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- // Package gg provides a simple API for rendering 2D graphics in pure Go.
- package gg
- import (
- "errors"
- "image"
- "image/color"
- "image/png"
- "io"
- "math"
- "strings"
- "github.com/golang/freetype/raster"
- "golang.org/x/image/draw"
- "golang.org/x/image/font"
- "golang.org/x/image/font/basicfont"
- "golang.org/x/image/math/f64"
- )
- type LineCap int
- const (
- LineCapRound LineCap = iota
- LineCapButt
- LineCapSquare
- )
- type LineJoin int
- const (
- LineJoinRound LineJoin = iota
- LineJoinBevel
- )
- type FillRule int
- const (
- FillRuleWinding FillRule = iota
- FillRuleEvenOdd
- )
- type Align int
- const (
- AlignLeft Align = iota
- AlignCenter
- AlignRight
- )
- var (
- defaultFillStyle = NewSolidPattern(color.White)
- defaultStrokeStyle = NewSolidPattern(color.Black)
- )
- type Context struct {
- width int
- height int
- rasterizer *raster.Rasterizer
- im *image.RGBA
- mask *image.Alpha
- color color.Color
- fillPattern Pattern
- strokePattern Pattern
- strokePath raster.Path
- fillPath raster.Path
- start Point
- current Point
- hasCurrent bool
- dashes []float64
- dashOffset float64
- lineWidth float64
- lineCap LineCap
- lineJoin LineJoin
- fillRule FillRule
- fontFace font.Face
- fontHeight float64
- matrix Matrix
- stack []*Context
- }
- // NewContext creates a new image.RGBA with the specified width and height
- // and prepares a context for rendering onto that image.
- func NewContext(width, height int) *Context {
- return NewContextForRGBA(image.NewRGBA(image.Rect(0, 0, width, height)))
- }
- // NewContextForImage copies the specified image into a new image.RGBA
- // and prepares a context for rendering onto that image.
- func NewContextForImage(im image.Image) *Context {
- return NewContextForRGBA(imageToRGBA(im))
- }
- // NewContextForRGBA prepares a context for rendering onto the specified image.
- // No copy is made.
- func NewContextForRGBA(im *image.RGBA) *Context {
- w := im.Bounds().Size().X
- h := im.Bounds().Size().Y
- return &Context{
- width: w,
- height: h,
- rasterizer: raster.NewRasterizer(w, h),
- im: im,
- color: color.Transparent,
- fillPattern: defaultFillStyle,
- strokePattern: defaultStrokeStyle,
- lineWidth: 1,
- fillRule: FillRuleWinding,
- fontFace: basicfont.Face7x13,
- fontHeight: 13,
- matrix: Identity(),
- }
- }
- // GetCurrentPoint will return the current point and if there is a current point.
- // The point will have been transformed by the context's transformation matrix.
- func (dc *Context) GetCurrentPoint() (Point, bool) {
- if dc.hasCurrent {
- return dc.current, true
- }
- return Point{}, false
- }
- // Image returns the image that has been drawn by this context.
- func (dc *Context) Image() image.Image {
- return dc.im
- }
- // Width returns the width of the image in pixels.
- func (dc *Context) Width() int {
- return dc.width
- }
- // Height returns the height of the image in pixels.
- func (dc *Context) Height() int {
- return dc.height
- }
- // SavePNG encodes the image as a PNG and writes it to disk.
- func (dc *Context) SavePNG(path string) error {
- return SavePNG(path, dc.im)
- }
- // EncodePNG encodes the image as a PNG and writes it to the provided io.Writer.
- func (dc *Context) EncodePNG(w io.Writer) error {
- return png.Encode(w, dc.im)
- }
- // SetDash sets the current dash pattern to use. Call with zero arguments to
- // disable dashes. The values specify the lengths of each dash, with
- // alternating on and off lengths.
- func (dc *Context) SetDash(dashes ...float64) {
- dc.dashes = dashes
- }
- // SetDashOffset sets the initial offset into the dash pattern to use when
- // stroking dashed paths.
