5628. jx := int(math.Ceil(sx + xHalfWidth))
  5629. if jx > sr.Max.X {
  5630. jx = sr.Max.X
  5631. }
  5632. totalXWeight := 0.0
  5633. for kx := ix; kx < jx; kx++ {
  5634. xWeight := 0.0
  5635. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5636. xWeight = q.At(t)
  5637. }
  5638. xWeights[kx-ix] = xWeight
  5639. totalXWeight += xWeight
  5640. }
  5641. for x := range xWeights[:jx-ix] {
  5642. xWeights[x] /= totalXWeight
  5643. }
  5644. sy += float64(bias.Y)
  5645. sy -= 0.5
  5646. iy := int(math.Floor(sy - yHalfWidth))
  5647. if iy < sr.Min.Y {
  5648. iy = sr.Min.Y
  5649. }
  5650. jy := int(math.Ceil(sy + yHalfWidth))
  5651. if jy > sr.Max.Y {
  5652. jy = sr.Max.Y
  5653. }
  5654. totalYWeight := 0.0
  5655. for ky := iy; ky < jy; ky++ {
  5656. yWeight := 0.0
  5657. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5658. yWeight = q.At(t)
  5659. }
  5660. yWeights[ky-iy] = yWeight
  5661. totalYWeight += yWeight
  5662. }
  5663. for y := range yWeights[:jy-iy] {
  5664. yWeights[y] /= totalYWeight
  5665. }
  5666. var pr, pg, pb float64
  5667. for ky := iy; ky < jy; ky++ {
  5668. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5669. for kx := ix; kx < jx; kx++ {
  5670. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5671. pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
  5672. pj := ((ky)/2-src.Rect.Min.Y/2)*src.CStride + ((kx)/2 - src.Rect.Min.X/2)
  5673. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  5674. pyy1 := int(src.Y[pi]) * 0x10101
  5675. pcb1 := int(src.Cb[pj]) - 128
  5676. pcr1 := int(src.Cr[pj]) - 128
  5677. pru := (pyy1 + 91881*pcr1) >> 8
  5678. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  5679. pbu := (pyy1 + 116130*pcb1) >> 8
  5680. if pru < 0 {
  5681. pru = 0
  5682. } else if pru > 0xffff {
  5683. pru = 0xffff
  5684. }
  5685. if pgu < 0 {
  5686. pgu = 0
  5687. } else if pgu > 0xffff {
  5688. pgu = 0xffff
  5689. }
  5690. if pbu < 0 {
  5691. pbu = 0
  5692. } else if pbu > 0xffff {
  5693. pbu = 0xffff
  5694. }
  5695. pr += float64(pru) * w
  5696. pg += float64(pgu) * w
  5697. pb += float64(pbu) * w
  5698. }
  5699. }
  5700. }
  5701. }
  5702. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  5703. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  5704. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  5705. dst.Pix[d+3] = 0xff
  5706. }
  5707. }
  5708. }
  5709. func (q *Kernel) transform_RGBA_YCbCr440_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src *image.YCbCr, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5710. // When shrinking, broaden the effective kernel support so that we still
  5711. // visit every source pixel.
  5712. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5713. if xscale > 1 {
  5714. xHalfWidth *= xscale
  5715. xKernelArgScale = 1 / xscale
  5716. }
  5717. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5718. if yscale > 1 {
  5719. yHalfWidth *= yscale
  5720. yKernelArgScale = 1 / yscale
  5721. }
  5722. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5723. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5724. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5725. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5726. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5727. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5728. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5729. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5730. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5731. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5732. continue
  5733. }
  5734. // TODO: adjust the bias so that we can use int(f) instead
  5735. // of math.Floor(f) and math.Ceil(f).