- func (dc *Context) SetDashOffset(offset float64) {
- dc.dashOffset = offset
- }
- func (dc *Context) SetLineWidth(lineWidth float64) {
- dc.lineWidth = lineWidth
- }
- func (dc *Context) SetLineCap(lineCap LineCap) {
- dc.lineCap = lineCap
- }
- func (dc *Context) SetLineCapRound() {
- dc.lineCap = LineCapRound
- }
- func (dc *Context) SetLineCapButt() {
- dc.lineCap = LineCapButt
- }
- func (dc *Context) SetLineCapSquare() {
- dc.lineCap = LineCapSquare
- }
- func (dc *Context) SetLineJoin(lineJoin LineJoin) {
- dc.lineJoin = lineJoin
- }
- func (dc *Context) SetLineJoinRound() {
- dc.lineJoin = LineJoinRound
- }
- func (dc *Context) SetLineJoinBevel() {
- dc.lineJoin = LineJoinBevel
- }
- func (dc *Context) SetFillRule(fillRule FillRule) {
- dc.fillRule = fillRule
- }
- func (dc *Context) SetFillRuleWinding() {
- dc.fillRule = FillRuleWinding
- }
- func (dc *Context) SetFillRuleEvenOdd() {
- dc.fillRule = FillRuleEvenOdd
- }
- // Color Setters
- func (dc *Context) setFillAndStrokeColor(c color.Color) {
- dc.color = c
- dc.fillPattern = NewSolidPattern(c)
- dc.strokePattern = NewSolidPattern(c)
- }
- // SetFillStyle sets current fill style
- func (dc *Context) SetFillStyle(pattern Pattern) {
- // if pattern is SolidPattern, also change dc.color(for dc.Clear, dc.drawString)
- if fillStyle, ok := pattern.(*solidPattern); ok {
- dc.color = fillStyle.color
- }
- dc.fillPattern = pattern
- }
- // SetStrokeStyle sets current stroke style
- func (dc *Context) SetStrokeStyle(pattern Pattern) {
- dc.strokePattern = pattern
- }
- // SetColor sets the current color(for both fill and stroke).
- func (dc *Context) SetColor(c color.Color) {
- dc.setFillAndStrokeColor(c)
- }
- // SetHexColor sets the current color using a hex string. The leading pound
- // sign (#) is optional. Both 3- and 6-digit variations are supported. 8 digits
- // may be provided to set the alpha value as well.
- func (dc *Context) SetHexColor(x string) {
- r, g, b, a := parseHexColor(x)
- dc.SetRGBA255(r, g, b, a)
- }
- // SetRGBA255 sets the current color. r, g, b, a values should be between 0 and
- // 255, inclusive.
- func (dc *Context) SetRGBA255(r, g, b, a int) {
- dc.color = color.NRGBA{uint8(r), uint8(g), uint8(b), uint8(a)}
- dc.setFillAndStrokeColor(dc.color)
- }
- // SetRGB255 sets the current color. r, g, b values should be between 0 and 255,
- // inclusive. Alpha will be set to 255 (fully opaque).
- func (dc *Context) SetRGB255(r, g, b int) {
- dc.SetRGBA255(r, g, b, 255)
- }
- // SetRGBA sets the current color. r, g, b, a values should be between 0 and 1,
- // inclusive.
- func (dc *Context) SetRGBA(r, g, b, a float64) {
- dc.color = color.NRGBA{
- uint8(r * 255),
- uint8(g * 255),
- uint8(b * 255),
- uint8(a * 255),
- }
- dc.setFillAndStrokeColor(dc.color)
- }
- // SetRGB sets the current color. r, g, b values should be between 0 and 1,
- // inclusive. Alpha will be set to 1 (fully opaque).
- func (dc *Context) SetRGB(r, g, b float64) {
- dc.SetRGBA(r, g, b, 1)
- }
- // Path Manipulation
- // MoveTo starts a new subpath within the current path starting at the
- // specified point.
- func (dc *Context) MoveTo(x, y float64) {
- if dc.hasCurrent {
- dc.fillPath.Add1(dc.start.Fixed())
- }
- x, y = dc.TransformPoint(x, y)
- p := Point{x, y}
- dc.strokePath.Start(p.Fixed())
- dc.fillPath.Start(p.Fixed())
- dc.start = p
- dc.current = p
- dc.hasCurrent = true
- }
- // LineTo adds a line segment to the current path starting at the current
- // point. If there is no current point, it is equivalent to MoveTo(x, y)
- func (dc *Context) LineTo(x, y float64) {
- if !dc.hasCurrent {
- dc.MoveTo(x, y)
- } else {
- x, y = dc.TransformPoint(x, y)
- p := Point{x, y}
- dc.strokePath.Add1(p.Fixed())
- dc.fillPath.Add1(p.Fixed())
- dc.current = p
- }
- }
- // QuadraticTo adds a quadratic bezier curve to the current path starting at
- // the current point. If there is no current point, it first performs
- // MoveTo(x1, y1)
- func (dc *Context) QuadraticTo(x1, y1, x2, y2 float64) {
- if !dc.hasCurrent {
- dc.MoveTo(x1, y1)
- }
- x1, y1 = dc.TransformPoint(x1, y1)
- x2, y2 = dc.TransformPoint(x2, y2)
- p1 := Point{x1, y1}
- p2 := Point{x2, y2}
- dc.strokePath.Add2(p1.Fixed(), p2.Fixed())
- dc.fillPath.Add2(p1.Fixed(), p2.Fixed())
- dc.current = p2
- }
- // CubicTo adds a cubic bezier curve to the current path starting at the
- // current point. If there is no current point, it first performs
- // MoveTo(x1, y1). Because freetype/raster does not support cubic beziers,
- // this is emulated with many small line segments.
- func (dc *Context) CubicTo(x1, y1, x2, y2, x3, y3 float64) {
- if !dc.hasCurrent {
- dc.MoveTo(x1, y1)
- }
- x0, y0 := dc.current.X, dc.current.Y
- x1, y1 = dc.TransformPoint(x1, y1)
- x2, y2 = dc.TransformPoint(x2, y2)
- x3, y3 = dc.TransformPoint(x3, y3)
- points := CubicBezier(x0, y0, x1, y1, x2, y2, x3, y3)
- previous := dc.current.Fixed()
- for _, p := range points[1:] {
- f := p.Fixed()
- if f == previous {
- // TODO: this fixes some rendering issues but not all
- continue
- }
- previous = f
- dc.strokePath.Add1(f)
- dc.fillPath.Add1(f)
- dc.current = p
- }
- }
- // ClosePath adds a line segment from the current point to the beginning
- // of the current subpath. If there is no current point, this is a no-op.
- func (dc *Context) ClosePath() {
- if dc.hasCurrent {
- dc.strokePath.Add1(dc.start.Fixed())
- dc.fillPath.Add1(dc.start.Fixed())
- dc.current = dc.start
- }
- }
- // ClearPath clears the current path. There is no current point after this
- // operation.
- func (dc *Context) ClearPath() {
- dc.strokePath.Clear()
- dc.fillPath.Clear()
- dc.hasCurrent = false
- }
- // NewSubPath starts a new subpath within the current path. There is no current
- // point after this operation.
- func (dc *Context) NewSubPath() {
- if dc.hasCurrent {
- dc.fillPath.Add1(dc.start.Fixed())
- }
- dc.hasCurrent = false
- }
- // Path Drawing
- func (dc *Context) capper() raster.Capper {
- switch dc.lineCap {
- case LineCapButt:
- return raster.ButtCapper
- case LineCapRound:
- return raster.RoundCapper
- case LineCapSquare:
- return raster.SquareCapper
- }
- return nil
- }
- func (dc *Context) joiner() raster.Joiner {
- switch dc.lineJoin {
- case LineJoinBevel:
- return raster.BevelJoiner
- case LineJoinRound:
- return raster.RoundJoiner
- }
- return nil
- }
- func (dc *Context) stroke(painter raster.Painter) {
- path := dc.strokePath
- if len(dc.dashes) > 0 {
- path = dashed(path, dc.dashes, dc.dashOffset)
- } else {
- // TODO: this is a temporary workaround to remove tiny segments
- // that result in rendering issues
- path = rasterPath(flattenPath(path))
- }
- r := dc.rasterizer
- r.UseNonZeroWinding = true
- r.Clear()
- r.AddStroke(path, fix(dc.lineWidth), dc.capper(), dc.joiner())
- r.Rasterize(painter)
- }
- func (dc *Context) fill(painter raster.Painter) {
- path := dc.fillPath
- if dc.hasCurrent {
- path = make(raster.Path, len(dc.fillPath))
- copy(path, dc.fillPath)
- path.Add1(dc.start.Fixed())
- }
- r := dc.rasterizer
- r.UseNonZeroWinding = dc.fillRule == FillRuleWinding
- r.Clear()
- r.AddPath(path)
- r.Rasterize(painter)
- }
- // StrokePreserve strokes the current path with the current color, line width,
- // line cap, line join and dash settings. The path is preserved after this
- // operation.