  5736. sx += float64(bias.X)
  5737. sx -= 0.5
  5738. ix := int(math.Floor(sx - xHalfWidth))
  5739. if ix < sr.Min.X {
  5740. ix = sr.Min.X
  5741. }
  5742. jx := int(math.Ceil(sx + xHalfWidth))
  5743. if jx > sr.Max.X {
  5744. jx = sr.Max.X
  5745. }
  5746. totalXWeight := 0.0
  5747. for kx := ix; kx < jx; kx++ {
  5748. xWeight := 0.0
  5749. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5750. xWeight = q.At(t)
  5751. }
  5752. xWeights[kx-ix] = xWeight
  5753. totalXWeight += xWeight
  5754. }
  5755. for x := range xWeights[:jx-ix] {
  5756. xWeights[x] /= totalXWeight
  5757. }
  5758. sy += float64(bias.Y)
  5759. sy -= 0.5
  5760. iy := int(math.Floor(sy - yHalfWidth))
  5761. if iy < sr.Min.Y {
  5762. iy = sr.Min.Y
  5763. }
  5764. jy := int(math.Ceil(sy + yHalfWidth))
  5765. if jy > sr.Max.Y {
  5766. jy = sr.Max.Y
  5767. }
  5768. totalYWeight := 0.0
  5769. for ky := iy; ky < jy; ky++ {
  5770. yWeight := 0.0
  5771. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5772. yWeight = q.At(t)
  5773. }
  5774. yWeights[ky-iy] = yWeight
  5775. totalYWeight += yWeight
  5776. }
  5777. for y := range yWeights[:jy-iy] {
  5778. yWeights[y] /= totalYWeight
  5779. }
  5780. var pr, pg, pb float64
  5781. for ky := iy; ky < jy; ky++ {
  5782. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5783. for kx := ix; kx < jx; kx++ {
  5784. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5785. pi := (ky-src.Rect.Min.Y)*src.YStride + (kx - src.Rect.Min.X)
  5786. pj := ((ky)/2-src.Rect.Min.Y/2)*src.CStride + (kx - src.Rect.Min.X)
  5787. // This is an inline version of image/color/ycbcr.go's YCbCr.RGBA method.
  5788. pyy1 := int(src.Y[pi]) * 0x10101
  5789. pcb1 := int(src.Cb[pj]) - 128
  5790. pcr1 := int(src.Cr[pj]) - 128
  5791. pru := (pyy1 + 91881*pcr1) >> 8
  5792. pgu := (pyy1 - 22554*pcb1 - 46802*pcr1) >> 8
  5793. pbu := (pyy1 + 116130*pcb1) >> 8
  5794. if pru < 0 {
  5795. pru = 0
  5796. } else if pru > 0xffff {
  5797. pru = 0xffff
  5798. }
  5799. if pgu < 0 {
  5800. pgu = 0
  5801. } else if pgu > 0xffff {
  5802. pgu = 0xffff
  5803. }
  5804. if pbu < 0 {
  5805. pbu = 0
  5806. } else if pbu > 0xffff {
  5807. pbu = 0xffff
  5808. }
  5809. pr += float64(pru) * w
  5810. pg += float64(pgu) * w
  5811. pb += float64(pbu) * w
  5812. }
  5813. }
  5814. }
  5815. }
  5816. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  5817. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  5818. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  5819. dst.Pix[d+3] = 0xff
  5820. }
  5821. }
  5822. }
  5823. func (q *Kernel) transform_RGBA_Image_Over(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5824. // When shrinking, broaden the effective kernel support so that we still
  5825. // visit every source pixel.
  5826. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5827. if xscale > 1 {
  5828. xHalfWidth *= xscale
  5829. xKernelArgScale = 1 / xscale
  5830. }
  5831. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5832. if yscale > 1 {
  5833. yHalfWidth *= yscale
  5834. yKernelArgScale = 1 / yscale
  5835. }
  5836. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5837. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5838. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5839. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5840. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5841. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5842. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5843. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5844. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5845. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5846. continue
  5847. }
  5848. // TODO: adjust the bias so that we can use int(f) instead
  5849. // of math.Floor(f) and math.Ceil(f).
  5850. sx += float64(bias.X)
  5851. sx -= 0.5
  5852. ix := int(math.Floor(sx - xHalfWidth))
  5853. if ix < sr.Min.X {
  5854. ix = sr.Min.X
  5855. }
  5856. jx := int(math.Ceil(sx + xHalfWidth))
  5857. if jx > sr.Max.X {
  5858. jx = sr.Max.X
  5859. }
  5860. totalXWeight := 0.0
  5861. for kx := ix; kx < jx; kx++ {
  5862. xWeight := 0.0
  5863. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5864. xWeight = q.At(t)
  5865. }
  5866. xWeights[kx-ix] = xWeight
  5867. totalXWeight += xWeight
  5868. }
  5869. for x := range xWeights[:jx-ix] {
  5870. xWeights[x] /= totalXWeight
  5871. }
  5872. sy += float64(bias.Y)
  5873. sy -= 0.5
  5874. iy := int(math.Floor(sy - yHalfWidth))
  5875. if iy < sr.Min.Y {
  5876. iy = sr.Min.Y
  5877. }
  5878. jy := int(math.Ceil(sy + yHalfWidth))
  5879. if jy > sr.Max.Y {
  5880. jy = sr.Max.Y
  5881. }
  5882. totalYWeight := 0.0
  5883. for ky := iy; ky < jy; ky++ {
  5884. yWeight := 0.0
  5885. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5886. yWeight = q.At(t)
  5887. }
  5888. yWeights[ky-iy] = yWeight
  5889. totalYWeight += yWeight
  5890. }
  5891. for y := range yWeights[:jy-iy] {
  5892. yWeights[y] /= totalYWeight
  5893. }
  5894. var pr, pg, pb, pa float64
  5895. for ky := iy; ky < jy; ky++ {
  5896. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  5897. for kx := ix; kx < jx; kx++ {
  5898. if w := xWeights[kx-ix] * yWeight; w != 0 {
  5899. pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
  5900. pr += float64(pru) * w
  5901. pg += float64(pgu) * w
  5902. pb += float64(pbu) * w
  5903. pa += float64(pau) * w
  5904. }
  5905. }
  5906. }
  5907. }
  5908. if pr > pa {
  5909. pr = pa
  5910. }
  5911. if pg > pa {
  5912. pg = pa
  5913. }
  5914. if pb > pa {
  5915. pb = pa
  5916. }
  5917. pr0 := uint32(fffftou(pr))
  5918. pg0 := uint32(fffftou(pg))
  5919. pb0 := uint32(fffftou(pb))
  5920. pa0 := uint32(fffftou(pa))
  5921. pa1 := (0xffff - uint32(pa0)) * 0x101
  5922. dst.Pix[d+0] = uint8((uint32(dst.Pix[d+0])*pa1/0xffff + pr0) >> 8)
  5923. dst.Pix[d+1] = uint8((uint32(dst.Pix[d+1])*pa1/0xffff + pg0) >> 8)
  5924. dst.Pix[d+2] = uint8((uint32(dst.Pix[d+2])*pa1/0xffff + pb0) >> 8)
  5925. dst.Pix[d+3] = uint8((uint32(dst.Pix[d+3])*pa1/0xffff + pa0) >> 8)
  5926. }
  5927. }
  5928. }
  5929. func (q *Kernel) transform_RGBA_Image_Src(dst *image.RGBA, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  5930. // When shrinking, broaden the effective kernel support so that we still
  5931. // visit every source pixel.
  5932. xHalfWidth, xKernelArgScale := q.Support, 1.0
  5933. if xscale > 1 {
  5934. xHalfWidth *= xscale
  5935. xKernelArgScale = 1 / xscale
  5936. }
  5937. yHalfWidth, yKernelArgScale := q.Support, 1.0
  5938. if yscale > 1 {
  5939. yHalfWidth *= yscale
  5940. yKernelArgScale = 1 / yscale
  5941. }
  5942. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  5943. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  5944. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  5945. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  5946. d := (dr.Min.Y+int(dy)-dst.Rect.Min.Y)*dst.Stride + (dr.Min.X+adr.Min.X-dst.Rect.Min.X)*4
  5947. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx, d = dx+1, d+4 {
  5948. dxf := float64(dr.Min.X+int(dx)) + 0.5
  5949. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  5950. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  5951. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  5952. continue
  5953. }
  5954. // TODO: adjust the bias so that we can use int(f) instead
  5955. // of math.Floor(f) and math.Ceil(f).