- func (dc *Context) StrokePreserve() {
- var painter raster.Painter
- if dc.mask == nil {
- if pattern, ok := dc.strokePattern.(*solidPattern); ok {
- // with a nil mask and a solid color pattern, we can be more efficient
- // TODO: refactor so we don't have to do this type assertion stuff?
- p := raster.NewRGBAPainter(dc.im)
- p.SetColor(pattern.color)
- painter = p
- }
- }
- if painter == nil {
- painter = newPatternPainter(dc.im, dc.mask, dc.strokePattern)
- }
- dc.stroke(painter)
- }
- // Stroke strokes the current path with the current color, line width,
- // line cap, line join and dash settings. The path is cleared after this
- // operation.
- func (dc *Context) Stroke() {
- dc.StrokePreserve()
- dc.ClearPath()
- }
- // FillPreserve fills the current path with the current color. Open subpaths
- // are implicity closed. The path is preserved after this operation.
- func (dc *Context) FillPreserve() {
- var painter raster.Painter
- if dc.mask == nil {
- if pattern, ok := dc.fillPattern.(*solidPattern); ok {
- // with a nil mask and a solid color pattern, we can be more efficient
- // TODO: refactor so we don't have to do this type assertion stuff?
- p := raster.NewRGBAPainter(dc.im)
- p.SetColor(pattern.color)
- painter = p
- }
- }
- if painter == nil {
- painter = newPatternPainter(dc.im, dc.mask, dc.fillPattern)
- }
- dc.fill(painter)
- }
- // Fill fills the current path with the current color. Open subpaths
- // are implicity closed. The path is cleared after this operation.
- func (dc *Context) Fill() {
- dc.FillPreserve()
- dc.ClearPath()
- }
- // ClipPreserve updates the clipping region by intersecting the current
- // clipping region with the current path as it would be filled by dc.Fill().
- // The path is preserved after this operation.
- func (dc *Context) ClipPreserve() {
- clip := image.NewAlpha(image.Rect(0, 0, dc.width, dc.height))
- painter := raster.NewAlphaOverPainter(clip)
- dc.fill(painter)
- if dc.mask == nil {
- dc.mask = clip
- } else {
- mask := image.NewAlpha(image.Rect(0, 0, dc.width, dc.height))
- draw.DrawMask(mask, mask.Bounds(), clip, image.ZP, dc.mask, image.ZP, draw.Over)
- dc.mask = mask
- }
- }
- // SetMask allows you to directly set the *image.Alpha to be used as a clipping
- // mask. It must be the same size as the context, else an error is returned
- // and the mask is unchanged.
- func (dc *Context) SetMask(mask *image.Alpha) error {
- if mask.Bounds().Size() != dc.im.Bounds().Size() {
- return errors.New("mask size must match context size")
- }
- dc.mask = mask
- return nil
- }
- // AsMask returns an *image.Alpha representing the alpha channel of this
- // context. This can be useful for advanced clipping operations where you first
- // render the mask geometry and then use it as a mask.
- func (dc *Context) AsMask() *image.Alpha {
- mask := image.NewAlpha(dc.im.Bounds())
- draw.Draw(mask, dc.im.Bounds(), dc.im, image.ZP, draw.Src)
- return mask
- }
- // InvertMask inverts the alpha values in the current clipping mask such that
- // a fully transparent region becomes fully opaque and vice versa.
- func (dc *Context) InvertMask() {
- if dc.mask == nil {
- dc.mask = image.NewAlpha(dc.im.Bounds())
- } else {
- for i, a := range dc.mask.Pix {
- dc.mask.Pix[i] = 255 - a
- }
- }
- }
- // Clip updates the clipping region by intersecting the current
- // clipping region with the current path as it would be filled by dc.Fill().
- // The path is cleared after this operation.
- func (dc *Context) Clip() {
- dc.ClipPreserve()
- dc.ClearPath()
- }
- // ResetClip clears the clipping region.
- func (dc *Context) ResetClip() {
- dc.mask = nil
- }
- // Convenient Drawing Functions
- // Clear fills the entire image with the current color.
- func (dc *Context) Clear() {
- src := image.NewUniform(dc.color)
- draw.Draw(dc.im, dc.im.Bounds(), src, image.ZP, draw.Src)
- }
- // SetPixel sets the color of the specified pixel using the current color.
- func (dc *Context) SetPixel(x, y int) {
- dc.im.Set(x, y, dc.color)
- }
- // DrawPoint is like DrawCircle but ensures that a circle of the specified
- // size is drawn regardless of the current transformation matrix. The position
- // is still transformed, but not the shape of the point.
- func (dc *Context) DrawPoint(x, y, r float64) {
- dc.Push()
- tx, ty := dc.TransformPoint(x, y)
- dc.Identity()
- dc.DrawCircle(tx, ty, r)
- dc.Pop()
- }
- func (dc *Context) DrawLine(x1, y1, x2, y2 float64) {
- dc.MoveTo(x1, y1)
- dc.LineTo(x2, y2)
- }
- func (dc *Context) DrawRectangle(x, y, w, h float64) {
- dc.NewSubPath()
- dc.MoveTo(x, y)
- dc.LineTo(x+w, y)
- dc.LineTo(x+w, y+h)
- dc.LineTo(x, y+h)
- dc.ClosePath()
- }
- func (dc *Context) DrawRoundedRectangle(x, y, w, h, r float64) {
- x0, x1, x2, x3 := x, x+r, x+w-r, x+w
- y0, y1, y2, y3 := y, y+r, y+h-r, y+h
- dc.NewSubPath()
- dc.MoveTo(x1, y0)
- dc.LineTo(x2, y0)
- dc.DrawArc(x2, y1, r, Radians(270), Radians(360))
- dc.LineTo(x3, y2)
- dc.DrawArc(x2, y2, r, Radians(0), Radians(90))
- dc.LineTo(x1, y3)
- dc.DrawArc(x1, y2, r, Radians(90), Radians(180))
- dc.LineTo(x0, y1)
- dc.DrawArc(x1, y1, r, Radians(180), Radians(270))
- dc.ClosePath()
- }
- func (dc *Context) DrawEllipticalArc(x, y, rx, ry, angle1, angle2 float64) {
- const n = 16
- for i := 0; i < n; i++ {
- p1 := float64(i+0) / n
- p2 := float64(i+1) / n
- a1 := angle1 + (angle2-angle1)*p1
- a2 := angle1 + (angle2-angle1)*p2
- x0 := x + rx*math.Cos(a1)
- y0 := y + ry*math.Sin(a1)
- x1 := x + rx*math.Cos((a1+a2)/2)
- y1 := y + ry*math.Sin((a1+a2)/2)
- x2 := x + rx*math.Cos(a2)
- y2 := y + ry*math.Sin(a2)
- cx := 2*x1 - x0/2 - x2/2
- cy := 2*y1 - y0/2 - y2/2
- if i == 0 {
- if dc.hasCurrent {
- dc.LineTo(x0, y0)
- } else {
- dc.MoveTo(x0, y0)
- }
- }
- dc.QuadraticTo(cx, cy, x2, y2)
- }
- }
- func (dc *Context) DrawEllipse(x, y, rx, ry float64) {
- dc.NewSubPath()
- dc.DrawEllipticalArc(x, y, rx, ry, 0, 2*math.Pi)
- dc.ClosePath()
- }
- func (dc *Context) DrawArc(x, y, r, angle1, angle2 float64) {
- dc.DrawEllipticalArc(x, y, r, r, angle1, angle2)
- }
- func (dc *Context) DrawCircle(x, y, r float64) {
- dc.NewSubPath()
- dc.DrawEllipticalArc(x, y, r, r, 0, 2*math.Pi)
- dc.ClosePath()
- }
- func (dc *Context) DrawRegularPolygon(n int, x, y, r, rotation float64) {
- angle := 2 * math.Pi / float64(n)
- rotation -= math.Pi / 2
- if n%2 == 0 {
- rotation += angle / 2
- }
- dc.NewSubPath()
- for i := 0; i < n; i++ {
- a := rotation + angle*float64(i)
- dc.LineTo(x+r*math.Cos(a), y+r*math.Sin(a))
- }
- dc.ClosePath()
- }
- // DrawImage draws the specified image at the specified point.
- func (dc *Context) DrawImage(im image.Image, x, y int) {
- dc.DrawImageAnchored(im, x, y, 0, 0)
- }
- // DrawImageAnchored draws the specified image at the specified anchor point.
- // The anchor point is x - w * ax, y - h * ay, where w, h is the size of the
- // image. Use ax=0.5, ay=0.5 to center the image at the specified point.