  5956. sx += float64(bias.X)
  5957. sx -= 0.5
  5958. ix := int(math.Floor(sx - xHalfWidth))
  5959. if ix < sr.Min.X {
  5960. ix = sr.Min.X
  5961. }
  5962. jx := int(math.Ceil(sx + xHalfWidth))
  5963. if jx > sr.Max.X {
  5964. jx = sr.Max.X
  5965. }
  5966. totalXWeight := 0.0
  5967. for kx := ix; kx < jx; kx++ {
  5968. xWeight := 0.0
  5969. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  5970. xWeight = q.At(t)
  5971. }
  5972. xWeights[kx-ix] = xWeight
  5973. totalXWeight += xWeight
  5974. }
  5975. for x := range xWeights[:jx-ix] {
  5976. xWeights[x] /= totalXWeight
  5977. }
  5978. sy += float64(bias.Y)
  5979. sy -= 0.5
  5980. iy := int(math.Floor(sy - yHalfWidth))
  5981. if iy < sr.Min.Y {
  5982. iy = sr.Min.Y
  5983. }
  5984. jy := int(math.Ceil(sy + yHalfWidth))
  5985. if jy > sr.Max.Y {
  5986. jy = sr.Max.Y
  5987. }
  5988. totalYWeight := 0.0
  5989. for ky := iy; ky < jy; ky++ {
  5990. yWeight := 0.0
  5991. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  5992. yWeight = q.At(t)
  5993. }
  5994. yWeights[ky-iy] = yWeight
  5995. totalYWeight += yWeight
  5996. }
  5997. for y := range yWeights[:jy-iy] {
  5998. yWeights[y] /= totalYWeight
  5999. }
  6000. var pr, pg, pb, pa float64
  6001. for ky := iy; ky < jy; ky++ {
  6002. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6003. for kx := ix; kx < jx; kx++ {
  6004. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6005. pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
  6006. pr += float64(pru) * w
  6007. pg += float64(pgu) * w
  6008. pb += float64(pbu) * w
  6009. pa += float64(pau) * w
  6010. }
  6011. }
  6012. }
  6013. }
  6014. if pr > pa {
  6015. pr = pa
  6016. }
  6017. if pg > pa {
  6018. pg = pa
  6019. }
  6020. if pb > pa {
  6021. pb = pa
  6022. }
  6023. dst.Pix[d+0] = uint8(fffftou(pr) >> 8)
  6024. dst.Pix[d+1] = uint8(fffftou(pg) >> 8)
  6025. dst.Pix[d+2] = uint8(fffftou(pb) >> 8)
  6026. dst.Pix[d+3] = uint8(fffftou(pa) >> 8)
  6027. }
  6028. }
  6029. }
  6030. func (q *Kernel) transform_Image_Image_Over(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  6031. // When shrinking, broaden the effective kernel support so that we still
  6032. // visit every source pixel.
  6033. xHalfWidth, xKernelArgScale := q.Support, 1.0
  6034. if xscale > 1 {
  6035. xHalfWidth *= xscale
  6036. xKernelArgScale = 1 / xscale
  6037. }
  6038. yHalfWidth, yKernelArgScale := q.Support, 1.0
  6039. if yscale > 1 {
  6040. yHalfWidth *= yscale
  6041. yKernelArgScale = 1 / yscale
  6042. }
  6043. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  6044. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  6045. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  6046. dstMask, dmp := opts.DstMask, opts.DstMaskP
  6047. dstColorRGBA64 := &color.RGBA64{}
  6048. dstColor := color.Color(dstColorRGBA64)
  6049. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  6050. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  6051. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  6052. dxf := float64(dr.Min.X+int(dx)) + 0.5
  6053. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  6054. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  6055. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  6056. continue
  6057. }
  6058. // TODO: adjust the bias so that we can use int(f) instead
  6059. // of math.Floor(f) and math.Ceil(f).
  6060. sx += float64(bias.X)
  6061. sx -= 0.5
  6062. ix := int(math.Floor(sx - xHalfWidth))
  6063. if ix < sr.Min.X {
  6064. ix = sr.Min.X
  6065. }
  6066. jx := int(math.Ceil(sx + xHalfWidth))
  6067. if jx > sr.Max.X {
  6068. jx = sr.Max.X
  6069. }
  6070. totalXWeight := 0.0
  6071. for kx := ix; kx < jx; kx++ {
  6072. xWeight := 0.0
  6073. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  6074. xWeight = q.At(t)
  6075. }
  6076. xWeights[kx-ix] = xWeight
  6077. totalXWeight += xWeight
  6078. }
  6079. for x := range xWeights[:jx-ix] {
  6080. xWeights[x] /= totalXWeight
  6081. }
  6082. sy += float64(bias.Y)
  6083. sy -= 0.5
  6084. iy := int(math.Floor(sy - yHalfWidth))
  6085. if iy < sr.Min.Y {
  6086. iy = sr.Min.Y
  6087. }
  6088. jy := int(math.Ceil(sy + yHalfWidth))
  6089. if jy > sr.Max.Y {
  6090. jy = sr.Max.Y
  6091. }
  6092. totalYWeight := 0.0
  6093. for ky := iy; ky < jy; ky++ {
  6094. yWeight := 0.0
  6095. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  6096. yWeight = q.At(t)
  6097. }
  6098. yWeights[ky-iy] = yWeight
  6099. totalYWeight += yWeight
  6100. }
  6101. for y := range yWeights[:jy-iy] {
  6102. yWeights[y] /= totalYWeight
  6103. }
  6104. var pr, pg, pb, pa float64
  6105. for ky := iy; ky < jy; ky++ {
  6106. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6107. for kx := ix; kx < jx; kx++ {
  6108. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6109. pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
  6110. if srcMask != nil {
  6111. _, _, _, ma := srcMask.At(smp.X+kx, smp.Y+ky).RGBA()
  6112. pru = pru * ma / 0xffff
  6113. pgu = pgu * ma / 0xffff
  6114. pbu = pbu * ma / 0xffff
  6115. pau = pau * ma / 0xffff
  6116. }
  6117. pr += float64(pru) * w
  6118. pg += float64(pgu) * w
  6119. pb += float64(pbu) * w
  6120. pa += float64(pau) * w
  6121. }
  6122. }
  6123. }
  6124. }
  6125. if pr > pa {
  6126. pr = pa
  6127. }
  6128. if pg > pa {
  6129. pg = pa
  6130. }
  6131. if pb > pa {
  6132. pb = pa
  6133. }
  6134. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  6135. pr0 := uint32(fffftou(pr))
  6136. pg0 := uint32(fffftou(pg))
  6137. pb0 := uint32(fffftou(pb))
  6138. pa0 := uint32(fffftou(pa))
  6139. if dstMask != nil {
  6140. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  6141. pr0 = pr0 * ma / 0xffff
  6142. pg0 = pg0 * ma / 0xffff
  6143. pb0 = pb0 * ma / 0xffff
  6144. pa0 = pa0 * ma / 0xffff
  6145. }
  6146. pa1 := 0xffff - pa0
  6147. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr0)
  6148. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg0)
  6149. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb0)
  6150. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa0)
  6151. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  6152. }
  6153. }
  6154. }
  6155. func (q *Kernel) transform_Image_Image_Src(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
  6156. // When shrinking, broaden the effective kernel support so that we still
  6157. // visit every source pixel.
  6158. xHalfWidth, xKernelArgScale := q.Support, 1.0
  6159. if xscale > 1 {
  6160. xHalfWidth *= xscale
  6161. xKernelArgScale = 1 / xscale
  6162. }
  6163. yHalfWidth, yKernelArgScale := q.Support, 1.0
  6164. if yscale > 1 {
  6165. yHalfWidth *= yscale
  6166. yKernelArgScale = 1 / yscale
  6167. }
  6168. xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
  6169. yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
  6170. srcMask, smp := opts.SrcMask, opts.SrcMaskP
  6171. dstMask, dmp := opts.DstMask, opts.DstMaskP
  6172. dstColorRGBA64 := &color.RGBA64{}
  6173. dstColor := color.Color(dstColorRGBA64)
  6174. for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
  6175. dyf := float64(dr.Min.Y+int(dy)) + 0.5
  6176. for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
  6177. dxf := float64(dr.Min.X+int(dx)) + 0.5
  6178. sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
  6179. sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
  6180. if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
  6181. continue
  6182. }
  6183. // TODO: adjust the bias so that we can use int(f) instead
  6184. // of math.Floor(f) and math.Ceil(f).