- func (dc *Context) DrawImageAnchored(im image.Image, x, y int, ax, ay float64) {
- s := im.Bounds().Size()
- x -= int(ax * float64(s.X))
- y -= int(ay * float64(s.Y))
- transformer := draw.BiLinear
- fx, fy := float64(x), float64(y)
- m := dc.matrix.Translate(fx, fy)
- s2d := f64.Aff3{m.XX, m.XY, m.X0, m.YX, m.YY, m.Y0}
- if dc.mask == nil {
- transformer.Transform(dc.im, s2d, im, im.Bounds(), draw.Over, nil)
- } else {
- transformer.Transform(dc.im, s2d, im, im.Bounds(), draw.Over, &draw.Options{
- DstMask: dc.mask,
- DstMaskP: image.ZP,
- })
- }
- }
- // Text Functions
- func (dc *Context) SetFontFace(fontFace font.Face) {
- dc.fontFace = fontFace
- dc.fontHeight = float64(fontFace.Metrics().Height) / 64
- }
- func (dc *Context) LoadFontFace(path string, points float64) error {
- face, err := LoadFontFace(path, points)
- if err == nil {
- dc.fontFace = face
- dc.fontHeight = points * 72 / 96
- }
- return err
- }
- func (dc *Context) FontHeight() float64 {
- return dc.fontHeight
- }
- func (dc *Context) drawString(im *image.RGBA, s string, x, y float64) {
- d := &font.Drawer{
- Dst: im,
- Src: image.NewUniform(dc.color),
- Face: dc.fontFace,
- Dot: fixp(x, y),
- }
- // based on Drawer.DrawString() in golang.org/x/image/font/font.go
- prevC := rune(-1)
- for _, c := range s {
- if prevC >= 0 {
- d.Dot.X += d.Face.Kern(prevC, c)
- }
- dr, mask, maskp, advance, ok := d.Face.Glyph(d.Dot, c)
- if !ok {
- // TODO: is falling back on the U+FFFD glyph the responsibility of
- // the Drawer or the Face?
- // TODO: set prevC = '\ufffd'?
- continue
- }
- sr := dr.Sub(dr.Min)
- transformer := draw.BiLinear
- fx, fy := float64(dr.Min.X), float64(dr.Min.Y)
- m := dc.matrix.Translate(fx, fy)
- s2d := f64.Aff3{m.XX, m.XY, m.X0, m.YX, m.YY, m.Y0}
- transformer.Transform(d.Dst, s2d, d.Src, sr, draw.Over, &draw.Options{
- SrcMask: mask,
- SrcMaskP: maskp,
- })
- d.Dot.X += advance
- prevC = c
- }
- }
- // DrawString draws the specified text at the specified point.
- func (dc *Context) DrawString(s string, x, y float64) {
- dc.DrawStringAnchored(s, x, y, 0, 0)
- }
- // DrawStringAnchored draws the specified text at the specified anchor point.
- // The anchor point is x - w * ax, y - h * ay, where w, h is the size of the
- // text. Use ax=0.5, ay=0.5 to center the text at the specified point.
- func (dc *Context) DrawStringAnchored(s string, x, y, ax, ay float64) {
- w, h := dc.MeasureString(s)
- x -= ax * w
- y += ay * h
- if dc.mask == nil {
- dc.drawString(dc.im, s, x, y)
- } else {
- im := image.NewRGBA(image.Rect(0, 0, dc.width, dc.height))
- dc.drawString(im, s, x, y)
- draw.DrawMask(dc.im, dc.im.Bounds(), im, image.ZP, dc.mask, image.ZP, draw.Over)
- }
- }
- // DrawStringWrapped word-wraps the specified string to the given max width
- // and then draws it at the specified anchor point using the given line
- // spacing and text alignment.