  6185. sx += float64(bias.X)
  6186. sx -= 0.5
  6187. ix := int(math.Floor(sx - xHalfWidth))
  6188. if ix < sr.Min.X {
  6189. ix = sr.Min.X
  6190. }
  6191. jx := int(math.Ceil(sx + xHalfWidth))
  6192. if jx > sr.Max.X {
  6193. jx = sr.Max.X
  6194. }
  6195. totalXWeight := 0.0
  6196. for kx := ix; kx < jx; kx++ {
  6197. xWeight := 0.0
  6198. if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
  6199. xWeight = q.At(t)
  6200. }
  6201. xWeights[kx-ix] = xWeight
  6202. totalXWeight += xWeight
  6203. }
  6204. for x := range xWeights[:jx-ix] {
  6205. xWeights[x] /= totalXWeight
  6206. }
  6207. sy += float64(bias.Y)
  6208. sy -= 0.5
  6209. iy := int(math.Floor(sy - yHalfWidth))
  6210. if iy < sr.Min.Y {
  6211. iy = sr.Min.Y
  6212. }
  6213. jy := int(math.Ceil(sy + yHalfWidth))
  6214. if jy > sr.Max.Y {
  6215. jy = sr.Max.Y
  6216. }
  6217. totalYWeight := 0.0
  6218. for ky := iy; ky < jy; ky++ {
  6219. yWeight := 0.0
  6220. if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
  6221. yWeight = q.At(t)
  6222. }
  6223. yWeights[ky-iy] = yWeight
  6224. totalYWeight += yWeight
  6225. }
  6226. for y := range yWeights[:jy-iy] {
  6227. yWeights[y] /= totalYWeight
  6228. }
  6229. var pr, pg, pb, pa float64
  6230. for ky := iy; ky < jy; ky++ {
  6231. if yWeight := yWeights[ky-iy]; yWeight != 0 {
  6232. for kx := ix; kx < jx; kx++ {
  6233. if w := xWeights[kx-ix] * yWeight; w != 0 {
  6234. pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
  6235. if srcMask != nil {
  6236. _, _, _, ma := srcMask.At(smp.X+kx, smp.Y+ky).RGBA()
  6237. pru = pru * ma / 0xffff
  6238. pgu = pgu * ma / 0xffff
  6239. pbu = pbu * ma / 0xffff
  6240. pau = pau * ma / 0xffff
  6241. }
  6242. pr += float64(pru) * w
  6243. pg += float64(pgu) * w
  6244. pb += float64(pbu) * w
  6245. pa += float64(pau) * w
  6246. }
  6247. }
  6248. }
  6249. }
  6250. if pr > pa {
  6251. pr = pa
  6252. }
  6253. if pg > pa {
  6254. pg = pa
  6255. }
  6256. if pb > pa {
  6257. pb = pa
  6258. }
  6259. if dstMask != nil {
  6260. qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
  6261. _, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
  6262. pr := uint32(fffftou(pr)) * ma / 0xffff
  6263. pg := uint32(fffftou(pg)) * ma / 0xffff
  6264. pb := uint32(fffftou(pb)) * ma / 0xffff
  6265. pa := uint32(fffftou(pa)) * ma / 0xffff
  6266. pa1 := 0xffff - ma
  6267. dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr)
  6268. dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg)
  6269. dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb)
  6270. dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa)
  6271. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  6272. } else {
  6273. dstColorRGBA64.R = fffftou(pr)
  6274. dstColorRGBA64.G = fffftou(pg)
  6275. dstColorRGBA64.B = fffftou(pb)
  6276. dstColorRGBA64.A = fffftou(pa)
  6277. dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
  6278. }
  6279. }
  6280. }
  6281. }