- func (dc *Context) DrawStringWrapped(s string, x, y, ax, ay, width, lineSpacing float64, align Align) {
- lines := dc.WordWrap(s, width)
- // sync h formula with MeasureMultilineString
- h := float64(len(lines)) * dc.fontHeight * lineSpacing
- h -= (lineSpacing - 1) * dc.fontHeight
- x -= ax * width
- y -= ay * h
- switch align {
- case AlignLeft:
- ax = 0
- case AlignCenter:
- ax = 0.5
- x += width / 2
- case AlignRight:
- ax = 1
- x += width
- }
- ay = 1
- for _, line := range lines {
- dc.DrawStringAnchored(line, x, y, ax, ay)
- y += dc.fontHeight * lineSpacing
- }
- }
- func (dc *Context) MeasureMultilineString(s string, lineSpacing float64) (width, height float64) {
- lines := strings.Split(s, "\n")
- // sync h formula with DrawStringWrapped
- height = float64(len(lines)) * dc.fontHeight * lineSpacing
- height -= (lineSpacing - 1) * dc.fontHeight
- d := &font.Drawer{
- Face: dc.fontFace,
- }
- // max width from lines
- for _, line := range lines {
- adv := d.MeasureString(line)
- currentWidth := float64(adv >> 6) // from gg.Context.MeasureString
- if currentWidth > width {
- width = currentWidth
- }
- }
- return width, height
- }
- // MeasureString returns the rendered width and height of the specified text
- // given the current font face.
- func (dc *Context) MeasureString(s string) (w, h float64) {
- d := &font.Drawer{
- Face: dc.fontFace,
- }
- a := d.MeasureString(s)
- return float64(a >> 6), dc.fontHeight
- }
- // WordWrap wraps the specified string to the given max width and current
- // font face.
- func (dc *Context) WordWrap(s string, w float64) []string {
- return wordWrap(dc, s, w)
- }
- // Transformation Matrix Operations
- // Identity resets the current transformation matrix to the identity matrix.
- // This results in no translating, scaling, rotating, or shearing.
- func (dc *Context) Identity() {
- dc.matrix = Identity()
- }
- // Translate updates the current matrix with a translation.
- func (dc *Context) Translate(x, y float64) {
- dc.matrix = dc.matrix.Translate(x, y)
- }
- // Scale updates the current matrix with a scaling factor.
- // Scaling occurs about the origin.
- func (dc *Context) Scale(x, y float64) {
- dc.matrix = dc.matrix.Scale(x, y)
- }
- // ScaleAbout updates the current matrix with a scaling factor.
- // Scaling occurs about the specified point.
- func (dc *Context) ScaleAbout(sx, sy, x, y float64) {
- dc.Translate(x, y)
- dc.Scale(sx, sy)
- dc.Translate(-x, -y)
- }
- // Rotate updates the current matrix with a clockwise rotation.
- // Rotation occurs about the origin. Angle is specified in radians.
- func (dc *Context) Rotate(angle float64) {
- dc.matrix = dc.matrix.Rotate(angle)
- }
- // RotateAbout updates the current matrix with a clockwise rotation.
- // Rotation occurs about the specified point. Angle is specified in radians.
- func (dc *Context) RotateAbout(angle, x, y float64) {
- dc.Translate(x, y)
- dc.Rotate(angle)
- dc.Translate(-x, -y)
- }
- // Shear updates the current matrix with a shearing angle.
- // Shearing occurs about the origin.
- func (dc *Context) Shear(x, y float64) {
- dc.matrix = dc.matrix.Shear(x, y)
- }
- // ShearAbout updates the current matrix with a shearing angle.
- // Shearing occurs about the specified point.
- func (dc *Context) ShearAbout(sx, sy, x, y float64) {
- dc.Translate(x, y)
- dc.Shear(sx, sy)
- dc.Translate(-x, -y)
- }
- // TransformPoint multiplies the specified point by the current matrix,
- // returning a transformed position.
- func (dc *Context) TransformPoint(x, y float64) (tx, ty float64) {
- return dc.matrix.TransformPoint(x, y)
- }
- // InvertY flips the Y axis so that Y grows from bottom to top and Y=0 is at
- // the bottom of the image.
- func (dc *Context) InvertY() {
- dc.Translate(0, float64(dc.height))
- dc.Scale(1, -1)
- }
- // Stack
- // Push saves the current state of the context for later retrieval. These
- // can be nested.
- func (dc *Context) Push() {
- x := *dc
- dc.stack = append(dc.stack, &x)
- }
- // Pop restores the last saved context state from the stack.
- func (dc *Context) Pop() {
- before := *dc
- s := dc.stack
- x, s := s[len(s)-1], s[:len(s)-1]
- *dc = *x
- dc.mask = before.mask
- dc.strokePath = before.strokePath
- dc.fillPath = before.fillPath
- dc.start = before.start
- dc.current = before.current
- dc.hasCurrent = before.hasCurrent
- }
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